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Games are blinking with weird colours in fullscreen mode when using upscaling #1739
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Can you share a full log that starts from launching Gamescope? |
Hmm, I bought the game and I'm not seeing the same type of flickering yet on a laptop I have with a 3070 dGPU but I'll keep trying for a bit. The picture you shared looks very similar to #1593 (comment) though. |
Wow, you bought the game just for debugging my problem? o_O |
I do see the issue on my desktop Nvidia rig as well, it started happening after switching between TTY consoles a few times. I highly suspect it's the same corruption issue as the DRM backend that I linked, since both that issue and your issue started happening at the same time during my testing today. Unfortunately I don't think it's been picked up as an official bug by Nvidia yet so I don't really have any suggestions in the meantime other than stay tuned |
I'm using the wayland backend right now, I get errors in console when I try to use DRM or SDL ones. Should I link the logs with those backends? |
SDL backend I already know the issue, you need #1548 which isn't in a gamescope release yet DRM I'd need to see logs to know what's going on there. |
Flickering seems to come from somewhere in gamescope's composition pipeline, you can trigger the same flickering without FSR just with |
not game specific either, but just appears to be NVIDIA-specific. working: IMG_2784.movflickering: IMG_2785.movCCing @cubanismo on this, this issue should be pretty straightforward to replicate on any Wayland DE (I'm using Plasma 6 Wayland) with NVIDIA drivers. I'm on 570.86.16 but past driver versions (and closed modules) are also affected by the issue. I'll try to dig in more to see if I can narrow down what part of our composition process in gamescope might be causing issues here. |
Here are the logs: https://gist.github.com/StragaSevera/49beb9d54fd0ca74884cb62b2821e769 Yep, the command you listed produces flickering for me too =-) |
Thank you for the report. For future reference, I've filed NVIDIA internal bug 5089016 to track this issue. |
Is there an existing issue for this?
Are you using any gamescope patches or a forked version of gamescope?
Current Behavior
Whenever I launch a game upscaled with filters (either fsr or nis) and put it in fullscreen mode - either by shortcut or launch option, the screen starts blinking with weird colours and the Steam console log is spammed with
[gamescope] [Error] xdg_backend: Compositor released us but we were not acquired. Oh no
.Tried this on two separate games - Graveyard Keeper (native) and Titan Quest (proton) - both have this blinking.
Attaching a photo of the screen, because for some reason a screenshot doesn't capture the artifacts:
Steps To Reproduce
gamescope -w 1920 -h 1080 -F fsr -- %command%
.Hardware information
Software information
Which gamescope backends have the issue you are reporting?
Logging, screenshots, or anything else
No response
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