Media
## Separated
![image](https://github.com/Simple-Station/Einstein-Engines/assets/77995199/b97c4373-99ac-4ac5-80a5-149122238551)
## Overlay
![image](https://github.com/Simple-Station/Einstein-Engines/assets/77995199/3891756f-91f0-4336-b075-6c461ee1b8e6)
---
# Changelog
:cl:
- tweak: UI layout now defaults to separated, the old one is still
available in settings
---
Content.Client/Gameplay/GameplayState.cs | 8 ++++----
...ameScreen.xaml => OverlayChatGameScreen.xaml} | 4 ++--
...een.xaml.cs => OverlayChatGameScreen.xaml.cs} | 4 ++--
.../UserInterface/Screens/ScreenType.cs | 8 ++++----
.../Systems/Chat/ChatUIController.cs | 16 ++++++++--------
.../Systems/Vote/VoteUIController.cs | 6 +++---
Content.Shared/CCVar/CCVars.cs | 6 +++---
7 files changed, 26 insertions(+), 26 deletions(-)
rename Content.Client/UserInterface/Screens/{DefaultGameScreen.xaml => OverlayChatGameScreen.xaml} (96%)
rename Content.Client/UserInterface/Screens/{DefaultGameScreen.xaml.cs => OverlayChatGameScreen.xaml.cs} (94%)
diff --git a/Content.Client/Gameplay/GameplayState.cs b/Content.Client/Gameplay/GameplayState.cs
index 1efee978f39..2ea16521e8f 100644
--- a/Content.Client/Gameplay/GameplayState.cs
+++ b/Content.Client/Gameplay/GameplayState.cs
@@ -93,17 +93,17 @@ private void LoadMainScreen()
var screenTypeString = _configurationManager.GetCVar(CCVars.UILayout);
if (!Enum.TryParse(screenTypeString, out ScreenType screenType))
{
- screenType = default;
+ screenType = ScreenType.Separated;
}
switch (screenType)
{
- case ScreenType.Default:
- _uiManager.LoadScreen