Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Different flags to customize the rendering process #5

Open
esontak opened this issue Feb 25, 2015 · 0 comments
Open

Different flags to customize the rendering process #5

esontak opened this issue Feb 25, 2015 · 0 comments
Assignees

Comments

@esontak
Copy link
Contributor

esontak commented Feb 25, 2015

To make working with the code easier there should be a way to set different flags to change the way the geometry is rendered (e.g. high or low level of interaction, grouped nodes/single nodes).
This would also improve the readability of the code.

@esontak esontak self-assigned this Feb 25, 2015
esontak added a commit that referenced this issue Apr 19, 2015
…tion for the visualization #4

   ->in high resolution mode each vertex/edge/face is selectable independently. Suited for small/middle sized geometries.
   ->in low resolution mode the whole subset will be selected if a corresponding vertex/edge/face is selected. Suited for large geometries to increase performance.
   ->to increase performance for large geometries, each subset consists of a maximum of 3 meshviews(vertices,edges,faces) 
   ->volumes only offer low resolution interaction at the moment
+ edges are no longer visualized as prisms. They are now hexahedrons.
   ->Known issue: some edges are "invisible" from specific angles

+added flags to specify how the geometry should be rendered (setFlag... methods) #5
   ->switch between high and low resolution 
   ->Edges: draw additional faces in reversed winding order to get a better looking visualization of the edges (no back sides of the faces will be shown)
   ->switch between full visualization(vertices/edges/faces/volumes) and just a grid model(vertices/edges)

-removed the option to add ambient light to each subset
esontak added a commit that referenced this issue Apr 20, 2015
…move the output, when its not needed anymore

+Added a method to the geometry2D class to get a string representation of all 3D points for debug mode

-Deleted old .ugx files
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant