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Update for 2.13.5-beta
1 parent 50cce30 commit ac67ba3

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+1398
-6
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out/action/Clone.d.ts

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@@ -12,5 +12,5 @@ import Doodad from "game/doodad/Doodad";
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import { Action } from "game/entity/action/Action";
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import { ActionArgument } from "game/entity/action/IAction";
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import Tile from "game/tile/Tile";
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declare const _default: Action<[[ActionArgument.Entity, ActionArgument.Doodad], ActionArgument.Tile], import("../../node_modules/@wayward/types/definitions/game/game/entity/Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [Doodad | import("../../node_modules/@wayward/types/definitions/game/game/entity/Entity").default<unknown, number, unknown, unknown>, Tile]>;
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declare const _default: Action<[[ActionArgument.Entity, ActionArgument.Doodad], ActionArgument.Tile], import("../../node_modules/@wayward/types/definitions/game/game/entity/Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../node_modules/@wayward/types/definitions/game/game/entity/Entity").default<unknown, number, unknown, unknown> | Doodad, Tile]>;
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export default _default;

out/action/Remove.d.ts

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@@ -10,5 +10,5 @@
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*/
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import { Action } from "game/entity/action/Action";
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import { ActionArgument } from "game/entity/action/IAction";
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declare const _default: Action<[[ActionArgument.Entity, ActionArgument.Doodad, ActionArgument.Corpse, ActionArgument.TileEvent, ActionArgument.Item]], import("../../node_modules/@wayward/types/definitions/game/game/entity/Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../node_modules/@wayward/types/definitions/game/game/item/Item").default | import("../../node_modules/@wayward/types/definitions/game/game/tile/TileEvent").default | import("../../node_modules/@wayward/types/definitions/game/game/doodad/Doodad").default | import("../../node_modules/@wayward/types/definitions/game/game/entity/Entity").default<unknown, number, unknown, unknown> | import("../../node_modules/@wayward/types/definitions/game/game/entity/creature/corpse/Corpse").default]>;
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declare const _default: Action<[[ActionArgument.Entity, ActionArgument.Doodad, ActionArgument.Corpse, ActionArgument.TileEvent, ActionArgument.Item]], import("../../node_modules/@wayward/types/definitions/game/game/entity/Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../node_modules/@wayward/types/definitions/game/game/entity/Entity").default<unknown, number, unknown, unknown> | import("../../node_modules/@wayward/types/definitions/game/game/item/Item").default | import("../../node_modules/@wayward/types/definitions/game/game/entity/creature/corpse/Corpse").default | import("../../node_modules/@wayward/types/definitions/game/game/doodad/Doodad").default | import("../../node_modules/@wayward/types/definitions/game/game/tile/TileEvent").default]>;
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export default _default;

out/action/helpers/GetPosition.d.ts

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@@ -0,0 +1,4 @@
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import Human from "game/entity/Human";
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import { TranslationGenerator } from "ui/component/IComponent";
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import { IVector3 } from "utilities/math/IVector";
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export default function (human: Human, position: IVector3, actionName: TranslationGenerator): IVector3 | undefined;

out/action/helpers/GetPosition.js

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out/overlay/Overlays.d.ts

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import { IOverlayInfo } from "game/tile/ITerrain";
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import DebugTools from "../DebugTools";
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export default class Overlays {
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static readonly DEBUG_TOOLS: DebugTools;
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static isPaint(overlay: IOverlayInfo): boolean;
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static isHoverTarget(overlay: IOverlayInfo): boolean;
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static isSelectedTarget(overlay: IOverlayInfo): boolean;
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}

out/overlay/Overlays.js

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out/ui/inspect/Corpse.d.ts

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/*!
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* Copyright 2011-2023 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import Tile from "game/tile/Tile";
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import Log from "utilities/Log";
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import InspectInformationSection, { TabInformation } from "../component/InspectInformationSection";
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export default class CorpseInformation extends InspectInformationSection {
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readonly LOG: Log;
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private corpses;
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private corpse;
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constructor();
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getTabs(): TabInformation[];
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setTab(corpse: number): this;
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update(tile: Tile): void;
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logUpdate(): void;
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private resurrect;
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private removeCorpse;
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}

out/ui/inspect/Corpse.js

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out/ui/inspect/Creature.d.ts

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/*!
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* Copyright 2011-2023 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import Entity from "game/entity/Entity";
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import InspectEntityInformationSubsection from "../component/InspectEntityInformationSubsection";
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export default class CreatureInformation extends InspectEntityInformationSubsection {
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private creature;
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private tamedButton;
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constructor();
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update(entity: Entity): void;
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private setTamed;
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private removeCreature;
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}

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