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tcp.go
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package main
import (
"crypto/rand"
"crypto/rsa"
"encoding/base64"
r "math/rand"
"time"
"encoding/binary"
"fmt"
_ "image/png"
"os"
"strings"
"sync"
"sync/atomic"
"github.com/Tnze/go-mc/chat"
"github.com/Tnze/go-mc/data/packetid"
"github.com/Tnze/go-mc/nbt"
"github.com/Tnze/go-mc/net"
pk "github.com/Tnze/go-mc/net/packet"
"github.com/Tnze/go-mc/offline"
"github.com/Tnze/go-mc/registry"
"github.com/Tnze/go-mc/server/auth"
"github.com/Tnze/go-mc/yggdrasil/user"
)
type HeightMap struct {
MotionBlocking []int64 `nbt:"MOTION_BLOCKING"`
}
type MojangLoginHandler struct {
privateKey atomic.Pointer[rsa.PrivateKey]
lockPrivateKey sync.Mutex
}
const (
PROTOCOL_1_20 = 763
PROTOCOL_1_19_4 = 762
PROTOCOL_1_19_3 = 761
PROTOCOL_1_19_1 = 760
PROTOCOL_1_19 = 759
PROTOCOL_1_18_2 = 758
PROTOCOL_1_18 = 757
PROTOCOL_1_17_1 = 756
PROTOCOL_1_17 = 755
PROTOCOL_1_16_4 = 754
PROTOCOL_1_16_3 = 753
PROTOCOL_1_16_1 = 736
PROTOCOL_1_16 = 735
PROTOCOL_1_15_2 = 578
PROTOCOL_1_15_1 = 575
PROTOCOL_1_15 = 573
PROTOCOL_1_14_4 = 498
PROTOCOL_1_14_3 = 490
PROTOCOL_1_14_2 = 485
PROTOCOL_1_14 = 477
PROTOCOL_1_13_2 = 404
PROTOCOL_1_13_1 = 401
PROTOCOL_1_13 = 393
PROTOCOL_1_12_2 = 340
PROTOCOL_1_12_1 = 338
PROTOCOL_1_12 = 335
PROTOCOL_1_11_1 = 316
PROTOCOL_1_11 = 315
PROTOCOL_1_10 = 210
PROTOCOL_1_9_3 = 110
PROTOCOL_1_9_2 = 109
PROTOCOL_1_9_1 = 108
PROTOCOL_1_9 = 107
PROTOCOL_1_8 = 47
PROTOCOL_1_7_6 = 5
PROTOCOL_1_7_2 = 4
PROTOCOL_1_7 = 3
)
func getNetworkRegistry() (reg registry.NetworkCodec) {
data, _ := registries.ReadFile("registry.nbt")
nbt.Unmarshal(data, ®)
return
}
func (d *MojangLoginHandler) getPrivateKey() (key *rsa.PrivateKey, err error) {
key = d.privateKey.Load()
if key != nil {
return
}
d.lockPrivateKey.Lock()
defer d.lockPrivateKey.Unlock()
key = d.privateKey.Load()
if key == nil {
key, err = rsa.GenerateKey(rand.Reader, 1024)
if err != nil {
return
}
d.privateKey.Store(key)
}
return
}
func TCPListen() {
var err error
server.Listener, err = net.ListenMC(server.Config.ServerIP + ":" + fmt.Sprint(server.Config.ServerPort))
if err != nil {
server.Logger.Error("[TCP] Failed to listen: %s", err.Error())
os.Exit(1)
}
server.Logger.Info("[TCP] Listening on %s:%d", server.Config.ServerIP, server.Config.ServerPort)
}
func HandleTCPRequest(conn net.Conn) {
defer conn.Close()
var packet pk.Packet
conn.ReadPacket(&packet)
ip := conn.Socket.RemoteAddr().String()
server.Logger.Debug("[TCP] ([%s] -> Server) Sent handshake", ip)
var (
Protocol, Intention pk.VarInt
ServerAddress pk.String
ServerPort pk.UnsignedShort
)
err := packet.Scan(&Protocol, &ServerAddress, &ServerPort, &Intention)
if err != nil {
return
}
switch Intention {
case packetid.StatusPingRequest:
handleTCPPing(conn, Protocol, ip) // Ping
case 2:
{ // login
if PROTOCOL_1_19_4 > int(Protocol) {
conn.WritePacket(pk.Marshal(packetid.LoginDisconnect, chat.Text(server.Config.Messages.ProtocolOld)))
conn.Close()
return
}
if PROTOCOL_1_19_4 < int(Protocol) {
conn.WritePacket(pk.Marshal(packetid.LoginDisconnect, chat.Text(server.Config.Messages.ProtocolNew)))
