diff --git a/crash-handler/src/CrashDialog.hx b/crash-handler/src/CrashDialog.hx index 1d2cdc8..7fc8174 100644 --- a/crash-handler/src/CrashDialog.hx +++ b/crash-handler/src/CrashDialog.hx @@ -14,34 +14,30 @@ class CrashDialog massive thanks to gedehari for the crash dialog code */ static final quotes:Array = [ - "oops - CharlesCatYT", - "Blueballed. - gedehari", - "bruh lmfao - CharlesCatYT", - "We have come for your errors- GET THE FUCK OUT OF MY CODE - CharlesCatYT", - "i hope you go mooseing and get fucked by a campfire - cyborg henry stickmin", - "Goodbye cruel world - ShadowMario", + "oops -CharlesCatYT", + "Blueballed. -gedehari", + "bruh lmfao -CharlesCatYT", + "i hope you go mooseing and get fucked by a campfire cyborg henry stickmin", "old was better - TheAnimateMan", - "what the actual fuck - cyborg henry stickmin", - "L - Dark", - "You did something, didn't you? - LightyStarOfficial", - "HA! - Dark", - "Ah bueno adios master - ShadowMario", - "Skibidy bah mmm dada *explodes* - ShadowMario", - "you aren't struggling, are you? - CharlesCatYT", - "WHY - CharlesCatYT", - "What have you done, you killed it! - crowplexus", - "Have you checked if the variable exists? - crowplexus", - "Have you even read the wiki before trying that? - crowplexus", - "you like the new crash handler? - CharlesCatYT", - "i love flixel - CharlesCatYT", - "i love openfl - CharlesCatYT", - "i love lime - CharlesCatYT", - "i love lua - CharlesCatYT", - "i love haxe - CharlesCatYT", - "i love hscript - CharlesCatYT", - "check for any semicolon, dude - CharlesCatYT", - "more null object references, okay... - CharlesCatYT", - "gedehari made the crash dialog but what happened? - CharlesCatYT" + "what the actual fuck -cyborg henry stickmin", + "L -Dark", + "You did something, didn't you? -LightyStarOfficial", + "HA! -Dark", + "you aren't struggling, are you? -CharlesCatYT", + "WHY -CharlesCatYT", + "What have you done, you killed it! -crowplexus", + "Have you checked if the variable exists? -crowplexus", + "Have you even read the wiki before trying that? -crowplexus", + "you like the new crash handler? -CharlesCatYT", + "i love flixel -CharlesCatYT", + "i love openfl -CharlesCatYT", + "i love lime -CharlesCatYT", + "i love lua -CharlesCatYT", + "i love haxe -CharlesCatYT", + "i love hscript -CharlesCatYT", + "check for any semicolon, dude -CharlesCatYT", + "more null object references, okay... -CharlesCatYT", + "gedehari made the crash dialog but what happened? -CharlesCatYT" ]; public static function main() @@ -61,7 +57,7 @@ class CrashDialog app.addComponent(mainView); var messageLabel:Label = mainView.findComponent("message-label", Label); - messageLabel.text = quotes[Std.random(quotes.length)] + '\nUnfortunately, Alleyway Engine has crashed hard enough that the in-game crash handler didn\'t catch it.\nSorry about that.'; + messageLabel.text = quotes[Std.random(quotes.length)] + '\n\nWell, Alleyway Engine crashed, that\'s a bummer.\nBut yeah, just figure it out.'; messageLabel.percentWidth = 100; messageLabel.textAlign = "center"; diff --git a/source/states/editors/MasterEditorMenu.hx b/source/states/editors/MasterEditorMenu.hx index 989f65a..6ec0e8d 100644 --- a/source/states/editors/MasterEditorMenu.hx +++ b/source/states/editors/MasterEditorMenu.hx @@ -18,7 +18,6 @@ class MasterEditorMenu extends MusicBeatState { 'Credits Editor', 'Note Splash Editor', //'Stage Editor' - 'Mod Folder Setup' ]; private var grpTexts:FlxTypedGroup; private var directories:Array = [null]; @@ -91,23 +90,24 @@ class MasterEditorMenu extends MusicBeatState { if(controls.UI_LEFT_P) changeDirectory(-1); if(controls.UI_RIGHT_P) changeDirectory(1); #end + if(FlxG.keys.justPressed.END) FlxG.switchState(() -> new ModsSetupState()); if(controls.BACK) FlxG.switchState(() -> new MainMenuState()); if(controls.ACCEPT) { switch(options[curSelected]) { case 'Chart Editor'://felt it would be cool maybe -bbpanzu - LoadingState.loadAndSwitchState(() ->new ChartingState(), false); + LoadingState.loadAndSwitchState(() -> new ChartingState(), false); case 'Character Editor': - LoadingState.loadAndSwitchState(() ->new CharacterEditorState(Character.DEFAULT_CHARACTER, false)); + LoadingState.loadAndSwitchState(() -> new CharacterEditorState(Character.DEFAULT_CHARACTER, false)); case 'Week Editor': FlxG.switchState(() -> new WeekEditorState()); case 'Credits Editor': //haoneRG made the credits editor btw lol!!!! - LoadingState.loadAndSwitchState(() ->new CreditsEditor(), false); + LoadingState.loadAndSwitchState(() -> new CreditsEditor(), false); case 'Menu Character Editor': FlxG.switchState(() -> new MenuCharacterEditorState()); case 'Dialogue Editor': - LoadingState.loadAndSwitchState(() ->new DialogueEditorState(), false); + LoadingState.loadAndSwitchState(() -> new DialogueEditorState(), false); case 'Dialogue Portrait Editor': - LoadingState.loadAndSwitchState(() ->new DialogueCharacterEditorState(), false); + LoadingState.loadAndSwitchState(() -> new DialogueCharacterEditorState(), false); case 'Note Splash Editor': FlxG.switchState(() -> new NoteSplashDebugState()); case 'Mod Folder Setup':