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rings_from_coordinates.py
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rings_from_coordinates.py
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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
Created on Thu Nov 7 16:45:06 2019
@author: matthew-bailey
"""
from collections import Counter, defaultdict
from typing import Dict, FrozenSet, NewType, Sequence, Set, Tuple
import copy
import matplotlib.pyplot as plt
import networkx as nx
import numpy as np
from matplotlib import cm
from matplotlib.collections import PatchCollection
from matplotlib.patches import Polygon
from scipy.spatial import Delaunay
import matplotlib.colors as colors
Node = NewType("Node", int)
Graph = NewType("Graph", nx.Graph)
Coord = NewType("Coord", np.array)
Edge = NewType("Edge", FrozenSet[Tuple[Node, Node]])
ID = 0
def calculate_polygon_area(
node_list: Sequence[Node], coords_dict: Dict[Node, Coord]
) -> float:
"""
Calculates the signed area of this polygon,
using the Shoelace algorithm.
:param node_list: an ordered list of connected nodes,
can be clockwise or anticlockwise.
:param coords_dict: a dictionary, keyed by nodes,
that has [x, y] coordinates as values.
:return signed_area: The area of the polygon,
which is negative if the points are ordered clockwise
and positive if the points are ordered anticlockwise.
"""
signed_area = 0.0
for i, node in enumerate(node_list):
this_coord = coords_dict[node]
next_node = node_list[(i + 1) % len(node_list)]
next_coord = coords_dict[next_node]
signed_area += this_coord[0] * next_coord[1] - this_coord[1] * next_coord[0]
return 0.5 * signed_area
def node_list_to_edges(node_list: Sequence[Node], is_ring: bool = True):
"""
Takes a list of connected nodes, such that node[i] is connected
to node[i - 1] and node[i + 1] and turn it into a set of edges.
This is the opposite function to Shape.to_node_list
:param node_list: a list of nodes which
must be a hashable type.
:param is_ring: is this a linked ring, i.e.
is node[-1] connected to node[0]
:return edges: a set of frozensets, each frozenset
containing two edges.
"""
list_size = len(node_list)
edges = set()
# If this is a ring, iterate one over the size
# of the list. If not, make sure to stop
# before the end.
if is_ring:
offset = 0
else:
offset = -1
for i in range(list_size + offset):
next_index = (i + 1) % list_size
if node_list[i] != node_list[next_index]:
edges.add(frozenset([node_list[i], node_list[next_index]]))
return frozenset(edges)
class Shape:
def __init__(
self,
edges: Sequence[Tuple[Node, Node]],
coords_dict: Dict[Node, Coord] = None,
is_self_interacting: bool = False,
):
"""
Initialise the shape by describing its edges, and optionally,
their positions. If positions are not specified, this
shape is abstract.
:param edges: a sequence of edge tuples, either sorted
consistently or order-independent.
:param coords_dict: optionally a dictionary keyed by
nodes and returning coordinates, which helps calculate
area and winding order.
"""
self.edges = frozenset(copy.deepcopy(edges))
self.coords_dict = coords_dict
self._area = None
self._is_self_interacting = is_self_interacting
self._node_list = None
def bounding_box(self) -> np.array:
"""
Calculate the minimum bounding box for this polygon.
:return bounding_box: a rectangle of coordinates[[min_x, max_x], [min_y, max_y]] that contains the shape
"""
mins = np.array([np.inf, np.inf])
maxes = np.array([-np.inf, -np.inf])
for node in self.nodes:
node_pos = self.coords_dict[node]
mins = np.minimum(mins, node_pos)
maxes = np.maximum(maxes, node_pos)
return np.vstack([mins, maxes]).T
def merge(self, other, edge=None) -> None:
"""
Merges two shapes together, removing their common edges.
We cannot merge two shapes that believe the nodes are
in different locations, so raises a ValueError
if self.coords_dict[node] != other.coords_dict[node]
for a common node.
:param other: the shape to merge in to this one.
:param edge: the edge to merge along. If none, we will remove all common edges, which might have some downsides!