conn.Close()
return
}
var p pk.Packet
conn.ReadPacket(&p)
var (
name pk.String
uuid pk.UUID
)
p.Scan(&name, &uuid)
server.Logger.Debug("[TCP] ([%s] -> Server) Sent LoginStart packet. Username: %s", ip, name)
var id pk.UUID
var idString string
properties := []user.Property{}
d := MojangLoginHandler{}
var serverKey *rsa.PrivateKey
serverKey, err = d.getPrivateKey()
if err != nil {
return
}
var resp *auth.Resp
resp, err = auth.Encrypt(&conn, fmt.Sprint(name), serverKey)
if err != nil {
if server.Config.Online {
conn.WritePacket(pk.Marshal(packetid.LoginDisconnect, chat.Text(server.Config.Messages.OnlineMode)))
return
} else {
id = pk.UUID(offline.NameToUUID(string(name)))
idString = fmt.Sprint(offline.NameToUUID(string(name)))
}
} else {
name = pk.String(resp.Name)
idString = fmt.Sprint(resp.ID)
id = pk.UUID(resp.ID)
properties = resp.Properties
}
server.Logger.Info("[%s] Player %s (%s) is attempting to join", ip, name, idString)
valid := ValidatePlayer(fmt.Sprint(name), idString, strings.Split(ip, ":")[0])
if valid != 0 {
var reason string
var reasonNice string
switch valid {
case 1:
{
reason = "player not in whitelist"
reasonNice = server.Config.Messages.NotInWhitelist
}
case 2:
{
reason = "player is banned"
reasonNice = server.Config.Messages.Banned
}
case 3:
{
reason = "server is full"
reasonNice = server.Config.Messages.ServerFull
}
case 4:
{
reason = "already playing"
reasonNice = server.Config.Messages.AlreadyPlaying
}
}
r := chat.Text(reasonNice)
server.Logger.Info("[%s] Player %s (%s) attempt failed. reason: %s", ip, name, idString, reason)
conn.WritePacket(pk.Marshal(packetid.LoginDisconnect, r))
}
conn.WritePacket(pk.Marshal(
packetid.LoginSuccess,
id,
pk.String(name),
pk.Array(properties),
))
gamemode := 0
if server.Config.Gamemode == "creative" {
gamemode = 1
}
if server.Config.Gamemode == "adventure" {
gamemode = 2
}
if server.Config.Gamemode == "spectator" {
gamemode = 3
}
hashedSeed := [8]byte{}
var dimensions []pk.Identifier
for name := range server.Worlds {
dimensions = append(dimensions, pk.Identifier(name))
}
data := server.GetPlayerData(idString)
if data == nil {
data = &PlayerData{
Attributes: []interface{}{},
OnGround: 1,
Health: 20,
Dimension: string(dimensions[0]),
Fire: -20,
Score: 0,
SelectedItemSlot: 0,
EnderItems: []interface{}{},
Inventory: []InventorySlot{},
Pos: []float64{
float64(server.Level.Data.SpawnX),
float64(server.Level.Data.SpawnY),
float64(server.Level.Data.SpawnZ),
},
Motion: []interface{}{
float64(0),
float64(0),
float64(0),
},
Rotation: []float32{
90,
90,
},
XpLevel: 0,
XpTotal: 0,
XpP: 0,
DeathTime: 0,
HurtTime: 0,
SleepTimer: 0,
SeenCredits: 0,
PlayerGameType: 1,
FoodLevel: 20,
FoodExhaustionLevel: 0,
FoodSaturationLevel: 5,
FoodTickTimer: 0,
RecipeBook: PlayerDataRecipeBook{
IsBlastingFurnaceFilteringCraftable: 0,
IsBlastingFurnaceGuiOpen: 0,
IsFilteringCraftable: 0,
IsFurnaceFilteringCraftable: 0,
IsFurnaceGuiOpen: 0,
IsGuiOpen: 0,
IsSmokerFilteringCraftables: 0,
IsSmokerGuiOpen: 0,
Recipes: []interface{}{},
ToBeDisplayed: []interface{}{},
},
}
server.WritePlayerData(idString, *data)
