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DummyCue.cs
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// Decompiled with JetBrains decompiler
// Type: StardewValley.DummyCue
// Assembly: Stardew Valley, Version=1.5.6.22018, Culture=neutral, PublicKeyToken=null
// MVID: BEBB6D18-4941-4529-AC12-B54F0C61CC20
// Assembly location: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Stardew Valley.dll
using Microsoft.Xna.Framework.Audio;
using System;
namespace StardewValley
{
public class DummyCue : ICue, IDisposable
{
public void Play()
{
}
public void Pause()
{
}
public void Resume()
{
}
public void SetVariable(string var, int val)
{
}
public void SetVariable(string var, float val)
{
}
public float GetVariable(string var) => 0.0f;
public bool IsStopped => true;
public bool IsStopping => false;
public bool IsPlaying => false;
public bool IsPaused => false;
public string Name => "";
public void Stop(AudioStopOptions options)
{
}
public void Dispose()
{
}
public float Volume
{
get => 1f;
set
{
}
}
public float Pitch
{
get => 0.0f;
set
{
}
}
public bool IsPitchBeingControlledByRPC => true;
}
}