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User centricity

User centricity is about having services and policies that are designed to solve user needs, with users considered at every stage of the process so that they will say “I would do that again".

It is about building great interfaces and having patterns that make it easy to navigate and discover information.

Objectives

  • Policies and services solve user needs
  • Considering users at every stage
  • Ensuring users say "I would do that again"
  • Accessibility & inclusive design

Goals

Solving User Needs

Public services are delivered for the benefit of citizens. Modern public services should respond to clearly identified needs.

Understanding that the needs of users must be researched and gathered from users themselves. Government must not assume it knows what users really need.

Focusing on Users at Every Step

Users and their needs must be considered at every stage of a project, not just at the beginning and the end.

The user should always be at the centre of a project team’s thinking. Users shouldn’t just be considered when generating ideas and launching a product or service – but throughout the design and development of products and services

Considering How Users Think and Act

People don’t always behave in the way we expect. Using human centred design principles and behavioural science can result in better policy and services.

Understanding that by designing policy and public services around how human beings think and interact will make it easier for them to use a product or service and thus for government achieve desired policy outcomes

Involving Users in Projects

Working with “real” users ensures that project teams can better understand user needs and their situation.

Like a game of “Chinese whispers” every time someone other than a user explains or passes on information about a users need a bit of that information is missed out. The user is always the best source.

Activities

  • User experience and user interface design
  • Web accessibility
  • User testing
  • Measurement and analytics
  • Design critique
  • Activity: Usability testing 101
  • Activity: Human-centered design sprint
  • Activity: User research

To bring:

  • User research worksheets
  • Pencils/pens
  • Blank paper
  • Sticky notes
  • Markers
  • Cowbell

6:30-7:00 - Human-centered design

7:00-7:30 User research activity

7:30-7:45 Break

7:45-8:45 Design in government

8:45-9 Break

9-9:30 Journey mapping activity

Links

Online Education

Government examples

Canadian examples

Slides