}
entityId := server.NewEntityID()
conn.WritePacket(pk.Marshal(
packetid.ClientboundLogin,
pk.Int(entityId),
pk.Boolean(server.Config.Hardcore),
pk.UnsignedByte(gamemode),
pk.Byte(-1),
pk.Array(dimensions),
pk.NBT(getNetworkRegistry()),
pk.Identifier("minecraft:overworld"),
pk.Identifier(data.Dimension),
pk.Long(binary.BigEndian.Uint64(hashedSeed[:8])),
pk.VarInt(server.Config.MaxPlayers),
pk.VarInt(server.Config.ViewDistance),
pk.VarInt(server.Config.SimulationDistance),
pk.Boolean(false),
pk.Boolean(false),
pk.Boolean(false),
pk.Boolean(false),
pk.Boolean(false),
))
conn.WritePacket(pk.Marshal(packetid.ClientboundPlayerPosition,
pk.Double(data.Pos[0]), //x
pk.Double(data.Pos[1]), //y
pk.Double(data.Pos[2]), //z
pk.Float(data.Rotation[0]), //yaw
pk.Float(data.Rotation[1]), //pitch
pk.Byte(0),
pk.VarInt(server.NewTeleportID()),
))
conn.WritePacket(pk.Marshal(packetid.ClientboundSetDefaultSpawnPosition,
pk.Position{X: int(server.Level.Data.SpawnX), Y: int(server.Level.Data.SpawnY), Z: int(server.Level.Data.SpawnZ)},
pk.Float(0)))
if len(data.Inventory) > 0 {
conn.WritePacket(pk.Marshal(packetid.ClientboundContainerSetContent,
pk.UnsignedByte(0),
pk.VarInt(0),
data,
))
}
var lastKeepAliveId int
player := &Player{
Name: fmt.Sprint(name),
UUID: UUID{
String: idString,
Binary: id,
},
Connection: &conn,
Properties: properties,
IP: ip,
LoadedChunks: make(map[[2]int32]struct{}),
Data: *data,
EntityID: entityId,
OldPosition: [3]int32{-1, -1, -1},
}
joined := false
for {
var packet pk.Packet
err := conn.ReadPacket(&packet)
if err != nil {
server.Worlds[player.Data.Dimension].TickLock.Lock()
for pos := range player.LoadedChunks {
server.Worlds[player.Data.Dimension].Chunks[pos].RemoveViewer(player.UUID.String)
}
server.Worlds[player.Data.Dimension].TickLock.Unlock()
server.Logger.Info("[%s] Player %s (%s) disconnected", ip, name, idString)
server.Events.Emit("PlayerLeave", player)
return
}
switch packet.ID {
case int32(packetid.ServerboundClientInformation):
{
packet.Scan(&player.Client.Locale,
&player.Client.ViewDistance,
&player.Client.ChatMode,
&player.Client.ChatColors,
&player.Client.DisplayedSkinParts,
&player.Client.MainHand,
&player.Client.EnableTextFiltering,
&player.Client.AllowServerListings,
)
if joined {
continue
}
server.Players.Lock()
server.Players.Players[idString] = player
server.Players.PlayerNames[fmt.Sprint(name)] = idString
server.Players.PlayerIDs = append(server.Players.PlayerIDs, idString)
server.Players.Unlock()
joined = true
server.Logger.Info("[%s] Player %s (%s) joined the server", ip, name, idString)
server.Events.Emit("PlayerJoin", player, conn)
ticker := time.NewTicker(15 * time.Second)
defer ticker.Stop()
go func() {
for range ticker.C {
lastKeepAliveId = r.Intn(1000)
conn.WritePacket(pk.Marshal(packetid.ClientboundKeepAlive, pk.Long(lastKeepAliveId)))
server.Logger.Debug("[TCP] (Server -> [%s]) Sent KeepAlive packet", ip)
}
}()
}
case int32(packetid.ServerboundKeepAlive):
{
var id pk.Long
packet.Scan(&id)
if id != pk.Long(lastKeepAliveId) {
conn.Close()
server.Events.Emit("PlayerLeave", player)
break
}
server.Logger.Debug("[TCP] ([%s] -> Server) Sent KeepAlive packet", ip)
}
case int32(packetid.ServerboundChatCommand):
{
var command pk.String
packet.Scan(&command)
server.Events.Emit("PlayerCommand", player, command)
}
case int32(packetid.ServerboundMovePlayerPos):
{
var (
x pk.Double
y pk.Double
z pk.Double
)
packet.Scan(&x, &y, &z)
if player.Position == [3]int32{int32(x), int32(y), int32(z)} {
continue
}
player.OldPosition = player.Position
player.Position = [3]int32{int32(x), int32(y), int32(z)}
}
case int32(packetid.ServerboundMovePlayerPosRot):
{
var (
x pk.Double
y pk.Double
z pk.Double
yaw pk.Float
pitch pk.Float
)
packet.Scan(&x, &y, &z, &yaw, &pitch)
if player.Position == [3]int32{int32(x), int32(y), int32(z)} {
continue
}
player.OldPosition = player.Position
player.Position = [3]int32{int32(x), int32(y), int32(z)}
}
case int32(packetid.ServerboundMovePlayerRot):
{
var (
yaw pk.Float
pitch pk.Float
)
packet.Scan(&yaw, &pitch)
player.Rotation = [2]float32{float32(yaw), float32(pitch)}
}
case int32(packetid.ServerboundChat):
{
server.Events.Emit("PlayerChatMessage", player, packet)
}
case 0x0D:
{
var (
channel pk.Identifier
data pk.String
)
packet.Scan(&channel, &data)
if channel == "minecraft:brand" {
player.Client.Brand = data
}
}
}
}
}
}
}
func handleTCPPing(conn net.Conn, Protocol pk.VarInt, ip string) {
var p pk.Packet
for i := 0; i < 2; i++ {
conn.ReadPacket(&p)
switch p.ID {
case packetid.StatusRequest:
server.Logger.Debug("[TCP] ([%s] -> Server) Sent StatusRequest packet", ip)
max := server.Config.MaxPlayers
if max == -1 {
max = len(server.Players.Players) + 1
}
players := server.Players.AsBase()
response := StatusResponse{
Version: Version{
Name: "GoCraft 1.19.4",
Protocol: PROTOCOL_1_19_4,
},
Players: Players{
Max: max,
Online: len(players),
Sample: players,
},
Description: Description{
Text: server.Config.MOTD,
},
EnforcesSecureChat: true,
PreviewsChat: true,
}
if server.Config.Icon.Enable {
success, code, data := server.GetFavicon()
if !success {
switch code {
case FAVICON_NOTFOUND:
{
server.Logger.Warn("Server icon is enabled but wasn't found; ignoring")
}
case FAVICON_INVALID_FORMAT, FAVICON_INVALID_DIMENSIONS:
{
server.Logger.Debug("Server icon is not a 64x64 png file; ignoring")
}
}
} else {
icon := base64.StdEncoding.EncodeToString(data)
response.Favicon = fmt.Sprintf("data:image/png;base64,%s", icon)
}
}
conn.WritePacket(pk.Marshal(0x00, pk.String(CreateStatusResponse(response))))
server.Logger.Debug("[TCP] (Server -> [%s]) Sent StatusResponse packet", ip)
case packetid.StatusPingRequest:
server.Logger.Debug("[TCP] ([%s] -> Server) Sent StatusPingRequest packet", ip)
conn.WritePacket(p)
server.Logger.Debug("[TCP] (Server -> [%s]) Sent StatusPongResponse packet", ip)
}
}
}
const (
PlayerInfoAddPlayer = iota
PlayerInfoInitializeChat
PlayerInfoUpdateGameMode
PlayerInfoUpdateListed
PlayerInfoUpdateLatency
PlayerInfoUpdateDisplayName
PlayerInfoEnumGuard
)
func NewPlayerInfoAction(actions ...int) pk.FixedBitSet {
enumSet := pk.NewFixedBitSet(PlayerInfoEnumGuard)
for _, action := range actions {
enumSet.Set(action, true)
}
return enumSet
}