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Have you checked that no other similar issue already exists?
I have searched and not found similar issues.
A clear and concise description of what the bug is.
There is no issue tracker for zdbsp so I'm reporting it here. Apologies if there was a better place to do it.
zdbsp will not compress extended nodes if the parameters are not given in the right order. AFAICT this is a bug.
zdbsp -X -z -o output.wad input.wad will produce compressed extended nodes.
zdbsp -z -X -o output.wad input.wad will produce uncompressed extended nodes.
Notably, the second line is how UDB, and presumably older iterations of Doom Builder, specify their configuration for "ZDBSP - Compress Nodes (UDMF)", meaning the majority of maps built with this configuration will actually have uncompressed nodes.
If that is indeed intended behaviour, let me know and I will file a bug with UDB instead.
tested with both Linux and Windows (through Wine) versions of zdbsp. analysis of large recent wads (e.g. Sunder ver2) suggests that compressed extended nodes aren't being used.
Steps to reproduce the behaviour.
No response
Your configuration
No response
Provide a Log
No response
The text was updated successfully, but these errors were encountered:
It looks like -z, -X, and -Z are all essentially mutually exclusive, so not exactly a zdbsp bug. This is not clear in what documentation exists though, and I can't imagine anyone wanting to pass -z -X means to create uncompressed extended nodes.
GZDoom version
ZDBSP 1.19 (GCC-x86 : Jan 7 2016)
Which game are you running with GZDoom?
None
What Operating System are you using?
Linux x86
Please describe your specific OS version
Arch Linux
Relevant hardware info
No response
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
There is no issue tracker for zdbsp so I'm reporting it here. Apologies if there was a better place to do it.
zdbsp will not compress extended nodes if the parameters are not given in the right order. AFAICT this is a bug.
zdbsp -X -z -o output.wad input.wad
will produce compressed extended nodes.zdbsp -z -X -o output.wad input.wad
will produce uncompressed extended nodes.Notably, the second line is how UDB, and presumably older iterations of Doom Builder, specify their configuration for "ZDBSP - Compress Nodes (UDMF)", meaning the majority of maps built with this configuration will actually have uncompressed nodes.
If that is indeed intended behaviour, let me know and I will file a bug with UDB instead.
tested with both Linux and Windows (through Wine) versions of zdbsp. analysis of large recent wads (e.g. Sunder ver2) suggests that compressed extended nodes aren't being used.
Steps to reproduce the behaviour.
No response
Your configuration
No response
Provide a Log
No response
The text was updated successfully, but these errors were encountered: