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Releases: Zireael07/The-Veins-of-the-Earth-original

Beta 6.4 "Still chasing Incursion"

09 Nov 16:09
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CHANGELOG:

  • bug fix - ID counters don't tick down anymore when resting
  • bug fix - hunger is properly reduced when resting
  • bug fix - typo in zone definitions re: marble wall
  • bug fix - starting mundane items being unidentified
  • bug fix - give poison vials their proper unided name
  • bug fix - no longer logging off-screen combat or damage
  • bug fix - nix all references to default ToME from options
  • bug fix - item level feelings now working as intended
  • bug fix - combat log now hints at damage reduction if present
  • bug fix - anger on hit properly
  • bug fix - templated critters can no longer exceed a zone's max CR cap
  • bug fix - some templates were missing HD bonuses
  • bug fix - fix otyugh, satyr, aranea, chaos beast, janni, arrowhawk, achaierai, barghest, vargouille; orc, kobold, goblin, human, drow, hobgoblin; shocker lizard, basilisk, bulette, giant owl, purple worm XP rewards
  • bug fix - give the inevitables their feats
  • bug fix - change spider eater, dragonne, goblin tile
  • bug fix - UI issues upon loading premade chars (except minimap dot wrong color)
  • bug fix - bring save formulas in line with expected d20 values
  • bug fix - Bard has Will as a good save now, as intended
  • update to T-Engine 1.2.4
  • new terrain - torch, faerie lantern, pillar, rock pillar
  • new tiles - doppelganger, tiger, cobra, constrictor, xorn, troll
  • new spells - detect evil/good/chaos/law
  • new templates - shaman, curate, half-fey; outlaw, brigand; veteran, elite, master, paragon, legendary; feral, dire; flame, earthen, gaseous, aqueous; three-eyed, pseudonatural from Incursion
  • new monsters - jackal, mastiff from Incursion; hyena, short-faced hyena from PF
  • new feat - Stunning Fist
  • angels, fey and unicorn no longer hostile to good or neutral characters
  • implemented bonus spells for high stats
  • implemented Appraise & Listen skills
  • implemented monk class features
  • increased starting food amount
  • increased XP rewards for low CR monsters in line with Pathfinder rewards
  • death messages
  • use ToME log functions
  • add path string, emotes support
  • adapt ToME panic code as an AI
  • use an UIset based on Classic ToME
  • appraise, craft and decipher script skills added
  • add more flavors from Incursion (cloaks, bracers, boots, rings, amulets)
  • add object tracker to debug menu
  • add code for ID'ing item schools, Incursion-style
  • add lesser vaults code
  • add entry chamber and hells entry chamber from Incursion
  • implement fasting for rangers, Incursion-style

Beta 6.2 "Maybe Easier"

05 Oct 14:54
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CHANGELOG:

  • bug fix - spell image list no longer overlaps text spell list [Castler]
  • bug fix - no longer able to bypass confirmation of Quit Permanently dialog [Castler]
  • bug fix - fix some misspellings [Castler]
  • bug fix - Lua error on cancelling mount skill [Castler]
  • bug fix - Xavias godpulse causing Lua error [Castler]
  • bug fix - fix corpse and bag weights
  • bug fix - restore stat descriptions in char creation
  • bug fix - DR check not working properly
  • bug fix - no longer able to use ranged weapons in melee
  • bug fix - pseudo-ID and auto-ID now work for worn/equipped items too [Castler]
  • bug fix - saving throws logged properly [Castler]
  • bug fix - skills logged properly on a 1 or a 20 [Castler]
  • bug fix - proper skill points calculation [Castler]
  • bug fix - definite fix for "fall-lock" on ice [Castler]
  • bug fix - give subtypes to neutral NPCs
  • bug fix - no more 'hit for 0 darkness damage' messages spam
  • bug fix - no more being 2-hitted by some monsters with higher speeds
  • bug fix - lock out of inventory after shopping bug
  • bug fix - attacking or using a feat now breaks stealth
  • bug fix - fixed some ASCII letters/colors
  • difficulty level selection (easy mode forbids criticals by monsters on player)
  • gameplay variant options (defensive roll)
  • new magic properties: light/moderate/heavy fortification
  • increased CR for some monsters: satyr is now CR 5 (was 3); razor boar is now CR 8 (was 5)
  • you can now attack while dying
  • weapons grant parry bonuses, Incursion-style
  • object flavors, ToME 2/Angband style
  • switch to silver-based economy
  • color-code skills in character sheet Incursion-style
  • color-code max skill ranks in skill dialog, UI improvements
  • feat select dialog is now categorized
  • backport ActorTalentDialog from ToME 1.2.4 [Castler]