:return new_shape: the shape described by these
two shapes merging together, removing the common edge
e.g. two squares merge to form a hexagon.
"""
if edge is None:
unique_edges = self.edges.symmetric_difference(other.edges)
else:
unique_edges = set(self.edges.union(other.edges))
unique_edges.remove(edge)
unique_edges = frozenset(unique_edges)
common_edges = self.edges.intersection(other.edges)
if len(common_edges) >= 2:
is_self_interacting = True
elif other._is_self_interacting or self._is_self_interacting:
is_self_interacting = True
else:
is_self_interacting = False
common_nodes = self.nodes.intersection(other.nodes)
for node in common_nodes:
if not np.all(self.coords_dict[node] == other.coords_dict[node]):
raise ValueError(
"These two shapes believe that node "
+ f"{node} is in two different places."
)
new_shape = Shape(
unique_edges,
coords_dict=self.coords_dict,
is_self_interacting=is_self_interacting,
)
return new_shape
def normal_vector(self, embedding=None):
if embedding is None:
embedding = self.coords_dict
mean_normal = np.zeros(3, dtype=float)
node_list = self.to_node_list()
for idx in range(len(node_list)):
node = node_list[idx]
dim = len(embedding[node])
neighbours = node_list[idx - 1], node_list[(idx + 1) % len(node_list)]
vec_a, vec_b = np.zeros(3, dtype=float), np.zeros(3, dtype=float)
vec_a[:dim] = embedding[neighbours[0]] - embedding[node]
vec_b[:dim] = embedding[neighbours[1]] - embedding[node]
cross = np.cross(vec_a, vec_b)
cross /= np.linalg.norm(cross)
mean_normal += cross
mean_normal /= np.linalg.norm(mean_normal)
return mean_normal
@property
def nodes(self):
"""
Finds a set of the unique nodes in this shape.
:return nodes: a set of the nodes in this shape.
"""
nodes = {node for edge in self.edges for node in edge}
return nodes
def convex_hull_area(self):
"""
Calculates the area of the convex hull of this polygon.
"""
_coords_arr = np.vstack([self.coords_dict[node] for node in self.nodes])
return float(scipy.spatial.ConvexHull(_coords_arr).volume)
def convex_hull_perimeter(self):
"""
Calculates the perimeter of the convex hull of this polygon.
"""
_coords_arr = np.vstack([self.coords_dict[node] for node in self.nodes])
# careful of scipy horror -- area is perimeter, and this is undocumented.
return float(scipy.spatial.ConvexHull(_coords_arr).area)
def solidity_metric(self):
"""
Calculate a metric between 0 and 1 representing how solid this polygon is/
This is calculated as the ratio between the current
area and the area of the convex hull of these points.
In case of numerical issues, clips to being between 0 and 1.
"""
return np.clip(self.area / self.convex_hull_area(), 0, 1)
def convexity_metric(self):
"""
Calculate a metric between 0 and 1 representing how convex this polygon is.
this is calculated as the ratio between the current
perimeter and the perimeter of the convex hull of these points.
In case of numerical issues, clips to being between 0 and 1.
"""
# print(f"Our perimeter is {self.perimeter}, the convex hull perimeter is {self.convex_hull_perimeter()}")
return np.clip(self.convex_hull_perimeter() / self.perimeter, 0, 1)
def balanced_repartition_metric(self) -> float:
"""
Calculates how even the shape is in the x and y directions.
See
'Robust shape regularity criteria for superpixel evaluation'
Giraud, Remi and Ta, Vinh Thong and Papadakis, Nicolas
Proceedings - International Conference on Image Processing, ICIP
September 2017
"""
_coords_arr = np.vstack([self.coords_dict[node] for node in self.nodes])
coords_std = np.std(_coords_arr, axis=0, ddof=1)
return np.sqrt(np.min(coords_std) / np.max(coords_std))
def regularity_metric(self) -> float:
return self.balanced_repartition_metric() * self.convexity_metric() * self.solidity_metric()
@property
def perimeter(self):
perimeter = 0.0
for edge in self.edges:
edge = tuple(edge)
diff = self.coords_dict[edge[1]] - self.coords_dict[edge[0]]
length = np.hypot(*diff)
perimeter += length
return perimeter
@property
def area(self):
"""
Returns the unsigned area of the ring, using
a cached value if possible.
"""
if self._area is None:
self._area = np.abs(
calculate_polygon_area(self.to_node_list(), self.coords_dict)
)
return self._area
def centroid(self):
"""
Returns the position of the centre-of-mass of the polygon.
"""
nodes = self.to_node_list()
centroid = np.array([0.0, 0.0])
for i, node in enumerate(nodes):
next_node = nodes[(i + 1) % len(nodes)]
cross_term = (
self.coords_dict[node][0] * self.coords_dict[next_node][1]
- self.coords_dict[next_node][0] * self.coords_dict[node][1]
)
centroid[0] += (
self.coords_dict[node][0] + self.coords_dict[next_node][0]
) * cross_term
centroid[1] += (
self.coords_dict[node][1] + self.coords_dict[next_node][1]
) * cross_term
centroid /= 6 * self.area
return centroid
def _eulerian_node_list(self, ring_graph):
"""
Calculate the node list using an Eulerian path method.
This is slower than doing it the fast way, but a bit more
reliable in the case of singly-self interacting rings.
Returns
-------
None.
"""
# More generally, we can find an Eulerian path.
# This is hyper slow, so avoid it if at all possible.
# It is only necessary in the case of a self-interacting
# ring which shares an edge with itself.
odd_nodes = [
node
for node in ring_graph.nodes()
if len(list(ring_graph.neighbors(node))) % 2 == 1
]
if odd_nodes:
start_node = min(odd_nodes)
else:
start_node = min(self.nodes)
euler_path = nx.algorithms.euler.eulerian_path(G=ring_graph, source=start_node)
node_list = [edge[0] for edge in euler_path]
node_list = node_list + [node_list[0]]
return node_list
def shared_edges(self, other_shape, num_nodes):
self_modulo_edges = set(
frozenset([tuple(edge)[0] % num_nodes, (tuple(edge)[1] % num_nodes)])
for edge in self.edges
)
other_modulo_edges = set(
frozenset([tuple(edge)[0] % num_nodes, (tuple(edge)[1] % num_nodes)])
for edge in other_shape.edges
)
return len(self_modulo_edges.intersection(other_modulo_edges))
def _bridges_node_list(self, ring_graph):
"""
Calculate the node list using a bridge splitting method.
This is useful for graphs with enclosures or exclaves,
and can deal with them generally but it is very slow.
"""
bridges = list(nx.bridges(ring_graph))
ring_graph.remove_edges_from(bridges)
# Now split the ring graph up into its connected components.
# Then, turn each of them into a shape and repeat this
# sorry process.
node_list = []
components_to_visit = list(nx.connected_components(ring_graph))
components_to_visit.sort(key=len, reverse=False)
while components_to_visit:
component = components_to_visit.pop()
if len(component) == 1:
# This is a loose node.
# Pop it and go about our merry way.
continue
edges_in_component = set(
edge
for edge in self.edges
if list(edge)[0] in component and list(edge)[1] in component
)
# Do we need to pass on is_self_interacting? Its's slower to do so
# because we have to find the Eulerian path, but probably safer.
this_sub_ring = Shape(
edges_in_component, self.coords_dict, is_self_interacting=False
)
sub_ring_node_list = this_sub_ring.to_node_list()
# We've only found one component, so make that the base of our node list.
if not node_list:
node_list = sub_ring_node_list
continue
else:
# Find the bridges connecting this connected component to the rest of
# the graph. There can be many, so follow each of them to their ends.
added_bridge = False
for bridge in bridges:
bridge_path = []
seen_nodes = set()
if bridge[0] in sub_ring_node_list:
bridge_path = [bridge[0], bridge[1]]
elif bridge[1] in sub_ring_node_list:
bridge_path = [bridge[1], bridge[0]]
else:
