Helper for tech tree like League of Legends/DotA #3126
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UI of the game is really hard to work with and change. Such a thing would be good to have but will be a pain to implement due to how old some parts of UI code are. |
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I thought it was just like adding mission to a normal map and auto hide the tech that player previously not use ? And moreover, there is an icon mission info at the beginning of each map, and it would just show some milestone icon like machine gun class 2, flame thrower class 5, blah blah..., just like a mission, hint or tip, an upper layer from the map or game match. |
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Because items in League of Legends was too many, I noticed there were an system to choose tech tree guidance for player to reach last grade item like mythic items.
In this RTS, last items should be modern laser/ mortar or plasmite flammer gel and players would rush or blitz to those techs. Why not choosing them as startup guidance and sticked with each player/ map/ ai map. Like in no up armor map or stage, I could choose rush to heavy machine at start game and ignore the list or color it as grey or dark button.
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