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access.go
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package main
import (
"encoding/json"
"os"
)
type PlayerBase struct {
UUID string `json:"id"`
Name string `json:"name"`
}
func LoadPlayerList(path string) []PlayerBase {
list := []PlayerBase{}
file, err := os.Open(path)
if err != nil {
file.Close()
file, _ := os.Create(path)
e := json.NewEncoder(file)
e.Encode(&list)
return list
}
defer file.Close()
d := json.NewDecoder(file)
if err := d.Decode(&list); err != nil {
return nil
}
return list
}
func WritePlayerList(path string, player PlayerBase) []PlayerBase {
list := []PlayerBase{}
b, err := os.ReadFile(path)
if err != nil {
list = append(list, player)
data, _ := json.Marshal(list)
os.WriteFile(path, data, 0755)
}
json.Unmarshal(b, &list)
list = append(list, player)
data, _ := json.Marshal(list)
os.WriteFile(path, data, 0755)
return list
}
func LoadIPBans() []string {
list := []string{}
file, err := os.Open("banned_ips.json")
if err != nil {
file.Close()
file, _ := os.Create("banned_ips.json")
e := json.NewEncoder(file)
e.Encode(&list)
return list
}
defer file.Close()
d := json.NewDecoder(file)
if err := d.Decode(&list); err != nil {
return nil
}
return list
}
/*
0: User is valid
1: User is not in whitelist
2: User is banned
3: Server is full
4: User is already playing on another client
*/
func ValidatePlayer(name string, id string, ip string) int {
for _, player := range server.Players.BannedPlayers {
if player.UUID == id {
return 2
}
}
for _, i := range server.Players.BannedIPs {
if i == ip {
return 2
}
}
if server.Config.Whitelist.Enable {
d := false
for _, player := range server.Players.Whitelist {
if player.UUID == id {
d = true
break
}
}
if !d {
return 1
}
}
if server.Players.Players[id] != nil {
return 4
}
if server.Config.MaxPlayers == -1 {
return 0
}
if len(server.Players.Players) >= server.Config.MaxPlayers {
return 3
}
return 0
}