Beta 6 "More power to deities"

14 Sep 10:02
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0.22.0 - beta 6 - 14/09/2014

  • bug fix - Lua errors in load premade
  • bug fix - no more xorns showing up without a name
  • bug fix - digging works properly now without errors
  • bug fix - lance is now named properly
  • bug fix - a rare possibility that a base weapon (without combat values defined) would spawn
  • bug fix - outdated tiles after loading a premade/saved character
  • bug fix - shopkeepers spewing their dialogue every time they bumped into you
  • bug fix - tutorial boss not spawning
  • bug fix - Lua error due to oversight in combat poison code
  • bug fix - increasing stats throwing a Lua error [desophos]
  • bug fix - ensured reachability and spawning of dungeon entrances in worldmap
  • bug fix - getting messages about unseen enemies using spells/skills
  • bug fix - proper tiles for the cavern zone
  • bug fix - domain selection working as intended again (last seen in beta 5)
  • bug fix - player tiles properly displaying dual-wielded weapons
  • bug fix - nixed a debug message for ranger favored enemy
  • bug fix - enabled drag and drop in inventory at last
  • bug fix - heal log info shown only if you can see source actor
  • bug fix - food items now have proper subtype defined instead of nil
  • bug fix - no more searching for pseudo traps [kudos to StarKeep]
  • new spell: transmute rock to mud
  • new zones: labirynth, xorn lair, town, aberrant lair, arena
  • new feats: Roll with It, Ignore Wound, Resillient [all from Incursion]
  • new tiles: sand, ice; blink dog, barghest, hell hound, yeth hound
  • new curse: of weakness
  • hirelings
  • deity system
  • day/night cycle with exotic colors
  • color code hit and miss messages
  • add monster type to its tooltip
  • spellcasters now get spells at start (except Sorcerers and Shamans)
  • made character creation screen tabbed
  • implement Zizzo's code allowing for hand-picking egos
  • many improvements to debug screens
  • overhaul actor tooltips code
  • renamed existing zones: Upperdark -> compound; Middledark -> tunnels
  • change starting zone to tunnels

Beta 5.7 "A whole world to explore"

07 Aug 07:21
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CHANGELOG:

  • bug fix - all skills triggering the spell failure checks
  • bug fix - specific items had a typo in their on_wear
  • bug fix - look around key throwing a lua error
  • bug fix - locked out of inventory sometimes
  • bug fix - plate armor being worn causing an error in the moddable tiles resolver
  • bug fix - poison code not checking for immunity
  • random worldmap
  • humanoids now use A* pathing
  • add ranged AI code inspired by DataQueen
  • new monsters: babau, dretch, quasit
  • new items: throwing axe, throwing knives; mushrooms, rods; enabled tattoos; mithril coins, emeralds, sapphires;
  • new egos: dwarven, elven; of the Winterland, of the Druid, of the Hin; of brightness
  • reduced the CR cap for dungeon level 1 to player level +1 and to player level +2 for dlvl 2-5
  • tiles/ASCII switch finally works!
  • split off thrown weapons into a separate file
  • add a hint when a cursed item is auto-destroyed
  • prevent clicking on learned feats in feat selection screens
  • character creation screen improvements - highlight Cleric/Ranger/Paladin as newbie friendly; darkened Luck as it's not implemented yet; color-code high & low stats; highlight bad choices (spellcasting classes who wouldn't be able to cast spells) in dark red

Beta 5.6 "Hunting bugs"

29 Jun 18:13
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CHANGELOG:

  • bug fix - naming box not accepting keypresses [kudos to Castler]
  • bug fix - bonus feats button now available only to fighters
  • bug fix - no more lua error due to a typo in one of the poison defs
  • bug fix - play button being unclickable in some resolutions
  • bug fix - charges not shown for some spells in spellbook [Castler]
  • bug fix - using Diplomacy/Animal Empathy on invalid target no longer wastes a turn [Castler]
  • bug fix - using Diplomacy on yourself no longer leads to amusing stuff [Castler]
  • bug fix - bards not receiving spells
  • bug fix - paladins and rangers missing the spellbook button
  • bug fix - club not being listed as simple weapon; dual-wielding quarterstaves
  • bug fix - two last entries not clickable in stat increase dialog
  • bug fix - typo in water elemental description
  • bug fix - fireball and light spells working as intended
  • bug fix - no more spellbooks for NPCs; clarified raven familiar description
  • bug fix - give specific magic items unided names
  • bug fix - correct lantern tile
  • bug fix - make prestige class levels show up in character sheet
  • update to T-Engine 1.2.2
  • new spell: mount, haste
  • new spell icons: mage armor, ghoul touch, alter self
  • make player tiles change depending on player equipment ("moddable" as in ToME 4)
  • add stack number display
  • add settings
  • integrate parts of Marson's UI addon
  • add full framebuffer shaders
  • rearrange the UI a bit; add log fade
  • add equipdoll to inventory screen
  • add information pop-ups to char creation screen
  • enable right clicking when manually selecting attributes [Castler]
  • add tutorial level
  • shuffle events stuff to GameState.lua
  • shuffle item perks stuff to Player.lua
  • remove the flasher (top message bar) since it wouldn't clear properly
  • clicking spell name in spellbook now has the same effect as clicking spell icon [Castler]
  • display fractional CR as fractions not decimals [Castler]
  • add spell level tabs to spellbook
  • add tooltips to store interface

Beta 5.5 "Let's explore!"

08 Jun 12:49
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CHANGELOG:

  • bug fix - character screen on 1366x768 and similar resolutions
  • bug fix - not being able to close the load premade screen
  • bug fix - party info not being saved leading to weird bugs [DarkGod]
  • bug fix - no lua errors on clicking spell names in spellbook
  • bug fix - no more silent lua errors due to an oversight in encumbrance logic
  • bug fix - check if item exists before trying to ID it (kudos to lucianogml for reporting)
  • bug fix - naming box in character creation now picks female names correctly
  • bug fix - perks not being cleared correctly
  • bug fix - skill points going into negatives if half-points are present
  • bug fix - add shield proficiency to the classes that were missing it
  • bug fix - no longer able to progress past char creation screen without a name
  • update to T-Engine 1.2.1
  • auto-explore [DarkGod]
  • spell rework [framework by DarkGod]
  • rework hunger clock
  • silenced the pseudo-ID Intuition checks
  • changed the font and background of lore notes
  • add tooltips to attributes and feat/spell perks in character creation
  • add 'are you sure?' pop-ups to feat, skill and class dialogs
  • add healthbars display
  • make the death dialog a tombstone
  • make tooltips more informative
  • axed the duplicate naming box

Beta 5.4 "Ride forward, brave knight!"

26 May 10:56
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CHANGELOG:

  • bug fix - nil table in EntityTracker
  • bug fix - no more errors caused by mobs trying to level up
  • bug fix - lua error on trying to manually adjust stats lower than 8
  • bug fix - no longer possible to manually adjust stats that were rolled
  • bug fix - spellbook now accounts for levels gained every 3rd level
  • bug fix - no lua errors should spells gain and spell slots gain ever mismatch
  • bug fix - plant critters no longer as fast; shrieker stuck down in a spot
  • bug fix - lua errors on pressing Space
  • new tiles - altar, note, horse, griffon
  • new spell - Ignizarr's fire
  • in-game user chat now works!
  • chat keys added to Help
  • polymorphing & wild shape
  • Ride skill and mounts
  • lore framework added
  • DR x/magic implemented; framework ready for other DR types
  • coded locked doors
  • auto-search for traps coded
  • coded party support
  • calendar changed to match Incursion's
  • enabled creature templates, both from SRD and from Incursion
  • Knowledge check necessary to be aware that the monster HAS a template
  • show lore and show achievements screens
  • added a test zone
  • change zone capacity added to debug menu
  • revised the README to be more readable; split off complete features listing

Beta 5.2 "Point that wand and fire!"

