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A clear and concise description of what the bug is.
I place two Player1 start on my map, the last one created will always be the one used and is where I spawn. The first one created is a clone.. a copy of the player which looks like him and if the clone is hurt, the player is hurt. I use this in a few of my levels.
However - I also have different playerclasses in my mod. Say I start the game and chose to play as playerclass 'Stan'. I start the level, and save the game. I can now see a copy of Stan with the Stan skin in the game. Then I start a new game and this time I start as DoomGuy - I load the map and see myself as DoomGuy. If I now load back to the game where I am Stan, I will become Stand again, but now the Clone will remain DoomGuy instead of becoming Stan.. so while the player character loads what character I was, the clone does not.
GZDoom version
GZDoom 4.12.2
Which game are you running with GZDoom?
Doom 2
What Operating System are you using?
Windows 10
Please describe your specific OS version
Windows 10 Home 64Bit Version 22H2
Relevant hardware info
No response
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
I place two Player1 start on my map, the last one created will always be the one used and is where I spawn. The first one created is a clone.. a copy of the player which looks like him and if the clone is hurt, the player is hurt. I use this in a few of my levels.
However - I also have different playerclasses in my mod. Say I start the game and chose to play as playerclass 'Stan'. I start the level, and save the game. I can now see a copy of Stan with the Stan skin in the game. Then I start a new game and this time I start as DoomGuy - I load the map and see myself as DoomGuy. If I now load back to the game where I am Stan, I will become Stand again, but now the Clone will remain DoomGuy instead of becoming Stan.. so while the player character loads what character I was, the clone does not.
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