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pygame_template.py
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pygame_template.py
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import sys, pygame
from pygame import *
class position:
x = 0
y = 0
def moveUp(self):
self.y -= 1
def moveDown(self):
self.y += 1
def moveRight(self):
self.x += 1
def moveLeft(self):
self.x -= 1
class App:
windowWidth = 800
windowHeight = 800
color = 0,0,0
pos = 0
def __init__(self):
self.running = True
self.pos = position()
self.screen = pygame.display.set_mode((App.windowWidth, App.windowHeight))
self.block = pygame.image.load("block.jpg")
pygame.display.set_caption("Template")
def on_init(self):
pygame.init()
self.running = True
def renderField(self):
self.screen.fill(self.color)
self.screen.blit(self.block, (self.pos.x, self.pos.y))
pygame.display.flip()
def quitEvent(self, event):
self.running = False
pygame.quit()
sys.exit()
def execute(self):
if self.on_init() == False:
self.running = False
while self.running:
pygame.event.pump()
keys = pygame.key.get_pressed()
if(keys[K_RIGHT] and self.pos.x < self.windowWidth - self.block.get_rect().size[0]):
self.pos.moveRight()
elif(keys[K_LEFT] and self.pos.x > 0):
self.pos.moveLeft()
elif(keys[K_UP] and self.pos.y > 0):
self.pos.moveUp()
elif(keys[K_DOWN] and self.pos.y < self.windowHeight - self.block.get_rect().size[1]):
self.pos.moveDown()
self.renderField()
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.quitEvent(event)
if __name__ == "__main__":
App.windowWidth = 800
App.windowHeight = 600
app = App()
app.execute()