All notable changes to lgsq
will be documented in this file
- Revert back to stream_socket_ (couldnt retrive ts3 status with @fsockets)
- Fix validate spacing, removing spaces from ip when validate.
- Change sockets to stream_* that provides more api, reliability and improved performance.
- New option params
- Seperated params from Helpers folder and moved to own
- Created setOption/getOption function to be able set custom curl timeout.
- Created options abstract class to set available options
- EXAMPLES.md update
- Removed property $type from __construct in LGSQ class.
- Created new checking function for TYPE/IP
- Renamed class Games as Protocols since it is more convenient name for it.
- Renamed class GameTypeScheme as ProtocolsTypeScheme since it is more convenient name for it.
- Examples update
- Code format
- Release
- Set default params in LGSQ class when created request.
- EXAMPLES update.
- Fix Query11, removed old props.
- Fix Query16, removed old props.
- Fix Query30, removed old props.
- Removed old examples from docs to avoid confussion.
- Moved game type to server data
- Removed old static params (c_port, q_port, type)
- Example update
- Discord api update to v10
- Fix Query36 Undefined array key "welcome_screen".
- Fix Query36 when rate limited, error code 1015.
- Fix Query05 remove old param (e)
- Fix Query33 remove old param (c_port)
- Bug fix -> in_array() changed to isset()
- Removed version from composer.json
- Removed ip, c_port, q_port, s_port -> Now you will use array instead of directly params, reason behind this is that you dont need to now setup unnecessary params, checkout our examples
- Created games class (Games::).
- Created Connection params, recommend using when setting up server.
- Custom data moved directly in to server params, can be retrive via function getCustomData()
- Edited SofwareLink class to use Games class directly instead of string
- Edited GameTypeScheme class to use Games class directly instead of string
- Small code changes, edited examples, readme.
- initial release
- New request method
- PSR4