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Phong shading #23

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nashmuhandes opened this issue Feb 15, 2022 · 1 comment
Closed

Phong shading #23

nashmuhandes opened this issue Feb 15, 2022 · 1 comment

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@nashmuhandes
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To help get rid of the "faceted" look. Not sure how to expose this to the user. Some kind of smoothing group system via UDMF keys maybe?

(Very low priority)

Reference: https://ericwa.github.io/ericw-tools/ (search for phong)

@nashmuhandes
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ZDRay will be deprecated, therefore this particular issue isn't planned

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