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In this feature, side jobs will now automatically expire after a set period of in-game time. This is designed to enhance the realism and flow of investigations by ensuring that cases don’t linger indefinitely, preventing the accumulation of stale evidence. Once the timer on a side job runs out, any leads, evidence, or suspects tied to it will become irrelevant or harder to track down, reflecting the natural degradation of information over time.
This feature encourages players to prioritize cases more strategically and adds an extra layer of urgency to decision-making, while also keeping the game world dynamic and immersive.
The text was updated successfully, but these errors were encountered:
In this feature, side jobs will now automatically expire after a set period of in-game time. This is designed to enhance the realism and flow of investigations by ensuring that cases don’t linger indefinitely, preventing the accumulation of stale evidence. Once the timer on a side job runs out, any leads, evidence, or suspects tied to it will become irrelevant or harder to track down, reflecting the natural degradation of information over time.
This feature encourages players to prioritize cases more strategically and adds an extra layer of urgency to decision-making, while also keeping the game world dynamic and immersive.
The text was updated successfully, but these errors were encountered: