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Is your feature request related to a problem? Please describe.
It's currently not possible to define a null TextureID. In a code block this is solved by manually calling SetNull() or SetInvalid() on a previously declared TextureID, but this doesn't cut it for functions: it's not possible to define an optional TextureID-type argument, since neither TextureID tex = 0 nor TextureID tex = null are recognized.
Describe the solution you'd like
No response
Describe alternatives you've considered
No response
Add any other context or screenshots about the feature request here.
No response
The text was updated successfully, but these errors were encountered:
the thing is, FNullTextureId isn't exported to ZScript, and that's what this is asking for (i'm gonna add it myself when i get to it, that's why i assigned myself to it)
GZDoom version
GZDoom 4.12.2
Which game are you running with GZDoom?
None
What Operating System are you using?
None
If Other OS, please describe
No response
Relevant hardware info
No response
Is your feature request related to a problem? Please describe.
It's currently not possible to define a null TextureID. In a code block this is solved by manually calling SetNull() or SetInvalid() on a previously declared TextureID, but this doesn't cut it for functions: it's not possible to define an optional TextureID-type argument, since neither
TextureID tex = 0
norTextureID tex = null
are recognized.Describe the solution you'd like
No response
Describe alternatives you've considered
No response
Add any other context or screenshots about the feature request here.
No response
The text was updated successfully, but these errors were encountered: