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GMU-Social.nlogo
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extensions[gis]
breed [vertices vertex] ;;the nodes
breed [commuters commuter] ;;people
breed [nodes node] ;;nodes representing people in networks
globals [
world-size
gmu-buildings
gmu-roads
gmu-walkway
gmu-lakes
gmu-rivers
gmu-drive
got_to_destination ;;count the total number of arrivals
homes
works
hour
minute
]
patches-own[
centroid? ;;is it the centroid of a building?
id ;;if it is a centroid of a building, it has an ID that represents the building
entrance ;;nearest vertex on road. only for centroids.
function ;; 1 for work, 2 for home, 0 for neither
]
commuters-own [
mynode ;;a vertex. where he begins his trip
destination ;;the destination he wants to arrive at
destination-entrance ;;the entrance of the destination on the road
mypath ;;an agentset containing nodes to visit in the shortest path
step-in-path ;;the number of step taking in the walk
last-stop ;;last destination
Myhome ;;home location
Mywork ;;work location
start_time_h ;;time to start going to work, hour and minute
start_time_m
end_time_h ;;time to leave work, hour and minute
end_time_m
home_friends ;;list of friends at home
work_friends ;;list of friends at work
num_friends ;;number of friends
status;; work, home, or transport
testing ;;a temp variable used in identifying friends
happiness_home
happiness_work
commuter_id ;used to link commuters and nodes
]
vertices-own [
myneighbors ;;agentset of neighboring vertices
entrance? ;;if it is an entrance to a building
test ;;used to delete in test
;;the follwoing variables are used and renewed in each path-selection
dist ;;distance from original point to here
done ;;1 if has calculated the shortest path through this point, 0 otherwise
lastnode ;;last node to this point in shortest path
]
nodes-own[
node_id
]
links-own [friend_type]
to setup
ca
reset-ticks
;;loading GIS files here
set gmu-buildings gis:load-dataset "data/Campus_data/Mason_bld.shp"
set gmu-walkway gis:load-dataset "data/Campus_data/Mason_walkway_line.shp"
set world-size gis:load-dataset "data/Campus_data/world.shp"
gis:set-world-envelope gis:envelope-of world-size
;;gis:set-world-envelope gis:envelope-of gmu-walkway
gis:set-drawing-color 5 gis:fill gmu-buildings 1.0
if show_lakes? [
set gmu-lakes gis:load-dataset "data/Campus_data/hydrop.shp"
set gmu-rivers gis:load-dataset "data/Campus_data/hydrol.shp"
gis:set-drawing-color 87 gis:fill gmu-lakes 1.0
gis:set-drawing-color 87 gis:draw gmu-rivers 0.5
]
if show_driveway? [
set gmu-drive gis:load-dataset "data/Campus_data/Mason_Rds.shp"
gis:set-drawing-color 36 gis:fill gmu-drive 1.0
]
;gis:set-drawing-color 25 gis:draw gmu-walkway 1.0
;identify centroids and assign IDs to centroids
foreach gis:feature-list-of gmu-buildings
[ ?1 -> let center-point gis:location-of gis:centroid-of ?1
ask patch item 0 center-point item 1 center-point [
set centroid? true
set id gis:property-value ?1 "Id"
set function gis:property-value ?1 "function"
if function = nobody [set function 0 ] ;;deal with no data
] ]
;;ask patches with [ centroid? = true][sprout 1 [set size 2 set color red]] ;;use this line to verify
;;create turtles representing the nodes. create links to conect them.
foreach gis:feature-list-of gmu-walkway[ ?1 ->
foreach gis:vertex-lists-of ?1 ; for the road feature, get the list of vertices
[ ??1 ->
let previous-node-pt nobody
foreach ??1 ; for each vertex in road segment feature
[ ???1 ->
let location gis:location-of ???1
if not empty? location
[
;ifelse any? vertices with [(xcor = item 0 location and ycor = item 1 location) ] ; if there is not a road-vertex here already
;[]
;[
create-vertices 1
[set myneighbors n-of 0 turtles ;;empty
set xcor item 0 location
set ycor item 1 location
set size 0.2
set shape "circle"
set color brown
set hidden? true
;; create link to previous node
ifelse previous-node-pt = nobody
[] ; first vertex in feature
[create-link-with previous-node-pt] ; create link to previous node
set previous-node-pt self]
;]
] ] ] ]
;;delete duplicate vertices (there may be more than one vertice on the same patch due to reducing size of the map). therefore, this map is simplified from the original map.
delete-duplicates
;;delete some nodes not connected to the network
ask vertices [set myneighbors link-neighbors]
delete-not-connected
ask vertices [set myneighbors link-neighbors]
;;find nearest node to become entrance
ask patches with [centroid? = true][set entrance min-one-of vertices in-radius 50 [distance myself]
ask entrance [set entrance? true]
if show_nodes? [ask vertices [set hidden? false]]
if show_entrances? [ask entrance [set hidden? false set shape "star" set size 0.5]]]
set got_to_destination 0
;;verification
;;ask one-of vertices [set hidden? false set color red ask myneighbors [set hidden? false set color yellow]]
ask links [set thickness 0.1 set color orange]
;;set up homes and work places
set works patches with [centroid? = true and function = 1]
set homes patches with [centroid? = true and function = 2]
create-the-commuters
set hour 6
set minute 0
;;set up networks
create-nodes number-of-commuters [set color yellow set node_id who - count commuters
move-to one-of patches with [pxcor > 45 and count turtles-here < 1 ]]
end
to move
;;setting the clock
set minute minute + 5
if minute = 60 [ifelse hour = 23 [set hour 0][set hour hour + 1] set minute 0]
;;checking happiness
ask commuters with [status = "work"][ifelse (count work_friends > max_friends) [set happiness_work happiness_work - decrease * (count work_friends - max_friends) ]
[ifelse (count work_friends < min_friends) [set happiness_work happiness_work - decrease * ( min_friends - count work_friends) ]
[set happiness_work happiness_work + increase ]]
if happiness_work < 0 [relocate_work]]
ask commuters with [status = "home"][ifelse (count home_friends > max_friends) [set happiness_home happiness_home - decrease * (count home_friends - max_friends) ]
[ifelse (count home_friends < min_friends) [set happiness_home happiness_home - decrease * ( min_friends - count home_friends) ]
[set happiness_home happiness_home + increase ]]
if happiness_home < 0 [relocate_home]]
;;start going to work
ask commuters with [status = "home" and hour = start_time_h and minute = start_time_m] [
set mynode min-one-of vertices [distance myself] move-to mynode ;;move to nearest road
set destination mywork
set destination-entrance [entrance] of destination
;while [destination-entrance = mynode] [set destination one-of patches with [centroid? = true] set destination-entrance [entrance] of destination]
;;select shortest path
path-select
set status "transport"
]
;;start going home
ask commuters with [status = "work" and hour = end_time_h and minute = end_time_m] [
set mynode min-one-of vertices [distance myself] move-to mynode ;;move to nearest road
set destination myhome
set destination-entrance [entrance] of destination
;while [destination-entrance = mynode] [set destination one-of patches with [centroid? = true] set destination-entrance [entrance] of destination]
;;select shortest path
path-select
set status "transport"
]
;;move along the path selected
ask commuters with [status = "transport"][
;ifelse xcor != [xcor] of destination-entrance or ycor != [ycor] of destination-entrance [
ifelse distance destination-entrance > 0.5 [
let next_node item step-in-path mypath
let dist1 distance next_node
let remain speed
while [remain > dist1 and step-in-path < length mypath] [
move-to next_node
set step-in-path step-in-path + 1
set remain remain - dist1
ifelse step-in-path < length mypath [set next_node item step-in-path mypath]
[set remain 0 move-to destination if destination = mywork [set status "work"] if destination = myhome [set status "home"] set got_to_destination got_to_destination + 1] ;;it has reached destination
set dist1 distance next_node
]
face next_node fd remain
]
[ ;move-to destination
move-to destination
if destination = mywork [set status "work"]
if destination = myhome [set status "home"]
set got_to_destination got_to_destination + 1
] ;;arrive and start to work
]
;;make friends at work. each tick there is a x% chance to make a new friend
ask commuters with [status = "work"][
ask work_friends [set testing 1]
let non-friends count commuters-here with [testing = 0] ;;one that is not a friend yet
if non-friends > 0 and random-float 1 < chance_new_friend [
let target_friend one-of commuters-here with [testing = 0]
ask target_friend [set work_friends (turtle-set work_friends myself)]
set work_friends (turtle-set work_friends target_friend )]
ask work_friends [set testing 0]
]
visualize-networks
tick
end
