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I just tried this mod because I was hoping it would speed up the start of battles. When you've got a lot of moves that fire at the beginning of a battle, they can be excruciatingly slow to start. Removing the battle animations helps a little, but it doesn't reduce the times of moves like echolocation, custom starter, and status effect moves without animations. Just as an example, I had one monster with echolocation and custom starter triggering AP Boost, and the other with custom starter triggering Pumpkin Pie. Without this mod, it would take around 17 seconds for a battle to start. With this mod, it takes around 14 seconds.
I was wondering if you thought anything more could be done to speed things up, or if that was not possible.
Thank you for your work!
The text was updated successfully, but these errors were encountered:
I'm aware that status effect animations are still terribly long. I haven't found a clean way to remedy this yet.
Other mods are available which can "fast forward" the entire battle system, and should effectively stack with skipped battle animations, but I can't get a link to share with you right now due to Mod Workshop's absolute instability.
I just tried this mod because I was hoping it would speed up the start of battles. When you've got a lot of moves that fire at the beginning of a battle, they can be excruciatingly slow to start. Removing the battle animations helps a little, but it doesn't reduce the times of moves like echolocation, custom starter, and status effect moves without animations. Just as an example, I had one monster with echolocation and custom starter triggering AP Boost, and the other with custom starter triggering Pumpkin Pie. Without this mod, it would take around 17 seconds for a battle to start. With this mod, it takes around 14 seconds.
I was wondering if you thought anything more could be done to speed things up, or if that was not possible.
Thank you for your work!
The text was updated successfully, but these errors were encountered: