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in_vgm.vcxproj
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in_vgm.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{063BAEA5-7CD0-4D1C-8F28-30A596943F74}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>in_vgm</RootNamespace>
<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<IncludePath>D:\VStudio-Programme\VC2010\libvgm;D:\VStudio-Programme\VC2010\libvgm\libs\include;D:\VStudio-Programme\VC2010\libvgm\libs\iconv\include;$(IncludePath)</IncludePath>
<LibraryPath>D:\VStudio-Programme\VC2010\libvgm\build-vs2017\bin\Debug;D:\VStudio-Programme\VC2010\libvgm\libs\lib;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<IncludePath>D:\VStudio-Programme\VC2010\libvgm;D:\VStudio-Programme\VC2010\libvgm\libs\include;D:\VStudio-Programme\VC2010\libvgm\libs\iconv\include;$(IncludePath)</IncludePath>
<LibraryPath>D:\VStudio-Programme\VC2010\libvgm\build-vs2017\install\lib;D:\VStudio-Programme\VC2010\libvgm\libs\lib;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_WINDOWS;_USRDLL;IN_VGM_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>vgm-utils_Win32d.lib;vgm-emu_Win32d.lib;vgm-player_Win32d.lib;D:\VStudio-Programme\VC2010\libvgm\libs\lib\zdll.lib;D:\VStudio-Programme\VC2010\libvgm\libs\iconv\lib\libiconv.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>copy $(TargetPath) $(ProjectDir)WinampTest\Plugins\</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>copy to Winamp Plugin dir for testing</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_WINDOWS;_USRDLL;IN_VGM_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>vgm-utils_Win32.lib;vgm-emu_Win32.lib;vgm-player_Win32.lib;zlib.lib;D:\VStudio-Programme\VC2010\libvgm\libs\lib\zdll.lib;D:\VStudio-Programme\VC2010\libvgm\libs\iconv\lib\libiconv.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>copy $(TargetPath) $(ProjectDir)WinampTest\Plugins\</Command>
<Message>copy to Winamp Plugin dir for testing</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="dlg_cfg.cpp" />
<ClCompile Include="dlg_fileinfo.cpp" />
<ClCompile Include="extFileInfo.cpp" />
<ClCompile Include="FileInfoStorage.cpp" />
<ClCompile Include="ini_func.c" />
<ClCompile Include="in_vgm.cpp" />
<ClCompile Include="playcfg.cpp" />
<ClCompile Include="TagFormatter.cpp" />
<ClCompile Include="utils.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="FileInfoStorage.hpp" />
<ClInclude Include="ini_func.h" />
<ClInclude Include="in_vgm.h" />
<ClInclude Include="playcfg.hpp" />
<ClInclude Include="resource.h" />
<ClInclude Include="TagFormatter.hpp" />
<ClInclude Include="utils.hpp" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="in_vgm.rc" />
</ItemGroup>
<ItemGroup>
<Image Include="icon.ico" />
<Image Include="images\logo.bmp" />
<Image Include="images\logo2.bmp" />
<Image Include="images\tabicons.bmp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>