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Rather than allowing any sort of messages to go through from an arbitrary amount of time, the server should be the one to dictate whenever a player may or may not message in the client. The owner/authorized players should have a way to disable this restriction.
Let the server handle how a message is played out.
For animations, the server require the information to be pre-fed to them. The server should be expected to have the information available at all times.
To handle custom animations, allow the clients to send their own timing that the server may reduce or outright ignore. This would still allow custom content to function with less risks of a client permanently locking messages.
The text was updated successfully, but these errors were encountered:
Rather than allowing any sort of messages to go through from an arbitrary amount of time, the server should be the one to dictate whenever a player may or may not message in the client. The owner/authorized players should have a way to disable this restriction.
For animations, the server require the information to be pre-fed to them. The server should be expected to have the information available at all times.
To handle custom animations, allow the clients to send their own timing that the server may reduce or outright ignore. This would still allow custom content to function with less risks of a client permanently locking messages.
The text was updated successfully, but these errors were encountered: