Package cld2 implements language detection using the Compact Language Detector.
This package includes the relevant sources from the cld2 project, so it doesn't require any external dependencies. For more information about CLD2, see https://code.google.com/p/cld2/.
go get -u github.com/Vivino/cld2
On Linux and Go 1.8+ this is also required:
go generate github.com/Vivino/cld2
func Detect(text string) string
Detect returns the language code for detected language in the given text.
func DetectLang(text string) Language {
DetectLang returns the Language type for detected language in the given text.
func DetectThree(text string) Languages
DetectThree returns up to three language guesses.
// Languages are probable languages of the supplied text
type Languages struct {
Estimates []Estimate // Possible languages returned in order of confidence
TextBytes int // the amount of non-tag/letters-only text found
Reliable bool // Does CLD2 see the result as reliable?
}
// Single Language estimate
type Estimate struct {
Language Language
Percent int // text percentage 0..100 of the top 3 languages.
// NormScore is internal language scores as a ratio to normal score for real text in that language.
// Scores close to 1.0 indicate normal text, while scores far away
// from 1.0 indicate badly-skewed text or gibberish.
NormScore float64
}
You can compile the package without cgo. It will return "Unknown Language" for all requests.
The package level "Enabled" boolean can be checked to see if everything is expected to work.
This will use plugins on linux/amd64 to reduce compilation times.
To recompile this, run go generate
in this directory (cld2).
On startup the package will attempt to load the plugin from /lib
, ./lib
, .
, $GOPATH$/src/github.com/Vivino/cld2/lib
(where it is provided). To specify a custom path, use cld2.LoadPlugin("/some/path")
.
go generate github.com/Vivino/cld2
must be used to recompile plugin.