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Move.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Move : MonoBehaviour {
public TestMoveScript move;
CharacterController controller;
Graph_t map;
Dictionary<Vector3, string> buildingName;
// Default value = -1. Drama (v4) = 3, CFA (v13) = 11, HL (v10) = 9, SportsField (v23) = 16,
// Hamerschlag (v30) = 22.
public int destination = -1;
int maxDistance = 20;
// Use this for initialization
void Start () {
controller = GetComponent<CharacterController>();
move = controller.GetComponent<TestMoveScript>();
loadMapData();
}
void loadMapData()
{
Vector3 v1 = new Vector3(-39.335f, -2.375f, 20.206f);
Vector3 v2 = new Vector3(-1.902f, -2.375f, 21.857f);
Vector3 v3 = new Vector3(57.334f, -2.375f, 13.971f);
Vector3 v4 = new Vector3(84.023f, -2.375f, 15.629f);
Vector3 v5 = new Vector3(-1.902f, -2.375f, 118.86f);
Vector3 v6 = new Vector3(58.753f, -2.375f, 113.31f);
Vector3 v7 = new Vector3(-42.69f, -2.375f, 118.85f);
Vector3 v8 = new Vector3(61.544f, -2.375f, 123.32f);
Vector3 v9 = new Vector3(-5.0148f, -2.375f, 160.66f);
Vector3 v10 = new Vector3(60.785f, -2.375f, 157.70f);
Vector3 v11 = new Vector3(1.6298f, -2.375f, 183.91f);
Vector3 v13 = new Vector3(-47.08f, -2.375f, 132.09f);
Vector3 v14 = new Vector3(-72.972f, -2.375f, 117.15f);
Vector3 v17 = new Vector3(-95.03f, -2.375f, 196.61f);
Vector3 v20 = new Vector3(-89.61f, -2.375f, 278.92f);
Vector3 v22 = new Vector3(-40.49f, -2.375f, 184.08f);
Vector3 v23 = new Vector3(-38.86f, -2.375f, 230.62f);
Vector3 v24 = new Vector3(82.221f, -2.375f, 126.38f);
Vector3 v26 = new Vector3(145.92f, -2.375f, 125.90f);
Vector3 v27 = new Vector3(143.68f, -2.375f, 162.46f);
Vector3 v28 = new Vector3(145.77f, -2.375f, 195.80f);
Vector3 v29 = new Vector3(174.03f, -1.383f, 191.55f);
Vector3 v30 = new Vector3(172.63f, -1.383f, 155.74f);
List<Vector3> vertices = new List<Vector3>();
vertices.AddRange(new Vector3[] { v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v13, v14, v17, v20,
v22, v23, v24, v26, v27, v28, v29, v30});
Dictionary<Vector3, List<Vector3>> edges = new Dictionary<Vector3, List<Vector3>>();
List<Vector3> neighbor = new List<Vector3>();
neighbor.AddRange(new Vector3[] { v2 });
edges.Add(v1, neighbor);
neighbor = new List<Vector3>();
neighbor.AddRange(new Vector3[] { v1, v3, v5 });
edges.Add(v2, neighbor);
neighbor = new List<Vector3>();
neighbor.AddRange(new Vector3[] { v2, v4, v6 });
edges.Add(v3, neighbor);
neighbor = new List<Vector3>();
neighbor.AddRange(new Vector3[] { v3 });
edges.Add(v4, neighbor);
neighbor = new List<Vector3>();
neighbor.AddRange(new Vector3[] { v2, v7, v6, v9 });
edges.Add(v5, neighbor);
neighbor = new List<Vector3>();
neighbor.AddRange(new Vector3[] { v3, v5, v8 });
edges.Add(v6, neighbor);
neighbor = new List<Vector3>();
neighbor.AddRange(new Vector3[] { v5, v13, v14 });
edges.Add(v7, neighbor);
neighbor = new List<Vector3>();
neighbor.AddRange(new Vector3[] { v6, v10, v24 });
edges.Add(v8, neighbor);
neighbor = new List<Vector3>();
neighbor.AddRange(new Vector3[] { v5, v10, v11 });
edges.Add(v9, neighbor);
neighbor = new List<Vector3>();
neighbor.AddRange(new Vector3[] { v8, v9, v24, v27 });
edges.Add(v10, neighbor);
neighbor = new List<Vector3>();
neighbor.AddRange(new Vector3[] { v9, v22 });
edges.Add(v11, neighbor);
neighbor = new List<Vector3>();
neighbor.AddRange(new Vector3[] { v7 });
edges.Add(v13, neighbor);
neighbor = new List<Vector3>();
neighbor.AddRange(new Vector3[] { v7, v17 });
edges.Add(v14, neighbor);
neighbor = new List<Vector3>();
neighbor.AddRange(new Vector3[] { v14, v20, v22 });
edges.Add(v17, neighbor);
neighbor = new List<Vector3>();
neighbor.AddRange(new Vector3[] { v17 });
edges.Add(v20, neighbor);
neighbor = new List<Vector3>();
neighbor.AddRange(new Vector3[] { v11, v17, v23 });
edges.Add(v22, neighbor);
neighbor = new List<Vector3>();
neighbor.AddRange(new Vector3[] { v22 });
edges.Add(v23, neighbor);
neighbor = new List<Vector3>();
neighbor.AddRange(new Vector3[] { v8, v10, v26 });
edges.Add(v24, neighbor);
neighbor = new List<Vector3>();
neighbor.AddRange(new Vector3[] { v24, v27 });
edges.Add(v26, neighbor);
neighbor = new List<Vector3>();
neighbor.AddRange(new Vector3[] { v10, v26, v28 });
edges.Add(v27, neighbor);
neighbor = new List<Vector3>();
neighbor.AddRange(new Vector3[] { v27, v29 });
edges.Add(v28, neighbor);
neighbor = new List<Vector3>();
neighbor.AddRange(new Vector3[] { v28, v30 });
edges.Add(v29, neighbor);
neighbor = new List<Vector3>();
neighbor.AddRange(new Vector3[] { v29 });
edges.Add(v30, neighbor);
map = new Graph_t(vertices, edges);
buildingName = new Dictionary<Vector3, string>();
buildingName.Add(v4, "Drama");
buildingName.Add(v13, "CFA");
buildingName.Add(v10, "Hunt Library");
}
Vector3 getNearestPoint(Vector3 cur)
{
Vector3 best = new Vector3(0, 0, 0);
float smallest = 10000f;
foreach (Vector3 vec in map.vertices)
{
if (Vector3.Distance(cur, vec) < smallest)
{
smallest = Vector3.Distance(cur, vec);
best = vec;
}
}
return best;
}
List<Vector3> getPath(Vector3 goal)
{
Vector3 init = getNearestPoint(controller.transform.localPosition);
if (!map.vertices.Contains(goal))
return null;
List<Vector3> result = map.shortestPath(init, goal);
if (init == controller.transform.localPosition)
result.Remove(init);
return result;
}
public string getNearestBuilding()
{
Vector3 cur = controller.transform.localPosition;
float nearest = 10000f;
Vector3 best = new Vector3(0, 0, 0);
foreach (Vector3 vec in buildingName.Keys)
{
if (Vector3.Distance(vec, cur) < nearest)
{
best = vec;
nearest = Vector3.Distance(vec, cur);
}
}
if (nearest > maxDistance)
return null;
else
return buildingName[best];
}
// Update is called once per frame
void Update () {
if (Input.GetKey("d"))
{
destination = 3; //drama
}
if (Input.GetKey("s"))
{
destination = 16; //sports field
}
if (Input.GetKey("c"))
{
destination = 11; //cfa
}
if (Input.GetKey("l"))
{
destination = 9; //hunt library
}
if (Input.GetKey("h"))
{
destination = 22; //hamerschlag classroom
}
if (Input.GetKey("x"))
{
stop();
}
if (Input.GetKey("i"))
{
Debug.Log(getNearestBuilding());
}
if (destination != -1)
{
Start();
move.dest = getPath(map.vertices[destination]);
move.curIndex = 0;
move.startPlan = true;
destination = -1;
}
}
public void stop()
{
destination = -1;
move.startMove = false;
}
}