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GZDoom g4.12.2 - 2024-04-26 15:12:47 -0400 - SDL version
Which game are you running with GZDoom?
Doom
What Operating System are you using?
Linux x86_64
Please describe your specific OS version
Ubuntu 20.04.6 LTS, Linux 5.15.0-107-generic on x86_64
Relevant hardware info
nvidia 1050ti
Have you checked that no other similar issue already exists?
I have searched and not found similar issues.
A clear and concise description of what the bug is.
Hello, thanks for gzdoom
When playing in stereo VR mode I have to turn off the cursor because it is drawn at the same z-depth as the HUD, which means it's at a different location in each eye, neither of which is the actual place where my bullets will go (they go to a spot inbetween).
It's surprising how disconcerting this is, and how strange it is to have to play without a crosshair.
I searched and found this comment from 5 years ago. This PR / issue did not go forward because it would have interfered with the at-the-time immature vulkan work. Hopefully by now that has matured and we can get the crosshair fixed in stereo mode?
Even better would be stereo in vulkan mode, but one thing at a time ;)
GZDoom version
GZDoom g4.12.2 - 2024-04-26 15:12:47 -0400 - SDL version
Which game are you running with GZDoom?
Doom
What Operating System are you using?
Linux x86_64
Please describe your specific OS version
Ubuntu 20.04.6 LTS, Linux 5.15.0-107-generic on x86_64
Relevant hardware info
nvidia 1050ti
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
Hello, thanks for gzdoom
When playing in stereo VR mode I have to turn off the cursor because it is drawn at the same z-depth as the HUD, which means it's at a different location in each eye, neither of which is the actual place where my bullets will go (they go to a spot inbetween).
It's surprising how disconcerting this is, and how strange it is to have to play without a crosshair.
I searched and found this comment from 5 years ago. This PR / issue did not go forward because it would have interfered with the at-the-time immature vulkan work. Hopefully by now that has matured and we can get the crosshair fixed in stereo mode?
Even better would be stereo in vulkan mode, but one thing at a time ;)
Steps to reproduce the behaviour.
Explain how to reproduce
Your configuration
Provide a Log
No response
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