12 May 08:50
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CHANGELOG:

  • bug fix - no more point buy popping back up after game start
  • bug fix - fix oversight in naming function for drow females
  • bug fix - no more "clones" (unkillable monsters)
  • bug fix - no more sneaky lua errors related to temporary values
  • bug fix - lizardfolk now get a torch
  • bug fix - wands and scrolls now work properly
  • bug fix - stores now stock properly
  • overhauled character creation screen and dungeon generation
  • handle animal and diplomacy skills
  • item creation and enhancement
  • new specific magic items: Holy Avenger, Dwarven Thrower, Flame Tongue, Luckblade, Nine Lives Stealer, Oathbow, Sunblade, Sword of the Planes
  • new magic properties: of resistance, of the Endless Wave, of Detection, of the Eagle, of the Soul, of the Mantis, of the Spur, of Stability, of Contortion, of Magical Aptitude, of Arachnida, of the Bat, of SR 21, of Frostbite, of Fireburn
  • new spells: create food and water, fly, levitate
  • minimap now has background and shows level exits
  • reduced the CR cap for level 1 to player level +3
  • immunities or resistances as perks
  • debug menu - includes adding creatures, removing them, killing off clones, adding XP, gold, or items to player, identifying all items in inventory, Lua console for other stuff
  • cut down on flasher (top message bar) use
  • add prompt to intro message and expand the pop-up border

Beta 5 "Easter is here"

18 Apr 12:08
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CHANGELOG:

  • bug fix - summon monster dialog no longer appears if NPCs are trying to use it
  • bug fix - fix trying to perform calculations on nil stat_points
  • bug fix - wands and scrolls being unusable (but they don't work 100% properly yet)
  • bug fix - negative damage when DR x/- is applied
  • bug fix - load penalty is no longer incorrectly applied to skills such as Diplomacy or Intuition
  • bug fix - finished implementing ghoul touch spell
  • chests (and mimics)!
  • you can now buy and sell from shopkeepers!
  • poisons! watch out for spiders and centipedes
  • implemented sneak attack and added flanking code in
  • monsters now flee if reduced to below 50% max hp
  • spellbook screen now contains spell information in a separate column
  • kill count screen implemented; item manager screen implemented but non-functional yet
  • implemented Spellcraft
  • drow and duergar got (some) spell-like abilities
  • new tiles: chest, bolas, shuriken, iron door, warded door, darkwood door
  • new races: lizardfolk, kobold, orc
  • new class: shaman (a divine equivalent of a sorcerer)
  • new prestige classes: archmage, loremaster, blackguard, arcane archer
  • new spells: darkness, faerie fire, invisibility, light, charm person
  • character sheet now colors increased/decreased stats
  • can go back to rolling/buying stats screen from the load character screen
  • failure/success messages are now color-coded in log
  • log messages no longer tell you what exactly damaged you if you can't see the source actor
  • particle effects added to bleeding out and faerie fire

Beta 4.7 "More power to fighters"

31 Mar 10:28
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CHANGELOG:

  • bug fix - reverted Luck influencing items
  • bug fix - undead, elementals and others made immune to criticals
  • new tiles: centipede, krenshar, displacer beast
  • new feats: Armor Optimisation, Shield Focus; Improved Strength, Improved Dexterity, Improved Constitution, Improved Intelligence, Improved Wisdom, Improved Charisma, Improved Luck
  • fighter bonus feat selection
  • wizards can now select familiars
  • improved starting equipment selection, now taking race into account
  • magic items as starting perks
  • magic items can now increase Luck, too
  • types and subtypes now influence immunities