You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When I launch Minecraft in the launcher, it throws an error saying it can not find kotlin/Triple, which is I think because of not including Kotlin stuff in the mod, however I ported the Kotlin code to java for my own project and it still seems to complain about LWJGL stuff.
Honestly, I would suggest just not using Kotlin at all, since it takes like 10 seconds to compile, but you do you.
The text was updated successfully, but these errors were encountered:
This is planned, but I'm not exactly sure how I am going to go about removing the LWJGL 2 jars from the classpath and adding the lwjgl3 jars in there instead.
It's a big To-do and I'm just not sure when it will happen, hopefully soon but no promises on when.
Maybe rename the lwjgl3 package (org.lwjgl...) to legacy-lwjgl3.org.lwjgl... and just mixin into the classes that need to be reimplemented. I tried to do this first when I wanted lwjgl3 in my porject, but couldn't figure it out.
Forgot to notify you about the recent work done to get production to work but
Recently (3 days ago) I successfully cranked out a working solution for running outside of development environments and has worked with all mods iv tested so far.
The README contains information on how to build for production.
I expect it to break eventually, especially if other mods do class loader trickery like I did
When I launch Minecraft in the launcher, it throws an error saying it can not find kotlin/Triple, which is I think because of not including Kotlin stuff in the mod, however I ported the Kotlin code to java for my own project and it still seems to complain about LWJGL stuff.
Honestly, I would suggest just not using Kotlin at all, since it takes like 10 seconds to compile, but you do you.
The text was updated successfully, but these errors were encountered: