From ebc6689e34760fb85011db7398c95a6cabf72a85 Mon Sep 17 00:00:00 2001 From: howardhuanghtc <30432613+howardhuanghtc@users.noreply.github.com> Date: Mon, 29 Jan 2024 17:26:38 +0800 Subject: [PATCH] Update README.md --- README.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index e2d03e5..7e8c394 100644 --- a/README.md +++ b/README.md @@ -15,9 +15,9 @@ Below are the instructions to build from source. Alternatively you can find a pr 1. Switch to Android platform. 2. Load NVIDIA CloudXR Client Unity Plugin from `Window > Package Manager`. - the plugin is included labeled "sans-libc++" -3. Ensure **OpenXR** and **VIVE XR Support feature group** are checked from `Edit > Project Settings > XR Plug-in Managerment`. -4. Check and fix for any red or yellow flags from `Edit > Project Settings > XR Plug-in Managerment`. -5. Ensure **VIVE XR Support** and **CloudXR Tuned Pose Capture** are checked from `Edit > Project Settings > XR Plug-in Managerment > OpenXR`. +3. Ensure **OpenXR** and **VIVE XR Support feature group** are checked from `Edit > Project Settings > XR Plug-in Management`. +4. Check and fix for any red or yellow flags from `Edit > Project Settings > XR Plug-in Management`. +5. Ensure **VIVE XR Support** and **CloudXR Tuned Pose Capture** are checked from `Edit > Project Settings > XR Plug-in Management > OpenXR`. ## Usage 1. Open Server and check server ip. @@ -30,4 +30,4 @@ Below are the instructions to build from source. Alternatively you can find a pr ## Notes - If controller model position not fit, please follow these steps to fix it. 1. Please open CxrUnityXRManager.cs from `Project > Packages > NVIDIA CloudXR Client for Unity > Runtime` - 2. Replace **/input/grip/pose** to **/input/aim/pose** \ No newline at end of file + 2. Replace **/input/grip/pose** to **/input/aim/pose**