;;;;;;;;;;;;;;;;;helper functions;;;;;;;;;;;;;;;;;;;;;;;;;;
to create-the-commuters
create-commuters number-of-commuters [ set commuter_id who
set color white set size 0.5 set shape "person" set destination nobody set last-stop nobody
;;set mynode one-of vertices move-to mynode
set myhome one-of homes set mywork one-of works
move-to myhome set status "home"
set start_time_h round(random-normal 6.5 1)
while [start_time_h < 6 or start_time_h > 9] [set start_time_h round(random-normal 6.5 1)] ;;will start going to work between 6 and 9
set start_time_m (random 12) * 5
set end_time_h start_time_h + 8 ;will work for 8 hours
set end_time_m start_time_m
set happiness_work 100 set happiness_home 100
set work_friends commuters with [happiness_home < -99999] ;;empty set
]
ask commuters [set home_friends commuters-here]
end
to delete-duplicates
ask vertices [
if count vertices-here > 1[
ask other vertices-here [
ask myself [create-links-with other [link-neighbors] of myself]
die]
]
]
end
to delete-not-connected
ask vertices [set test 0]
ask one-of vertices [set test 1]
repeat 500 [
ask vertices with [test = 1]
[ask myneighbors [set test 1]]]
ask vertices with [test = 0][die]
end
to relocate_home
let old_home myhome
while [myhome = old_home] [set myhome one-of homes]
set home_friends commuters with [myhome = [myhome] of myself]
set happiness_home 100
end
to relocate_work
let old_work mywork
while [mywork = old_work] [set mywork one-of works]
set work_friends commuters with [happiness_work < -99999] ;;empty agent set
;;set work_friends nobody
set happiness_work 100
end
to path-select
;;use the A-star algorithm to find the shortest path (shortest in terms of distance)
set mypath [] set step-in-path 0
ask vertices [set dist 99999 set done 0 set lastnode nobody set color brown]
ask mynode [
set dist 0 ] ;;distance to original node is 0
while [count vertices with [done = 0] > 0][
ask vertices with [dist < 99999 and done = 0][
ask myneighbors [
let dist0 distance myself + [dist] of myself ;;renew the shorstest distance to this point if it is smaller
if dist > dist0 [set dist dist0 set done 0 ;;done=0 if dist renewed, so that it will renew the dist of its neighbors
set lastnode myself] ;;record the last node to reach here in the shortest path
;set color red ;;all roads searched will get red
]
set done 1 ;;set done 1 when it has renewed it neighbors
]]
;print "Found path"
;;put nodes in shortest path into a list
let x destination-entrance
while [x != mynode] [
; if show_path? [ask x [set color yellow] ] ;;highlight the shortest path
set mypath fput x mypath
set x [lastnode] of x ]
end
to plot_bins_work
if ticks > 0 [
clear-plot
;set-histogram-num-bars length all_counts
ask commuters [set num_friends count work_friends]
histogram [num_friends] of commuters
]
end
to plot_bins_home
if ticks > 0 [
clear-plot
;set-histogram-num-bars length all_counts
ask commuters [set num_friends count home_friends]
histogram [num_friends] of commuters
]
end
to visualize-networks
clear-links
ask commuters with [count work_friends > 0] [
let friend_nodes nodes with [node_id > 99999] ;;empty set
ask work_friends with [commuter_id != [commuter_id] of myself][
let new nodes with [node_id = [commuter_id] of myself]
set friend_nodes (turtle-set friend_nodes new)
]
ask nodes with [node_id = [commuter_id] of myself] [
create-links-with friend_nodes [set color blue]
]]
ask commuters with [count home_friends > 0] [
let friend_nodes nodes with [node_id > 99999] ;;empty set
ask home_friends with [commuter_id != [commuter_id] of myself][
let new nodes with [node_id = [commuter_id] of myself]
set friend_nodes (turtle-set friend_nodes new)
]
ask nodes with [node_id = [commuter_id] of myself] [
create-links-with friend_nodes [set color red]
]]
end
@#$#@#$#@
GRAPHICS-WINDOW
259
29
1067
438
-1
-1
10.0
1
10
1
1
1
0
0
0
1
0
79
0
39
0
0
1
ticks
30.0
BUTTON
30
19
93
52
NIL
setup
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
SLIDER
31
256
203
289
number-of-commuters
number-of-commuters
10
200
109.0
1
1
NIL
HORIZONTAL
BUTTON
99
18
162
51
NIL
move
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
BUTTON
173
19
236
52
Go
move
T
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
SWITCH
1663
741
1833
774
show_entrances?
show_entrances?
0
1
-1000
SWITCH
1663
697
1832
730
show_nodes?
show_nodes?
0
1
-1000
TEXTBOX
1667
773
1817
801
Entrances will be shown as star shape.
11
0.0
1
SWITCH
1468
679
1641
712
show_lakes?
show_lakes?
0
1
-1000
SWITCH
1469
724
1640
757
show_driveway?
show_driveway?
0
1
-1000
TEXTBOX
1457
386
1607
442
1 tick = 5min
11
0.0
1
MONITOR
265
35
322
80
Hour
hour
17
1
11
MONITOR
326
35
383
80
Minute
minute
17
1
11
TEXTBOX
268
388
418
430
Key:\nRed Lines: Home Friends\nBlue Lines: Work Friends
11
50.0
0
PLOT
42
454
404
670
Status
Time
No. of Commuters
0.0
10.0
0.0
10.0
true
true
"" ""
PENS
"Home" 1.0 0 -2674135 true "" "plot count commuters with [status = \"home\"]"
"Work" 1.0 0 -13345367 true "" "plot count commuters with [status = \"work\"]"
"Traveling" 1.0 0 -7500403 true "" "plot count commuters with [status = \"transport\"]"
SLIDER
29
373
201
406
chance_new_friend
chance_new_friend
0
100
5.0
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1
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1610
326
Number of friendships
NIL
NIL
0.0
10.0
0.0
10.0
true
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"" ""
PENS
"" 1.0 0 -16777216 true "" "plot ((sum [count home_friends] of commuters) + (sum [count work_friends] of commuters) )/ 2"
SLIDER
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333
speed
speed
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1
NIL
HORIZONTAL
TEXTBOX
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Agents move x patches per 5 min
11
0.0
1
TEXTBOX
48
416
198
444
Percent chance to make a new friend every 5 min
11
0.0
1
INPUTBOX
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84
114
144
min_friends
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1
0
Number
INPUTBOX
121
84
207
144
max_friends
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1
0
Number
TEXTBOX
33
63
228
91
No. of friends needed to be happy
11
0.0
1
PLOT
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1069
672
Friends at work
No. of friends at work
Count of People
0.0
30.0
0.0
50.0
true
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"" ""
PENS
"default" 1.0 1 -16777216 false "" "plot_bins_work"
INPUTBOX
31
188
113
248
increase
0.5
1
0
Number
TEXTBOX
30
154
242
182
Ratio - how much happiness will change per tick
11
0.0
1
INPUTBOX
120
188
199
248
decrease
0.5
1
0
Number
PLOT
416
456
739
672
Firends at Home
No. of friends at home
Count of people
0.0
30.0
0.0
50.0
true
false
"" ""
PENS
"default" 1.0 1 -16777216 false "" "plot_bins_home"
@#$#@#$#@
## WHAT IS IT?
This is a path-finding model using the A-star algorithm to find the shortest path. The models uses the map of George Mason University, including the buildings, walkways, drive-ways, and waters. Commuters randomly select a building as destination, find and follow the shortest path to reach there.
The following is the original map this model uses. It has been simplified in the model for faster computation.
![Picture not found](file:data/Mason.jpg)
## HOW IT WORKS
In the beginning, each commuter randomly selects a destination and then identify the shortest path to the destination. The A-star algorithm is used to find the shortest path in terms of distance. The commuters move one node in a tick. When they reach the destination, they stay there for one tick, and then find the next destination and move again.
## HOW TO USE IT
1. Create a certain number of commuters using the slider.
2. Adjust the settings (switches) as needed.
2. Press mvoe to run the program.
3. For verification, turn "show_path?" on, and create only one commuter. Press move one at a time and observe his movement step by step.
## THINGS TO NOTICE
You may want to turn off some layers for a clear display.
## THINGS TO TRY
Change the switches for different dispalys. Try different number of coimmuters. Try the verification.
## EXTENDING THE MODEL
What if the commuters move with a speed (some distance per tick) instead of one node per tick?
## NETLOGO FEATURES
For faster compuation, this model simplifies the original data by reducing the number of nodes. To do that, the walkway data is loaded to the 20 x 20 grid in Netlogo, which is small, and therefore, many nodes fall on the same patch. In each patch, we only want to keep one node, and duplicate nodes are removed, while their neighbors are connected to the one node left.
Also, links are created in this model to represent raods. This is so far the best way I can find to deal with road related problems in Netlogo. However, because the way I create links is to link nodes one by one (see code for more details), so some roads are likely to be left behind. But again there is no better way I can find. Therefore, I also used a loop in setup to delete nodes that are not connected to the whole network.
## RELATED MODELS
Reston commuters model by Melanie Swartz
## CREDITS AND REFERENCES
The way of creating roading using links is inpired by the Reston commuters model by Melanie Swartz
@#$#@#$#@
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