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2048.h
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2048.h
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#ifndef H_2048
#define H_2048
#include <iostream>
#include <vector>
#include <string>
#include <algorithm>
class Game2048 {
public:
std::vector<std::vector<int>> board;
int score = 0;
double prob4 = 0.1; // Probability that a random placed tile is a 4
Game2048() {
board = std::vector<std::vector<int>>(4, std::vector<int>(4, 0));
}
Game2048(Game2048& other) {
board = std::vector<std::vector<int>>(4, std::vector<int>(4, 0));
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) board[i][j] = other.board[i][j];
}
score = other.score;
}
bool operator<(Game2048& other) {
if (score != other.score) return score < other.score;
return board < other.board;
}
bool operator==(Game2048& other) {
return board == other.board && score == other.score;
}
bool operator!=(Game2048& other) {
return board != other.board || score != other.score;
}
bool inBounds(int x, int y) {
if (x < 0 || y < 0) return false;
if (x > 3 || y > 3) return false;
return true;
}
bool inBounds(std::pair<int, int> p) {
return inBounds(p.first, p.second);
}
bool placeRandom() {
int value = (((double)(rand()) / RAND_MAX) > prob4) ? 2 : 4; // Value of the tile
std::vector<std::pair<int, int>> v;
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) v.push_back({i, j});
}
std::random_shuffle(v.begin(), v.end());
for (auto i : v) {
if (board[i.first][i.second] == 0) {
board[i.first][i.second] = value;
return true;
}
}
return false;
}
int dx[4] = {01, 00, -1, 00};
int dy[4] = {00, 01, 00, -1};
// Executes a move regardless of its effect. Does not spawn any new tiles.
bool move(int d) {
std::vector<int> v;
if (d == 0) { // Increase in x
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
if (board[x][y] != 0) v.push_back(board[x][y]);
board[x][y] = 0;
}
int x = 3;
while (v.size() > 0) {
int object = v[v.size() - 1];
if (v.size() > 1 && object == v[v.size() - 2]) {
v.pop_back();
v.pop_back();
v.push_back(object * 2);
score += object * 2;
}
board[x--][y] = v[v.size() - 1];
v.pop_back();
}
}
}
if (d == 2) { // Decrease along x
for (int y = 0; y < 4; y++) {
for (int x = 3; x >= 0; x--) {
if (board[x][y] != 0) v.push_back(board[x][y]);
board[x][y] = 0;
}
int x = 0;
while (v.size() > 0) {
int object = v[v.size() - 1];
if (v.size() > 1 && object == v[v.size() - 2]) {
v.pop_back();
v.pop_back();
v.push_back(object * 2);
score += object * 2;
}
board[x++][y] = v[v.size() - 1];
v.pop_back();
}
}
}
if (d == 1) { // Increase along y
for (int x = 0; x < 4; x++) {
for (int y = 0; y < 4; y++) {
if (board[x][y] != 0) v.push_back(board[x][y]);
board[x][y] = 0;
}
int y = 3;
while (v.size() > 0) {
int object = v[v.size() - 1];
if (v.size() > 1 && object == v[v.size() - 2]) {
v.pop_back();
v.pop_back();
v.push_back(object * 2);
score += object * 2;
}
board[x][y--] = v[v.size() - 1];
v.pop_back();
}
}
}
if (d == 3) { // Decrease along y
for (int x = 0; x < 4; x++) {
for (int y = 3; y >= 0; y--) {
if (board[x][y] != 0) v.push_back(board[x][y]);
board[x][y] = 0;
}
int y = 0;
while (v.size() > 0) {
int object = v[v.size() - 1];
if (v.size() > 1 && object == v[v.size() - 2]) {
v.pop_back();
v.pop_back();
v.push_back(object * 2);
score += object * 2;
}
board[x][y++] = v[v.size() - 1];
v.pop_back();
}
}
}
return (d == 0) || (d == 1) || (d == 2) || (d == 3);
}
std::string toString() {
std::string res = "";
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
std::string val = std::to_string(board[i][j]);
while (val.length() < 4) val = val + " ";
res = res + val + " ";
}
res = res + "\n";
}
return res;
}
void disp() { std::cout << toString() << "\n"; }
bool gameOver() {
Game2048 original(*this);
for (int i = 0; i < 4; i++) {
Game2048 test(*this);
test.move(i);
if (test != original) return false;
}
return true;
}
bool gameCleared() {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (board[i][j] >= 2048) return true;
}
}
return false;
}
Game2048 rotateBoard() {
Game2048 game2(*this);
for (int i = 0; i < 2; i++) {
for (int j = 0; j < 2; j++) {
int temp = board[i][j];
board[i][j] = board[j][3 - i];
board[j][3 - i] = board[3 - i][3 - j];
board[3 - i][3 - j] = board[3 - j][i];
board[3 - j][i] = temp;
}
}
return game2;
}
Game2048 reflectBoard() {
Game2048 game2(*this);
for (int i = 0; i < 4; i++) {
int temp = board[i][0];
board[i][0] = board[i][3];
board[i][3] = temp;
temp = board[i][1];
board[i][1] = board[i][2];
board[i][2] = temp;
}
return game2;
}
};
#endif