-
Notifications
You must be signed in to change notification settings - Fork 0
/
fsm.v
502 lines (441 loc) · 17.2 KB
/
fsm.v
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
//toplevel: takes in DE1-SoC keys and switches
module fsm(KEY, SW, CLOCK_50, x_, y_, colour, writeEn);
input [3:0] KEY;
input CLOCK_50;
input [9:0] SW;
output [7:0] x_;
output [6:0] y_;
output writeEn;
output [2:0] colour;
fsm_drawBox p2(.iResetn(KEY[0]), .iPlotBox(KEY[1]), .iBlack(KEY[2]), .iColour(SW[9:7]), .iLoadX(KEY[3]), .iXY_Coord(SW[6:0]),
.iClock(CLOCK_50), .oX(x_), .oY(y_), .oColour(colour), .oPlot(writeEn));
endmodule
module fsm_drawBox(iResetn,iPlotBox,iBlack,iColour,iLoadX,iXY_Coord,iClock,oX,oY,oColour,oPlot);
//VGA monitor screenn pixel size
parameter X_SCREEN_PIXELS = 8'd160;
parameter Y_SCREEN_PIXELS = 7'd120;
//inputs
input wire iResetn;
input wire iPlotBox, iBlack, iLoadX; //from pushbutton on DE1-SoC
input wire [2:0] iColour;
input wire [6:0] iXY_Coord; //from switches on DE1-SoC
input wire iClock;
//outputs, going into VGA adapter
output wire [6:0] oY;
output wire [7:0] oX;
output wire oPlot;
output wire [2:0] oColour;
//connections
wire plotDone, startPlot;
wire [2:0] colour;
wire [7:0] x_boxsize, x_coord;
wire [6:0] y_boxsize, y_coord;
controlCenter mainCtl(.resetn(iResetn),
.clock(iClock),
.iPlotBox(iPlotBox),
.iBlack(iBlack),
.iColour(iColour),
.iLoadX(iLoadX),
.iXY_Coord(iXY_Coord),
.xScreenSize(X_SCREEN_PIXELS),
.yScreenSize(X_SCREEN_PIXELS),
.colour(colour),
.x_coord(x_coord),
.y_coord(y_coord),
.x_boxsize(x_boxsize),
.y_boxsize(y_boxsize),
.startPlot(startPlot),
.plotDone(plotDone));
drawBox drawVGA(.resetn(iResetn),
.clock(iClock),
.colour(colour),
.x_coord(x_coord),
.y_coord(y_coord),
.x_boxsize(x_boxsize),
.y_boxsize(x_boxsize),
.startPlot(startPlot),
.plotDone(plotDone),
.oPlot(oPlot),
.oColour(oColour),
.oX(oX),
.oY(oY));
endmodule // end of fsm
//controlCenter puts together mainControl and mainDatapath
module controlCenter(resetn, clock, xScreenSize, x_coord, x_boxsize, yScreenSize, y_coord, y_boxsize, iXY_Coord, iColour, iPlotBox, iBlack, iLoadX, plotDone, startPlot, colour);
//inputs
input resetn, clock;
input [7:0] xScreenSize, x_coord, x_boxsize;
input [6:0] yScreenSize, y_coord, y_boxsize;
input [6:0] iXY_Coord;
input [2:0] iColour;
input iPlotBox, iBlack, iLoadX, plotDone;
//outputs
output startPlot;
output [2:0] colour;
mainControl mainC(.resetn(resetn),
.clk(clock),
.plotBox(iPlotBox),
.black(iBlack),
.loadx(iLoadX),
.plotDone(plotDone),
.ld_x_coord(ld_x_coord),
.ld_y_coord(ld_y_coord),
.ld_black(ld_black),
.drawStart(drawStart));
mainDatapath mainD(.resetn(resetn),
.clk(clock),
.iColour (iColour),
.iXY_Coord(iXY_Coord),
.xScreenSize (xScreenSize),
.yScreenSize (yScreenSize),
.ld_x_coord(ld_x_coord),
.ld_y_coord(ld_y_coord),
.ld_black(ld_black),
.drawStart(drawStart),
.colour(colour),
.x_coord(x_coord),
.y_coord(y_coord),
.x_boxsize(x_boxsize),
.y_boxsize(y_boxsize),
.startPlot(startPlot));
endmodule
module mainControl(resetn, clk, plotBox, black, loadx, plotDone, ld_x_coord, ld_y_coord, ld_black, drawStart);
//inputs
input resetn, clk, plotBox, black, loadx, plotDone;
//outputs
output reg ld_x_coord, ld_y_coord, ld_black, drawStart;
reg [5:0] current_state, next_state;
//define directive to add alias to state, to make it easier to read to initialize states
localparam S_IDLE = 6'b0,
S_LOAD_X = 6'd1,
S_LOAD_X_WAIT = 6'd2,
S_LOAD_Y = 6'd3,
S_LOAD_Y_WAIT = 6'd4,
S_BLACK = 6'd5,
S_BLACK_WAIT = 6'd6,
S_PLOT = 6'd7,
S_WAIT_DONE = 6'd8;
// State diagram logic
always@(*)
begin: state_table
case (current_state)
S_IDLE: next_state = black ? S_BLACK : (loadx ? S_LOAD_X : S_IDLE); // Loop in current state until value is input
S_LOAD_X: next_state = S_LOAD_X_WAIT;
S_LOAD_X_WAIT: next_state = loadx ? S_LOAD_X_WAIT : S_LOAD_Y; // Loop in current state until go signal goes low
S_LOAD_Y: next_state = plotBox ? S_LOAD_Y_WAIT : S_LOAD_Y; // Loop in current state until value is input
S_LOAD_Y_WAIT: next_state = plotBox ? S_LOAD_Y_WAIT : S_PLOT; // Loop in current state until go signal goes low
S_BLACK: next_state = S_BLACK_WAIT; // Loop in current state until value is input
S_BLACK_WAIT: next_state = black ? S_BLACK_WAIT : S_PLOT; // Loop in current state until go signal goes low
S_PLOT: next_state = S_WAIT_DONE; // Loop in current state until value is input
S_WAIT_DONE: next_state = plotDone ? S_IDLE : S_WAIT_DONE;
default: next_state = S_IDLE;
endcase
end
// This controls each state's outputs that then feed into the main datapath
always @(*)
begin: enable_signals
// By default make all our signals 0
ld_x_coord = 1'b0;
ld_y_coord = 1'b0;
ld_black = 1'b0;
drawStart = 1'b0; //the write enable to start drawing
case (current_state) //WAIT states don't output anything, so we can ignore them in the case
S_IDLE:
begin
end
S_LOAD_X: begin
ld_x_coord = 1'b1; //load y
end
S_LOAD_Y: begin ld_y_coord = 1'b1; //load y
end
S_BLACK: begin ld_black = 1'b1; //load the black screen
end
S_PLOT: begin drawStart= 1'b1; //this write enable allows the plotting/drawing to begin
end
S_WAIT_DONE:
begin
end
default:
begin
end
endcase
end // enable_signals
// current_state registers
always@(posedge clk)
begin: state_FFs
if (!resetn) current_state <= S_IDLE; //if we reset, go to the idle (default state)
else current_state <= next_state;
end // state_FFS
endmodule
//WARNING: Quartus gives an error (constant driver) if the same register is changed in multiple always blocks. If
//Fix: merge all always blocks into one.
//mainDatapath is controlled by the mainControl FSM
module mainDatapath(resetn, clk, iColour, iXY_Coord, xScreenSize, yScreenSize, ld_x_coord, ld_y_coord, ld_black, drawStart, colour, x_coord, x_boxsize, y_coord, y_boxsize, startPlot);
//inputs
input resetn, clk;
input [2:0] iColour;
input [6:0] iXY_Coord;
input [7:0] xScreenSize;
input [6:0] yScreenSize;
input ld_x_coord, ld_y_coord, ld_black, drawStart;
//outputs
output reg [2:0] colour;
output reg [7:0] x_coord, x_boxsize;
output reg [6:0] y_coord, y_boxsize;
output reg startPlot;
//handles whether to start drawing or not
always@(posedge clk)
begin
if (!resetn) startPlot <= 1'b0; //clear startPlot register
else
begin
if(drawStart) startPlot <= 1'b1;
else startPlot <= 1'b0;
end
end
//handles the colour retrieval into the Colour register
always@(posedge clk)
begin
if (!resetn) colour <= 3'b0; //clear Colour register
else
begin
if (ld_black) colour <= 3'b0; //colour register retrieves black
else if (ld_y_coord) colour <= iColour; //colour register retrieves iColour
end
end
//handles the x coordinate retrieval into x_coord register
always@(posedge clk)
begin
if (!resetn) x_coord <= 8'b0; //clear x_coord register
else
begin
if (ld_black) x_coord <= 8'b0; //set x_coord (initial x coord) to 0, in preparation to set screen to black
else if (ld_x_coord) x_coord <= {1'b0, iXY_Coord}; //add a MSB of 0 because not enough switches to allow for 8'b for x
end //set input (desired) iXY_Coord as initial x coord
end
//handles the y coordinate retrieval
always@(posedge clk)
begin
if (!resetn) y_coord <= 8'b0; //clear register (set initial y coord to the origin)
else
begin
if (ld_black) y_coord <= 8'b0; //set y_coord (initial y coord) to 0, in preparation to set screen to black
else if (ld_y_coord) y_coord <= iXY_Coord; //set input (desired) iXY_Coord as initial y coord
end
end
always@(posedge clk)
begin
if (!resetn) //reset the size of the screen to the standard size
begin
x_boxsize <= 8'b0;
y_boxsize <= 7'b0;
end
else
begin
if (ld_black) //make the box the size of the screen, in preparation to set it to black
begin
x_boxsize <= xScreenSize;
y_boxsize <= yScreenSize;
end
else if (ld_y_coord) //make the box size 4 x 4 pixels
begin
x_boxsize <= 8'd4;
y_boxsize <= 8'd4;
end
end
end
endmodule
//=============================================================================================================================
//THE FOLLOWING FSM AND DATAPATH HANDLE THE ACTUAL DRAWING OF THE PIXEL
//=============================================================================================================================
//drawBox brings box-drawing controller and datapath together
module drawBox (resetn, clock, colour, x_coord, y_coord, x_boxsize, y_boxsize, startPlot, plotDone, oPlot, oColour, oX, oY);
//inputs
input resetn, clock;
input [2:0] colour;
input [7:0] x_boxsize, x_coord;
input [6:0] y_boxsize, y_coord;
input wire startPlot;
//outputs
output wire plotDone, oPlot;
output wire [2:0] oColour;
output wire [7:0] oX;
output wire [6:0] oY;
//connections
wire [7:0] plot_x, target_x;
wire [6:0] plot_y, target_y;
wire ld_data, draw, ld_orgX;
drawBoxControl drawCtl(.clk(clock),
.resetn(resetn),
.startPlot(startPlot),
.plot_x(plot_x),
.plot_y(plot_y),
.target_x(target_x),
.target_y(target_y),
.ld_data(ld_data),
.draw(draw),
.ld_orgX(ld_orgX),
.plotDone(plotDone)
);
drawBoxDatapath drawDpath(.clk(clock),
.resetn(resetn),
.colour(colour),
.x_coord(x_coord),
.y_coord(y_coord),
.x_boxsize(x_boxsize),
.y_boxsize(y_boxsize),
.ld_data(ld_data),
.draw(draw ),
.ld_orgX(ld_orgX),
.plot_x(plot_x),
.plot_y(plot_y),
.target_x(target_x),
.target_y(target_y),
.oPlot(oPlot),
.oColour(oColour),
.oX(oX),
.oY(oY)
);
endmodule
//handles box drawing controller (FSM)
module drawBoxControl(clk, resetn, startPlot, plot_x, target_x, plot_y, target_y, ld_data, draw, ld_orgX, plotDone);
//inputs
input clk, resetn, startPlot;
input [7:0] plot_x, target_x;
input [6:0] plot_y, target_y;
//outputs
output reg ld_data, draw, ld_orgX, plotDone;
reg [5:0] current_state, next_state;
//define directive to add alias to state, to make it easier to read to initialize states
localparam S_IDLE = 6'd0,
S_LOAD_DATA = 6'd1,
S_DRAW = 6'd2,
S_DONE = 6'd5; //CHANGE BACK TO 3
// State diagram logic
always@(*)
begin: state_table
case (current_state)
S_IDLE: next_state = startPlot ? S_LOAD_DATA : S_IDLE;
S_LOAD_DATA: next_state = S_DRAW;
//if we are plotting the last pixel, then we can move on to the Done state, otherwise keep drawing \/
S_DRAW: next_state = ((plot_x == target_x) && (plot_y == target_y)) ? S_DONE : S_DRAW;
S_DONE: next_state = S_IDLE;
default: next_state = S_IDLE;
endcase
end
// This controls each state's outputs that then feed into the main datapath
always @(*)
begin: enable_signals
// By default make all our signals 0
ld_data = 1'b0;
draw = 1'b0;
ld_orgX = 1'b0;
plotDone = 1'b0;
case (current_state)
S_IDLE:
begin
ld_data = 1'b0;
draw = 1'b0;
ld_orgX = 1'b0;
plotDone = 1'b1;
end
S_LOAD_DATA:
begin
ld_data = 1'b1;
plotDone = 1'b0;
end
S_DRAW: begin draw = 1'b1;
end
S_DONE: begin plotDone = 1'b1;
end
endcase
end // enable_signals
// current_state registers
always@(posedge clk)
begin: state_FFs
if (!resetn) current_state <= S_IDLE;
else current_state <= next_state;
end // state_FFS
endmodule
//handles the box drawing datapath
module drawBoxDatapath(clk, resetn, colour, x_coord, x_boxsize, y_coord, y_boxsize, ld_data, ld_orgX, draw, oPlot, oColour, plot_x, target_x, oX, plot_y, target_y, oY);
//inputs
input clk, resetn, ld_data, ld_orgX, draw;
input [2:0] colour;
input [7:0] x_coord, x_boxsize;
input [6:0] y_coord, y_boxsize;
//outputs
output reg oPlot;
output reg [2:0] oColour;
output reg [7:0] plot_x, target_x, oX;
output reg [6:0] plot_y, target_y, oY;
reg [7:0] temp_x_coord; //stores x_coord, the starting pixel's x coordinate
always@(posedge clk)
begin
if (!resetn) //clear the registers
begin
target_x <= 8'b0;
target_y <= 7'b0;
temp_x_coord <= 8'b0;
end
else
begin
if (ld_data)
begin //set the target (destination) coordinates
target_x <= (x_coord + x_boxsize - 1);
target_y <= (y_coord + y_boxsize - 1);
temp_x_coord <= x_coord;
end
end
end
//handles the drawing on each pixel
always@(posedge clk)
begin
if (!resetn) //clear all registers
begin
oPlot <= 1'b0;
oX <= 8'b0;
oY <= 7'b0;
oColour <= 3'b0;
end
else
begin
if (draw) //take everything from the registers as output (to then throw into VGA adapters)
begin
oPlot <= 1'b1; //plotting is complete
oX <= plot_x;
oY <= plot_y;
oColour <= colour;
end
else oPlot <= 1'b0; //if we're not drawing, i.e. we haven't drawn the pixel yet
end
end
always@(posedge clk)
begin
if (!resetn) //clear the registers
begin
plot_x <= 8'b0;
plot_y <= 7'b0;
end
else
begin
if (ld_data) //if we load the data
begin
plot_x <= x_coord; //plot_x is set to the initial x coord
plot_y <= y_coord; //plot_y is set to the initial y coord
end
else if (plot_x == target_x) //if we reach the end of the row in the square, go down the next row fom left to right again
begin
plot_x <= temp_x_coord; //set plot_x back to the first x value (the first column)
plot_y <= plot_y + 1; //increment y (go down a row to start going through the row from x_coord again)
end
else //if we haven't reached the end of the row yet
begin
plot_x <= plot_x + 1; //increment x, i.e. go to the next column...
plot_y <= plot_y; //... on the same row
end
end
end
endmodule
//end of drawBoxDatapath module
//instead of using a counter, we're using another FSM and datapath (drawBox controller and datapath) to count the pixels drawn.