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ViewClass.cs
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Media3D;
namespace Stack_Solver
{
class ViewClass
{
private Point3D cameraPosition1 = new Point3D(0, 40, 0);
private Vector3D vector3DLookDirection1 = new Vector3D(0, -1, 0);
private Vector3D vector3DUpDirection1 = new Vector3D(0, 0, -1);
private Point3D cameraPosition2 = new Point3D(11, 10, 9);
private Vector3D vector3DLookDirection2 = new Vector3D(-12, -11, -10);
private Vector3D vector3DUpDirection2 = new Vector3D(0, 1, 0);
private Point3D cameraPosition3 = new Point3D(40, 0, 0);
private Vector3D vector3DLookDirection3 = new Vector3D(-1, 0, 0);
private Vector3D vector3DUpDirection3 = new Vector3D(0, 1, 0);
private Point3D cameraPosition4 = new Point3D(0, 0, 40);
private Vector3D vector3DLookDirection4 = new Vector3D(0, 0, -1);
private Vector3D vector3DUpDirection4 = new Vector3D(0, 1, 0);
rendering.Rendering render = new rendering.Rendering();
public void TopDownView(OrthographicCamera orthographicCamera, PerspectiveCamera threedCamera)
{
threedCamera.Position = cameraPosition1;
threedCamera.LookDirection = vector3DLookDirection1;
threedCamera.UpDirection = vector3DUpDirection1;
if (orthographicCamera == null)
return;
orthographicCamera.Position = new Point3D(0, 60, 0);
orthographicCamera.LookDirection = vector3DLookDirection1;
orthographicCamera.UpDirection = vector3DUpDirection1;
}
public void FreeView(OrthographicCamera orthographicCamera, PerspectiveCamera threedCamera)
{
threedCamera.Position = cameraPosition2;
threedCamera.LookDirection = vector3DLookDirection2;
threedCamera.UpDirection = vector3DUpDirection2;
if (orthographicCamera == null)
return;
orthographicCamera.Position = new Point3D(51, 50, 49);
orthographicCamera.LookDirection = vector3DLookDirection2;
orthographicCamera.UpDirection = vector3DUpDirection2;
}
public void SideViewX(OrthographicCamera orthographicCamera, PerspectiveCamera threedCamera)
{
threedCamera.Position = cameraPosition3;
threedCamera.LookDirection = vector3DLookDirection3;
threedCamera.UpDirection = vector3DUpDirection3;
if (orthographicCamera == null)
return;
orthographicCamera.Position = new Point3D(60, 0, 0);
orthographicCamera.LookDirection = vector3DLookDirection3;
orthographicCamera.UpDirection = vector3DUpDirection3;
}
public void SideViewY(OrthographicCamera orthographicCamera, PerspectiveCamera threedCamera)
{
threedCamera.Position = cameraPosition4;
threedCamera.LookDirection = vector3DLookDirection4;
threedCamera.UpDirection = vector3DUpDirection4;
if (orthographicCamera == null)
return;
orthographicCamera.Position = new Point3D(0, 0, 60);
orthographicCamera.LookDirection = vector3DLookDirection4;
orthographicCamera.UpDirection = vector3DUpDirection4;
}
public void ViewAxes(PalletClass pallet, ref Viewport3D MainViewPort, double eff_height)
{
var lineX1 = new GeometryModel3D()
{
Geometry = new MeshGeometry3D()
{
Positions = {
new Point3D(-500, render.zPositionOffset + pallet.Height, 1 + pallet.Width/2),
new Point3D( 500, render.zPositionOffset + pallet.Height, 1 + pallet.Width/2),
new Point3D(-500, render.zPositionOffset + pallet.Height, pallet.Width/2),
new Point3D( 500, render.zPositionOffset + pallet.Height, pallet.Width/2)
},
TriangleIndices = { 0, 1, 2, 2, 1, 3 }
},
Material = new DiffuseMaterial(Brushes.Gray)
};
var lineX2 = new GeometryModel3D()
{
Geometry = new MeshGeometry3D()
{
Positions = {
new Point3D(-500, render.zPositionOffset + pallet.Height, 1 - pallet.Width/2),
new Point3D( 500, render.zPositionOffset + pallet.Height, 1 - pallet.Width/2),
new Point3D(-500, render.zPositionOffset + pallet.Height, -pallet.Width/2),
new Point3D( 500, render.zPositionOffset + pallet.Height, -pallet.Width/2)
},
TriangleIndices = { 0, 1, 2, 2, 1, 3 }
},
Material = new DiffuseMaterial(Brushes.Gray)
};
var lineX1Above = new GeometryModel3D()
{
Geometry = new MeshGeometry3D()
{
Positions = {
new Point3D(-500, render.zPositionOffset + eff_height, 1 + pallet.Width/2),
new Point3D( 500, render.zPositionOffset + eff_height, 1 + pallet.Width/2),
new Point3D(-500, render.zPositionOffset + eff_height, pallet.Width/2),
new Point3D( 500, render.zPositionOffset + eff_height, pallet.Width/2)
},
TriangleIndices = { 0, 1, 2, 2, 1, 3 }
},
Material = new DiffuseMaterial(Brushes.Gray)
};
var lineX2Above = new GeometryModel3D()
{
Geometry = new MeshGeometry3D()
{
Positions = {
new Point3D(-500, render.zPositionOffset + eff_height, 1 - pallet.Width/2),
new Point3D( 500, render.zPositionOffset + eff_height, 1 - pallet.Width/2),
new Point3D(-500, render.zPositionOffset + eff_height, -pallet.Width/2),
new Point3D( 500, render.zPositionOffset + eff_height, -pallet.Width/2)
},
TriangleIndices = { 0, 1, 2, 2, 1, 3 }
},
Material = new DiffuseMaterial(Brushes.Gray)
};
RotateTransform3D rotateTransformX = new RotateTransform3D(new AxisAngleRotation3D(new Vector3D(0, 1, 0), 90));
lineX1.Transform = rotateTransformX;
lineX2.Transform = rotateTransformX;
lineX1Above.Transform = rotateTransformX;
lineX2Above.Transform = rotateTransformX;
var lineY1 = new GeometryModel3D()
{
Geometry = new MeshGeometry3D()
{
Positions = {
new Point3D(-500, render.zPositionOffset + pallet.Height, 1 + pallet.Length/2),
new Point3D( 500, render.zPositionOffset + pallet.Height, 1 + pallet.Length/2),
new Point3D(-500, render.zPositionOffset + pallet.Height, pallet.Length/2),
new Point3D( 500, render.zPositionOffset + pallet.Height, pallet.Length/2)
},
TriangleIndices = { 0, 1, 2, 2, 1, 3 }
},
Material = new DiffuseMaterial(Brushes.Gray)
};
var lineY2 = new GeometryModel3D()
{
Geometry = new MeshGeometry3D()
{
Positions = {
new Point3D(-500, render.zPositionOffset + pallet.Height, 1 - pallet.Length/2),
new Point3D( 500, render.zPositionOffset + pallet.Height, 1 - pallet.Length/2),
new Point3D(-500, render.zPositionOffset + pallet.Height, -pallet.Length / 2),
new Point3D( 500, render.zPositionOffset + pallet.Height, -pallet.Length / 2)
},
TriangleIndices = { 0, 1, 2, 2, 1, 3 }
},
Material = new DiffuseMaterial(Brushes.Gray)
};
var lineY1Above = new GeometryModel3D()
{
Geometry = new MeshGeometry3D()
{
Positions = {
new Point3D(-500, render.zPositionOffset + eff_height, 1 + pallet.Length/2),
new Point3D( 500, render.zPositionOffset + eff_height, 1 + pallet.Length/2),
new Point3D(-500, render.zPositionOffset + eff_height, pallet.Length/2),
new Point3D( 500, render.zPositionOffset + eff_height, pallet.Length/2)
},
TriangleIndices = { 0, 1, 2, 2, 1, 3 }
},
Material = new DiffuseMaterial(Brushes.Gray)
};
var lineY2Above = new GeometryModel3D()
{
Geometry = new MeshGeometry3D()
{
Positions = {
new Point3D(-500, render.zPositionOffset + eff_height, 1 - pallet.Length/2),
new Point3D( 500, render.zPositionOffset + eff_height, 1 - pallet.Length/2),
new Point3D(-500, render.zPositionOffset + eff_height, -pallet.Length / 2),
new Point3D( 500, render.zPositionOffset + eff_height, -pallet.Length / 2)
},
TriangleIndices = { 0, 1, 2, 2, 1, 3 }
},
Material = new DiffuseMaterial(Brushes.Gray)
};
var lineXMeasurement = new GeometryModel3D()
{
Geometry = new MeshGeometry3D()
{
Positions = {
new Point3D(-pallet.Length/2, render.zPositionOffset + pallet.Height, 50 + 2 + pallet.Width/2),
new Point3D( pallet.Length/2, render.zPositionOffset + pallet.Height, 50 + 2 + pallet.Width/2),
new Point3D(-pallet.Length/2, render.zPositionOffset + pallet.Height, 50 + pallet.Width/2),
new Point3D( pallet.Length/2, render.zPositionOffset + pallet.Height, 50 + pallet.Width/2)
},
TriangleIndices = { 0, 1, 2, 2, 1, 3 }
},
Material = new DiffuseMaterial(Brushes.Blue)
};
lineXMeasurement.Transform = rotateTransformX;
var lineYMeasurement = new GeometryModel3D()
{
Geometry = new MeshGeometry3D()
{
Positions = {
new Point3D(-pallet.Width/2, render.zPositionOffset + pallet.Height, 50 + 2 + pallet.Length/2),
new Point3D( pallet.Width/2, render.zPositionOffset + pallet.Height, 50 + 2 + pallet.Length/2),
new Point3D(-pallet.Width/2, render.zPositionOffset + pallet.Height, 50 + pallet.Length/2),
new Point3D( pallet.Width/2, render.zPositionOffset + pallet.Height, 50 + pallet.Length/2)
},
TriangleIndices = { 0, 1, 2, 2, 1, 3 }
},
Material = new DiffuseMaterial(Brushes.Blue)
};
var cube = new GeometryModel3D();
var mat = new DiffuseMaterial();
var vb = new VisualBrush();
var st = new StackPanel();
st.Children.Add(new System.Windows.Controls.TextBlock(new Run("Length: " + pallet.Length + " cm")));
vb.Visual = st;
mat.Brush = vb;
cube.Material = mat;
cube.Geometry = new MeshGeometry3D()
{
Positions = {
new Point3D(10, 10, 10),
new Point3D(-10, 10, 10),
new Point3D(-10, -10, 10),
new Point3D(10, -10, 10),
},
TriangleIndices = {
0, 1, 2,
0, 2, 3
},
TextureCoordinates = {
new System.Windows.Point(1, 1),
new System.Windows.Point(0, 1),
new System.Windows.Point(0, 0),
new System.Windows.Point(1, 0)
}
};
cube.Transform = new ScaleTransform3D(50, 50, 50);
foreach (object o in MainViewPort.Children)
if (o is ModelVisual3D)
{
ModelVisual3D? mdv = o as ModelVisual3D;
Model3DGroup? mdg = mdv.Content as Model3DGroup;
if (mdv == null || mdg == null)
continue;
mdg.Children.Add(lineX1);
mdg.Children.Add(lineX2);
mdg.Children.Add(lineX1Above);
mdg.Children.Add(lineX2Above);
mdg.Children.Add(lineY1);
mdg.Children.Add(lineY2);
mdg.Children.Add(lineY1Above);
mdg.Children.Add(lineY2Above);
mdg.Children.Add(lineXMeasurement);
mdg.Children.Add(lineYMeasurement);
mdg.Children.Add(cube);
return;
}
}
}
}