# We're not connected to this bridge.
# Carry on merrily.
continue
seen_nodes.update(bridge)
while True:
path_updated = False
for other_bridge in bridges:
if (
bridge_path[-1] == other_bridge[0]
and other_bridge[1] not in seen_nodes
):
bridge_path.append(other_bridge[1])
seen_nodes.update(other_bridge)
path_updated = True
elif (
bridge_path[-1] == other_bridge[1]
and other_bridge[0] not in seen_nodes
):
bridge_path.append(other_bridge[0])
seen_nodes.update(other_bridge)
path_updated = True
if not path_updated:
# We've completed this path
break
# Rotate our node list to start at bridge_path[0]
rotation_index = sub_ring_node_list.index(bridge_path[0])
sub_ring_node_list = deque(sub_ring_node_list)
sub_ring_node_list.rotate(-rotation_index)
sub_ring_node_list = list(sub_ring_node_list)
# Check this bridge ends in the current connected component
if bridge_path[-1] in node_list:
insertion_pos = node_list.index(bridge_path[-1])
bridging_node_list = (
bridge_path[::-1]
+ sub_ring_node_list[1:]
+ bridge_path[:-1]
)
node_list = (
node_list[:insertion_pos]
+ bridging_node_list
+ node_list[insertion_pos:]
)
added_bridge = True
break
if not added_bridge:
# We didn't succesfully bridge this. Add it
# back to the pile and carry on.
components_to_visit.insert(0, component)
return node_list
def to_node_list(self):
"""
Turns the set of edges into an ordered list.
e.g. the triangle {{0, 1}, {1, 2}, {2, 0}} becomes
[0, 1, 2]. It puts the minimum indexed node first
for consistent ordering. If we have coordinate information,
this will apply a consistent anticlockwise winding to
the nodes. If we do not have coordination information,
this applies an ordering starting at the minimum id
node and stepping to the next smallest numbered node.
This is used to calculate the area of shapes and to draw them.
It is memoised, so be careful if you change shape.edges.
:return node_list: a connection ordered list of nodes.
"""
if self._node_list is not None:
return self._node_list
if self._is_self_interacting:
ring_graph = nx.Graph()
ring_graph.add_edges_from(self.edges)
if nx.is_eulerian(ring_graph):
# More generally, we can find an Eulerian path.
# This is hyper slow, so avoid it if at all possible.
# It is only necessary in the case of a self-interacting
# ring which shares an edge with itself.
node_list = self._eulerian_node_list(ring_graph)
elif nx.has_bridges(ring_graph):
# Except in hyper-pathological cases, where a ring is doubly
# self interacting or has exclaves / enclaves. In this case,
# we can identify bridges as being the edges to these exclaves.
node_list = self._bridges_node_list(ring_graph)
else:
node_list = [min(self.nodes)]
seen_nodes = set(node_list)
while len(node_list) < len(self.edges):
last_node = node_list[-1]
# Find the two nodes this is connected to.
connected_nodes = set()
for edge in self.edges:
if last_node in edge:
connected_nodes = connected_nodes.union(edge)
connected_nodes = connected_nodes.difference(seen_nodes)
if len(connected_nodes) == 0:
# Our self-interacting detection heuristics have failed.
# We've tried to do it the fast way, but we can't.
# Restart this process and do it the slow way.
self._is_self_interacting = True
return self.to_node_list()
# Pick the smallest node to move to next, arbitrarily.
# We'll sort out winding later.
next_node = min(connected_nodes)
node_list.append(next_node)
seen_nodes = set(node_list)
if self.coords_dict is not None:
signed_area = calculate_polygon_area(node_list, self.coords_dict)
self._area = np.abs(signed_area)
if signed_area < 0:
# If the signed area is negative, then the ordering
# is wrong. That's easily fixed by reversing the list,
# and then putting the smallest element at the front.
node_list = list(reversed(node_list))
self._node_list = node_list
return self._node_list
def to_polygon(self):
"""
Turn this shape into a matplotlib polygon object.
:return polygon: a matplotlib polygon object for plotting.
"""
if self.coords_dict is None:
raise ValueError(
"self.coords_array is None, so we cannot "
+ "construct a matplotlib polygon."
)
node_list = self.to_node_list()
coord_array = np.empty([len(node_list), 2], dtype=float)
for i, node in enumerate(node_list):
coord_array[i, :] = self.coords_dict[node]
return Polygon(coord_array, closed=True)
def __contains__(self, obj) -> bool:
"""
Override the in / not in magic method, because this shape is
solely defined by its edges. If an edge is in this shape,
return True.
"""
return obj in self.edges
def __hash__(self) -> int:
"""
Override the hash magic method, because this shape is
solely defined by its edges. This means that shapes
in any rotation or order of edges hash the same.
"""
return hash(self.edges)
def __eq__(self, other) -> bool:
"""
Override the equals magic method, because this shape is
solely defined by its edges. This means that shapes
in any rotation or order of edges hash the same.
"""
return self.edges == other.edges
def __str__(self) -> str:
"""
Override the string magic method to make a pretty
output.
"""
return str(self.to_node_list())
def __len__(self) -> int:
"""
Override the length magic method to return the
size of the shape
"""
return len(self.edges)
class RingFinderError(Exception):
"""Exception to represent a failure to find any rings."""
def __init__(self, message: str):
"""Initialise a default Exception object"""
super().__init__(f"RingFinderError: {message}")
class RingFinder:
"""
Find the rings in a planar graph.
A group of subroutines to find rings in a combination
of a networkx graph and a set of coordinates. The rings
it identifies correspond to the faces on the polyhedron
that this graph represents, according to Euler's formula.
Proceeds by using a Delaunay triangulation which has
rings well-defined by simplicies and then removes
edges one-by-one.
"""
def __init__(
self,
graph: Graph,
coords_dict: Dict[Node, Coord],
cutoffs: np.array = None,
find_perimeter: bool = True,
missing_policy="add",
):
"""
Initialise and locate the rings in a provided graph.
:param graph: a networkx graph object
:param coords_dict: a dictionary of node coordinates, with ids
corresponding to networkx node ids and locations being
2d numpy arrays.
:param cutoffs: the maximum length of an edge in x and y,
can be None for no maximum length
:param find_perimeter: Whether or not to compute
the 'infinite face' rings and store it in self.perimeter_rings
"""
self.graph: Graph = graph
self.remove_self_edges()
self.coords_dict: Dict[Node, Coord] = copy.deepcopy(coords_dict)
self.missing_policy = missing_policy
# Tidying up stage -- remove the long edges,
# and remove the single coordinate sites.
self.cutoffs: np.array = cutoffs
if cutoffs is not None:
self.remove_long_edges()
self.removed_nodes, self.removed_edges = self.remove_single_coordinate_sites()
self.removable_edges = None
self.perimeter_rings = None
# Now triangulate the graph and do the real heavy lifting.
self.tri_graph, self.simplices = self.triangulate_graph()
self.current_rings = {
Shape(node_list_to_edges(simplex), self.coords_dict)
for simplex in self.simplices
}
self.identify_rings()
# In the case of disjoint rings, there can be multiple perimeters.
if find_perimeter:
self.perimeter_rings = self.find_perimeter_rings()
def remove_self_edges(self):
"""
Remove all edges that loop round on themselves.
A self edge is one that is (n, n). This screws up the
ring finder because it uses frozensets to test edges,
so throw these out. They are rings of size... 1?
"""
to_remove = set()
for edge in self.graph.edges:
if len(set(edge)) == 1:
to_remove.add(edge)
self.graph.remove_edges_from(to_remove)
def find_perimeter_rings(self):
"""
Locate the perimeter ring of this arrangement.
The perimeter ring is also known as the 'infinite face'.
Must be called after we've found the other shapes,
as we use that information to identify the perimeter ring.
:return perimeter_rings: a set of the perimeter rings
"""
# Count all the edges that are only used in one shape.
# That means they're at the edge, so we can mark them
# as the perimeter ring.
edge_use_count = Counter(
[edge for shape in self.current_rings for edge in shape.edges]
)
single_use_edges = {key for key, count in edge_use_count.items() if count == 1}
single_use_edges = frozenset(single_use_edges)
# These are lines connecting two 'rings', and must be
# passed upwards.
zero_use_edges = {
frozenset(edge)
for edge in self.graph.edges
if edge_use_count[frozenset(edge)] == 0
}
zero_use_edges = frozenset(zero_use_edges)
# Turn this list of edges into a graph and
# count how many rings are in it.
perimeter_ring_graph = nx.Graph()
perimeter_ring_graph.add_edges_from(single_use_edges)
perimeter_ring_graph.add_edges_from(zero_use_edges)
perimeter_coords = {
node: self.coords_dict[node] for node in perimeter_ring_graph.nodes()
}
sub_ring_finder = RingFinder(
perimeter_ring_graph,
coords_dict=perimeter_coords,
cutoffs=None,
find_perimeter=False,
missing_policy=self.missing_policy,
)
if zero_use_edges:
edge_rings = sub_ring_finder.current_rings.union({Shape(zero_use_edges)})
else:
edge_rings = sub_ring_finder.current_rings
return edge_rings
def remove_long_edges(self):
"""
Remove any edges that are longer than a set of cutoffs.
This is useful to make a periodic cell aperiodic.
:return graph: a graph minus the edges that are too long.
Note that this mutates the original graph, so the return value can be ignored.
"""
to_remove = set()
for edge in self.graph.edges():
pos_a = self.coords_dict[edge[0]]
pos_b = self.coords_dict[edge[1]]
distance = np.abs(pos_b - pos_a)
if np.any(distance > self.cutoffs):
to_remove.add(edge)
self.graph.remove_edges_from(to_remove)
return self.graph
def triangulate_graph(self):
"""
Constructs a Delauney triangulation
of a set of coordinates, and returns
it as a networkx graph.
:return tri_graph: a Delaunay triangulation of the original graph.
:return mapped_simplices: a list of all the edges making up triangular simplicies
"""
# Turn the coordinate dictionary into
# an array. The index of a given key
# corresponds to its position in the
# sorted list of keys, which is stored
# in the index_to_key dict.
coords_array = np.empty([len(self.coords_dict), 2])
index_to_key = {}
for i, key in enumerate(sorted(self.coords_dict.keys())):
if self.coords_dict[key].shape[0] != 2:
raise RuntimeError("Coordinates in the dictionary must be 2D.")
index_to_key[i] = key
coords_array[i, :] = self.coords_dict[key]
tri_graph = nx.Graph()
try:
delaunay_res = Delaunay(coords_array)
except ValueError as ex:
raise RingFinderError(str(ex))
except RuntimeError as ex:
raise RingFinderError(str(ex))
mapped_simplices = []
for simplex in delaunay_res.simplices:
# Convert these indicies to the same ones
# the master graph uses, to avoid horrors.
mapped_simplex = [index_to_key[node] for node in simplex]
mapped_simplices.append(mapped_simplex)
# Iterate over all the simplex edges and add them to
# a graph.
edges = node_list_to_edges(mapped_simplex)
tri_graph.add_edges_from(edges)
return tri_graph, mapped_simplices
def remove_single_coordinate_sites(self) -> Graph:
"""
Recursively finds all the single coordinate sites,
and all the sites that would be single coordinate
if that one were removed, and so on.
Mutates the input data by deleting entries.
:return graph: a graph minus the single coordinate notes. Note that this mutates the original graph, so the return value can be ignored.
"""
removed_nodes = set()
removed_edges = set()
while True:
# Find the 0 or 1 coordinate nodes and make a list of them,
# then remove both their entry in the graph and their
# coordinate.
nodes_to_remove = [item[0] for item in self.graph.degree() if item[1] < 2]
removed_nodes.update(nodes_to_remove)
removed_edges.update(
[
edge
for node in nodes_to_remove
for edge in list(self.graph.edges(node))
]
)
if not nodes_to_remove:
break
self.graph.remove_nodes_from(nodes_to_remove)
for node in nodes_to_remove:
del self.coords_dict[node]
return removed_nodes, removed_edges
def flip_degenerate_edge(self, edge) -> bool:
"""
Flips a degenerate edge in a Delaunay triangulation
in an attempt to match the original graph better.
| \ | <-> | \ |
Works by identifying if the edge is part of a rectangle,
and removing this edge from self.tri_graph if it
is, and adding the other diagonal.
:return did_flip: did we successfully flip the edge?
"""
# TODO: Same O(n^2) problem here! Even worse because
# n_triangles is so very very big. Could optimise this
# by precalculating it.
nodes = list(edge)
if nodes[0] not in self.tri_graph or nodes[1] not in self.tri_graph:
return False
neighbors = [set(self.tri_graph.neighbors(node)) for node in nodes]
other_edge = tuple(neighbors[0].intersection(neighbors[1]))
if len(other_edge) != 2:
# There are more than two common edges between these two nodes.
# That means this isn't a valid triangulation! Bail out.
return False
if other_edge in self.tri_graph.edges and other_edge not in self.graph.edges:
self.tri_graph.remove_edge(*other_edge)
self.tri_graph.add_edge(*edge)
# We also need to reconstruct the simplices before we go any further.
to_remove = []
for shape in self.current_rings:
if frozenset(other_edge) in shape:
# Note that because we've overridden __hash__
# we must construct a new shape.
to_remove.append(shape)
for shape in to_remove:
self.current_rings.remove(shape)
for other_node in other_edge:
new_edges = frozenset(
[frozenset([node, other_node]) for node in edge] + [edge]
)
new_shape = Shape(new_edges, coords_dict=self.coords_dict)
self.current_rings.add(new_shape)
return True
return False
def draw_missing(self, main_edge_set, missing_edges):
"""
Draw the edges that are missing from this triangulation
"""
fig, ax = plt.subplots()
nx.draw_networkx_edges(
self.graph,
pos=self.coords_dict,
edgelist=[tuple(item) for item in main_edge_set],
ax=ax,
)
nx.draw_networkx_edges(
self.tri_graph, pos=self.coords_dict, style="dotted", ax=ax
)
nx.draw_networkx_edges(
self.graph,
pos=self.coords_dict,
edgelist=[tuple(item) for item in missing_edges],
ax=ax,
edge_color="red",
width=1.5,
)
nodes_in_missing_edges = set()
for edge in missing_edges:
nodes_in_missing_edges.update(edge)
nx.draw_networkx_labels(
self.graph,
pos=self.coords_dict,
labels={n: f"{n}" for n in nodes_in_missing_edges},
)
if self.cutoffs is not None:
ax.set_xlim(0, self.cutoffs[0] * 2.0)
ax.set_ylim(0, self.cutoffs[1] * 2.0)
fig.savefig("./missing_edges.pdf")
plt.close(fig)
def identify_rings(self, max_to_remove: int = None):
"""
Removes the edges from a triangulated graph that do not exist
in the original graph, identifying rings in the process.
Start off with a set of simplices as the building blocks
of rings.
:param max_to_remove: the maximum number of edges to remove. Useful for making animations, but is None by default.
"""
# First we need to check if there are any edges
# that exist in the main graph that do not exist
# in the triangulated graph, usually an indication
# of unphysicality. However, networkx doesn't have
# consistent ordering of edges, so we need to make it
# insensitive to (a, b) <-> (b, a) swaps.
main_edge_set = {frozenset(edge) for edge in self.graph.edges()}
tri_edge_set = {frozenset(edge) for edge in self.tri_graph.edges()}
if not main_edge_set.issubset(tri_edge_set):
missing_edges = main_edge_set.difference(tri_edge_set)
# There is one case where this is salvagable, and that's
# the case of degenerate triangulations (i.e. |\| vs |/|)
# Try to spot those before bailing out.
for edge in missing_edges:
did_flip = self.flip_degenerate_edge(edge)
if not did_flip:
# If we didn't flip that one, it's still missing
# so we needn't bother with the rest.
# self.draw_missing(main_edge_set, missing_edges)
if self.missing_policy == "raise":
missing_edge_str = [str(tuple(item)) for item in missing_edges]
raise RingFinderError(
"There are edges in the main graph that do "
+ "not exist in the Delauney triangulation: "
+ f"{missing_edge_str}. Is your periodic box "
+ "the right size?"
)
elif self.missing_policy == "remove":
self.graph.remove_edge(*edge)
elif self.missing_policy == "add":
self.tri_graph.add_edge(*edge)
elif self.missing_policy == "ignore":
continue
elif self.missing_policy == "return":
# self.current_rings = None
return
else:
raise RuntimeError(
"bad missing policy -- must be raise, remove, add or ignore"
)
# Get here only if we successfully flipped all the edges.
# Update the tri_edge_set.
tri_edge_set = {frozenset(edge) for edge in self.tri_graph.edges()}
self.removable_edges: Set[Edge] = tri_edge_set.difference(main_edge_set)
if not self.removable_edges:
# No removeable edges, so bail out.
return
if max_to_remove is None:
max_to_remove = len(self.removable_edges)
# Remove each edge one by one. The max_to_remove parameter
# will halt this process in its tracks, so you'll have to call
# this function again or manually remove edges. Useful for
# making animations.
edges_removed: int = 1
edge: Edge = self.removable_edges.pop()
while self.removable_edges:
edges_removed += 1
self.remove_one_edge(edge)
edge = self.removable_edges.pop()
if edges_removed > max_to_remove:
return
self.remove_one_edge(edge)
def remove_one_edge(self, edge: Edge):
"""
Removes a single edge from the Delaunay triangulation graph
that does not exist in the 'main' graph. Checks which shapes
in self.current_rings this edge belongs to, and updates them.
There should only be one or two rings that each edge belongs to.
:param edge: a frozenset of two ints representing
the edge we wish to remove.
"""
shapes_with_edge: Sequence[Shape] = []
# TODO: This is O(n^2) so gets bad
# pretty quickly. Maybe I should store
# a dict.
for shape in self.current_rings:
if edge in shape:
shapes_with_edge.append(shape)
if len(shapes_with_edge) == 2:
break
if len(shapes_with_edge) == 1:
# It's only part of one shape.
# Scrap it.
# TODO: this might have to change for periodic.
self.current_rings.remove(shapes_with_edge[0])
return
if len(shapes_with_edge) == 0:
# This is a stranded edge. This means
# something has gone horribly wrong
# and we should bail out.
return
# Mutate the class current_rings set, by removing
# the two rings we just merged and adding the new one.
new_shape: Shape = shapes_with_edge[0].merge(shapes_with_edge[1], edge=edge)
for shape in shapes_with_edge:
self.current_rings.remove(shape)
self.current_rings.add(new_shape)
def quick_draw(self, filename):
fig, ax = plt.subplots()
nx.draw(self.graph, pos=self.coords_dict, ax=ax, node_size=5)
colors = ["red", "blue", "green", "orange", "pink", "brown"]
if self.perimeter_rings is not None:
for i, perimeter_ring in enumerate(self.perimeter_rings):
nx.draw_networkx_edges(
self.graph,
pos=self.coords_dict,
ax=ax,
edgelist=[tuple(edge) for edge in perimeter_ring.edges],
edge_color=colors[i],
width=5.0,
)
fig.savefig(filename, dpi=800)
plt.close(fig)
def ring_sizes(self) -> Sequence[int]:
"""
Returns the sizes of the rings in this shape.
:return sizes: a list of ring sizes.
"""
return [len(ring) for ring in self.current_rings]
def as_polygons(self) -> Sequence[Polygon]:
"""
Returns a list of the current rings as matplotlib
polygon objects for ease of plotting.
:return polygons: a list of polygon objects.
"""
return [ring.to_polygon() for ring in self.current_rings]
def draw_onto(
self,
ax,