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VN Mode Overlays and Effects #4
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ConsoleEmulation of a script loading Wintermute, with console loading animations (dots and caret) on each statements, along with visual changes on execution of the given statement. Sample
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WMServiceEmulation of the log display for a middleware process interacting with the front-end (Dokis) and the back-end (the Wintermute server). The above-mentioned middleware is responsible for collecting and sending data to the server to be processed (and stored forever) and receiving the processed data and responses and applying them. Sample
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Neural NetworkEmulate the AI server processing input data by adding a simple neural network diagram and updating it periodically and on interaction starts. |
Emotional StatisticsRead MPT tags and increment variables to emulate emotion recognition of the AIs using values mapped to each tag. Sample
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Sentiment AnalyzerDisplay the sentiment attached with the current dialogue of the Doki and whether it's a positive sentiment or a negative one. This can just be a value that's passed through say arguments or could be auto-generated through a 3rd party library. Sample
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ReloadEmulating reloads after |
TerminalVN mode terminal where you have to "enter" Similar to Superhot's computer terminal system where you type press any character on the keyboard and the game inputs the actual command's character per keypress. |
BG PickerA background picker which allows the user to change the VN mode background. |
The ones that made the cut are:
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For keeping a track of proposed overlays and effects ideas to be used in VN Mode.
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