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CommandShop.cs
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CommandShop.cs
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using System;
using System.Collections.Generic;
using Rocket.API;
using Rocket.Core;
using Rocket.Core.Logging;
using Rocket.Core.Permissions;
using Rocket.Unturned.Chat;
using Rocket.Unturned.Commands;
using Rocket.Unturned.Player;
using SDG.Unturned;
using UnityEngine;
using Steamworks;
using Rocket.API.Serialisation;
namespace ZaupShop
{
public class CommandShop : IRocketCommand
{
public AllowedCaller AllowedCaller
{
get
{
return AllowedCaller.Both;
}
}
public string Name
{
get
{
return "shop";
}
}
public string Help
{
get
{
return "Allows admins to change, add, or remove items/vehicles from the shop.";
}
}
public string Syntax
{
get
{
return "<add | rem | chng | buy> [v.]<itemid> <cost>";
}
}
public List<string> Aliases
{
get { return new List<string>(); }
}
public List<string> Permissions
{
get { return new List<string>() { "shop.*", "shop.add", "shop.rem", "shop.chng", "shop.buy" }; }
}
public void Execute(IRocketPlayer caller, string[] msg)
{
bool console = (caller is ConsolePlayer);
string[] permnames = { "shop.*", "shop.add", "shop.rem", "shop.chng", "shop.buy" };
bool[] perms = { false, false, false, false, false };
bool anyuse = false;
string message;
foreach (Permission s in caller.GetPermissions())
{
switch (s.Name)
{
case "shop.*":
perms[0] = true;
anyuse = true;
break;
case "shop.add":
perms[1] = true;
anyuse = true;
break;
case "shop.rem":
perms[2] = true;
anyuse = true;
break;
case "shop.chng":
perms[3] = true;
anyuse = true;
break;
case "shop.buy":
perms[4] = true;
anyuse = true;
break;
case "*":
perms[0] = true;
perms[1] = true;
perms[2] = true;
perms[3] = true;
perms[4] = true;
anyuse = true;
break;
}
}
if (!console)
{
if (((UnturnedPlayer)caller).IsAdmin)
{
perms[0] = true;
perms[1] = true;
perms[2] = true;
perms[3] = true;
perms[4] = true;
anyuse = true;
}
}
if (!anyuse)
{
// Assume this is a player
UnturnedChat.Say(caller, "You don't have permission to use the /shop command.");
return;
}
if (msg.Length == 0)
{
message = ZaupShop.Instance.Translate("shop_command_usage", new object[] {});
// We are going to print how to use
this.sendMessage(caller, message, console);
return;
}
if (msg.Length < 2)
{
message = ZaupShop.Instance.Translate("no_itemid_given", new object[] {});
this.sendMessage(caller, message, console);
return;
}
if (msg.Length == 2 && msg[0] != "rem")
{
message = ZaupShop.Instance.Translate("no_cost_given", new object[] { });
this.sendMessage(caller, message, console);
return;
}
else if (msg.Length >= 2)
{
string[] type = Parser.getComponentsFromSerial(msg[1], '.');
if (type.Length > 1 && type[0] != "v")
{
message = ZaupShop.Instance.Translate("v_not_provided", new object[] { });
this.sendMessage(caller, message, console);
return;
}
ushort id;
if (type.Length > 1)
{
if (!ushort.TryParse(type[1], out id)) {
message = ZaupShop.Instance.Translate("invalid_id_given", new object[] { });
this.sendMessage(caller, message, console);
return;
}
} else {
if (!ushort.TryParse(type[0], out id))
{
message = ZaupShop.Instance.Translate("invalid_id_given", new object[] { });
this.sendMessage(caller, message, console);
return;
}
}
// All basic checks complete. Let's get down to business.
bool success = false;
bool change = false;
bool pass = false;
switch (msg[0])
{
case "chng":
if (!perms[3] && !perms[0])
{
message = ZaupShop.Instance.Translate("no_permission_shop_chng", new object[] { });
this.sendMessage(caller, message, console);
return;
}
change = true;
pass = true;
goto case "add";
case "add":
if (!pass)
{
if (!perms[1] && !perms[0])
{
message = ZaupShop.Instance.Translate("no_permission_shop_add", new object[] { });
this.sendMessage(caller, message, console);
return;
}
}
string ac = (pass) ? ZaupShop.Instance.Translate("changed", new object[] { }) : ZaupShop.Instance.Translate("added", new object[] { });
switch (type[0])
{
case "v":
if (!this.IsAsset(id, "v"))
{
message = ZaupShop.Instance.Translate("invalid_id_given", new object[] { });
this.sendMessage(caller, message, console);
return;
}
VehicleAsset va = (VehicleAsset)Assets.find(EAssetType.VEHICLE, id);
message = ZaupShop.Instance.Translate("changed_or_added_to_shop", new object[] {
ac,
va.Name,
msg[2]
});
success = ZaupShop.Instance.ShopDB.AddVehicle((int)id, va.Name, decimal.Parse(msg[2]), change);
if (!success)
{
message = ZaupShop.Instance.Translate("error_adding_or_changing", new object[] { va.Name });
}
this.sendMessage(caller, message, console);
break;
default:
if (!this.IsAsset(id, "i"))
{
message = ZaupShop.Instance.Translate("invalid_id_given", new object[] { });
this.sendMessage(caller, message, console);
return;
}
ItemAsset ia = (ItemAsset)Assets.find(EAssetType.ITEM, id);
message = ZaupShop.Instance.Translate("changed_or_added_to_shop", new object[] {
ac,
ia.Name,
msg[2]
});
success = ZaupShop.Instance.ShopDB.AddItem((int)id, ia.Name, decimal.Parse(msg[2]), change);
if (!success)
{
message = ZaupShop.Instance.Translate("error_adding_or_changing", new object[] { ia.Name });
}
this.sendMessage(caller, message, console);
break;
}
break;
case "rem":
if (!perms[2] && !perms[0])
{
message = ZaupShop.Instance.Translate("no_permission_shop_rem", new object[] { });
this.sendMessage(caller, message, console);
return;
}
switch (type[0])
{
case "v":
if (!this.IsAsset(id, "v"))
{
message = ZaupShop.Instance.Translate("invalid_id_given", new object[] { });
this.sendMessage(caller, message, console);
return;
}
VehicleAsset va = (VehicleAsset)Assets.find(EAssetType.VEHICLE, id);
message = ZaupShop.Instance.Translate("removed_from_shop", new object[] { va.Name });
success = ZaupShop.Instance.ShopDB.DeleteVehicle((int)id);
if (!success)
{
message = ZaupShop.Instance.Translate("not_in_shop_to_remove", new object[] { va.Name });
}
this.sendMessage(caller, message, console);
break;
default:
if (!this.IsAsset(id, "i"))
{
message = ZaupShop.Instance.Translate("invalid_id_given", new object[] { });
this.sendMessage(caller, message, console);
return;
}
ItemAsset ia = (ItemAsset)Assets.find(EAssetType.ITEM, id);
message = ZaupShop.Instance.Translate("removed_from_shop", new object[] { ia.Name });
success = ZaupShop.Instance.ShopDB.DeleteItem((int)id);
if (!success)
{
message = ZaupShop.Instance.Translate("not_in_shop_to_remove", new object[] { ia.Name });
}
this.sendMessage(caller, message, console);
break;
}
break;
case "buy":
if (!perms[4] && !perms[0])
{
message = ZaupShop.Instance.Translate("no_permission_shop_buy", new object[] { });
this.sendMessage(caller, message, console);
return;
}
if (!this.IsAsset(id, "i"))
{
message = ZaupShop.Instance.Translate("invalid_id_given", new object[] { });
this.sendMessage(caller, message, console);
return;
}
ItemAsset iab = (ItemAsset)Assets.find(EAssetType.ITEM, id);
decimal buyb;
decimal.TryParse(msg[2], out buyb);
message = ZaupShop.Instance.Translate("set_buyback_price", new object[] {
iab.Name,
buyb.ToString()
});
success = ZaupShop.Instance.ShopDB.SetBuyPrice((int)id, buyb);
if (!success)
{
message = ZaupShop.Instance.Translate("not_in_shop_to_buyback", new object[] { iab.Name });
}
this.sendMessage(caller, message, console);
break;
default:
// We shouldn't get this, but if we do send an error.
message = ZaupShop.Instance.Translate("not_in_shop_to_remove", new object[] { });;
this.sendMessage(caller, message, console);
return;
}
}
}
private bool IsAsset(ushort id, string type)
{
// Check for valid Item/Vehicle Id.
switch (type)
{
case "i":
if (Assets.find(EAssetType.ITEM, id) != null)
{
return true;
}
return false;
case "v":
if (Assets.find(EAssetType.VEHICLE, id) != null)
{
return true;
}
return false;
default:
return false;
}
}
private void sendMessage(IRocketPlayer caller, string message, bool console)
{
if (console)
{
Logger.Log(message);
}
else
{
UnturnedChat.Say(caller, message);
}
}
}
}