-
Notifications
You must be signed in to change notification settings - Fork 59
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[BUG] [SW] Shadows are casted incorrectly #1117
Labels
bug
Something isn't working
Comments
fixed in c6f1990 |
Hint: Do not post in closed bug tickets if you want your messages to be seen! |
My bad about that, I thought it sent a notification to the people who worked on the original issue. I wasn't sure if I should just create another issue when it seemed like the math only needed a small tweak. Noted for the future 👍 |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Raze version
Raze 1.10.2
Which game are you running with Raze?
Shadow Warrior
What Operating System are you using?
Windows 11
Please describe your specific OS version
No response
Relevant hardware info
No response
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
Shadow scaling (and squashing) seems very different from DOS.
Notably, if a ghost is really high in the sky, it will cast a shadow so big (2x the size of a ghost) and so unsquashed (1:1 aspect ratio) that it just looks like there's a big transparent ghost in front of you rather than a shadow.
This can NEVER happen in DOS. In fact, shadows in DOS SW get smaller the higher an enemy is, eventually seeming to not show at all. In my opinion, DOS was right, this makes more sense. In real life, the closer you are to the surface your shadow is being cast onto, the stronger it is. And the farther you are, the more chance there is for diffused light to weaken your shadow. (but it also just looks better that way because I'm not being hunted by behemoth shadows...)
Steps to reproduce the behaviour.
Explain how to reproduce
In DOS: The shadow is at maximum a pixel wide, if not totally gone.
In Raze: The shadow is a behemoth, run.
Your configuration
Provide a Log
No response
The text was updated successfully, but these errors were encountered: