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To make working with the code easier there should be a way to set different flags to change the way the geometry is rendered (e.g. high or low level of interaction, grouped nodes/single nodes).
This would also improve the readability of the code.
The text was updated successfully, but these errors were encountered:
…tion for the visualization #4
->in high resolution mode each vertex/edge/face is selectable independently. Suited for small/middle sized geometries.
->in low resolution mode the whole subset will be selected if a corresponding vertex/edge/face is selected. Suited for large geometries to increase performance.
->to increase performance for large geometries, each subset consists of a maximum of 3 meshviews(vertices,edges,faces)
->volumes only offer low resolution interaction at the moment
+ edges are no longer visualized as prisms. They are now hexahedrons.
->Known issue: some edges are "invisible" from specific angles
+added flags to specify how the geometry should be rendered (setFlag... methods) #5
->switch between high and low resolution
->Edges: draw additional faces in reversed winding order to get a better looking visualization of the edges (no back sides of the faces will be shown)
->switch between full visualization(vertices/edges/faces/volumes) and just a grid model(vertices/edges)
-removed the option to add ambient light to each subset
…move the output, when its not needed anymore
+Added a method to the geometry2D class to get a string representation of all 3D points for debug mode
-Deleted old .ugx files
To make working with the code easier there should be a way to set different flags to change the way the geometry is rendered (e.g. high or low level of interaction, grouped nodes/single nodes).
This would also improve the readability of the code.
The text was updated successfully, but these errors were encountered: