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HTML5Setup.sh error I don't know what went wrong. I'm stuck here #151

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yuanlei88 opened this issue Feb 25, 2023 · 0 comments
Open

HTML5Setup.sh error I don't know what went wrong. I'm stuck here #151

yuanlei88 opened this issue Feb 25, 2023 · 0 comments

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@yuanlei88
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$ ./HTML5Setup.sh
'Engine/Build/InstalledEngineBuild.xml.save' -> 'Engine/Build/InstalledEngineBuild.xml'
'Engine/Config/BaseDeviceProfiles.ini.save' -> 'Engine/Config/BaseDeviceProfiles.ini'
'Engine/Config/BaseEditorPerProjectUserSettings.ini.save' -> 'Engine/Config/BaseEditorPerProjectUserSettings.ini'
'Engine/Config/BaseEngine.ini.save' -> 'Engine/Config/BaseEngine.ini'
'Engine/Config/BaseGame.ini.save' -> 'Engine/Config/BaseGame.ini'
'Engine/Config/BaseScalability.ini.save' -> 'Engine/Config/BaseScalability.ini'
'Engine/Plugins/Compression/OodleData/OodleData.uplugin.save' -> 'Engine/Plugins/Compression/OodleData/OodleData.uplugin'
'Engine/Plugins/Compression/OodleData/Source/OodleDataCompressionFormat.Build.cs.save' -> 'Engine/Plugins/Compression/OodleData/Source/OodleDataCompressionFormat.Build.cs'
'Engine/Plugins/Compression/OodleNetwork/OodleNetwork.uplugin.save' -> 'Engine/Plugins/Compression/OodleNetwork/OodleNetwork.uplugin'
'Engine/Plugins/Compression/OodleNetwork/Source/OodleNetworkHandlerComponent.Build.cs.save' -> 'Engine/Plugins/Compression/OodleNetwork/Source/OodleNetworkHandlerComponent.Build.cs'
'Engine/Plugins/Developer/TextureFormatOodle/Source/TextureFormatOodle.Build.cs.save' -> 'Engine/Plugins/Developer/TextureFormatOodle/Source/TextureFormatOodle.Build.cs'
'Engine/Plugins/Developer/TextureFormatOodle/TextureFormatOodle.uplugin.save' -> 'Engine/Plugins/Developer/TextureFormatOodle/TextureFormatOodle.uplugin'
'Engine/Plugins/Experimental/GeometryCache/Source/GeometryCache/Private/GeometryCacheStreamingManager.cpp.save' -> 'Engine/Plugins/Experimental/GeometryCache/Source/GeometryCache/Private/GeometryCacheStreamingManager.cpp'
'Engine/Plugins/Experimental/WebSocketNetworking/Source/WebSocketNetworking/Private/WebSocket.cpp.save' -> 'Engine/Plugins/Experimental/WebSocketNetworking/Source/WebSocketNetworking/Private/WebSocket.cpp'
'Engine/Plugins/Experimental/WebSocketNetworking/Source/WebSocketNetworking/Private/WebSocketNetDriver.cpp.save' -> 'Engine/Plugins/Experimental/WebSocketNetworking/Source/WebSocketNetworking/Private/WebSocketNetDriver.cpp'
'Engine/Plugins/Experimental/WebSocketNetworking/Source/WebSocketNetworking/Private/WebSocketServer.cpp.save' -> 'Engine/Plugins/Experimental/WebSocketNetworking/Source/WebSocketNetworking/Private/WebSocketServer.cpp'
'Engine/Plugins/Experimental/WebSocketNetworking/Source/WebSocketNetworking/Private/WebsocketConnection.cpp.save' -> 'Engine/Plugins/Experimental/WebSocketNetworking/Source/WebSocketNetworking/Private/WebsocketConnection.cpp'
'Engine/Plugins/Experimental/WebSocketNetworking/Source/WebSocketNetworking/WebSocketNetworking.Build.cs.save' -> 'Engine/Plugins/Experimental/WebSocketNetworking/Source/WebSocketNetworking/WebSocketNetworking.Build.cs'
'Engine/Plugins/Experimental/WebSocketNetworking/WebSocketNetworking.uplugin.save' -> 'Engine/Plugins/Experimental/WebSocketNetworking/WebSocketNetworking.uplugin'
'Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraCommon.h.save' -> 'Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraCommon.h'
'Engine/Plugins/Media/ImgMedia/Source/ExrReaderGpu/Public/ExrSwizzlingShader.h.save' -> 'Engine/Plugins/Media/ImgMedia/Source/ExrReaderGpu/Public/ExrSwizzlingShader.h'
'Engine/Plugins/Media/ImgMedia/Source/ImgMedia/Private/Assets/ImgMediaMipMapInfo.cpp.save' -> 'Engine/Plugins/Media/ImgMedia/Source/ImgMedia/Private/Assets/ImgMediaMipMapInfo.cpp'
'Engine/Plugins/Online/OnlineSubsystemNull/Source/Private/OnlineStoreV2InterfaceNull.cpp.save' -> 'Engine/Plugins/Online/OnlineSubsystemNull/Source/Private/OnlineStoreV2InterfaceNull.cpp'
'Engine/Shaders/Private/EyeAdaptationCommon.ush.save' -> 'Engine/Shaders/Private/EyeAdaptationCommon.ush'
'Engine/Shaders/Private/LandscapeVertexFactory.ush.save' -> 'Engine/Shaders/Private/LandscapeVertexFactory.ush'
'Engine/Shaders/Private/ParticleSpriteVertexFactory.ush.save' -> 'Engine/Shaders/Private/ParticleSpriteVertexFactory.ush'
'Engine/Shaders/Private/PostProcessTonemap.usf.save' -> 'Engine/Shaders/Private/PostProcessTonemap.usf'
'Engine/Source/Developer/ShaderFormatOpenGL/Private/GlslBackend.cpp.save' -> 'Engine/Source/Developer/ShaderFormatOpenGL/Private/GlslBackend.cpp'
'Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp.save' -> 'Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp'
'Engine/Source/Developer/ShaderFormatOpenGL/Private/ShaderFormatOpenGL.cpp.save' -> 'Engine/Source/Developer/ShaderFormatOpenGL/Private/ShaderFormatOpenGL.cpp'
'Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h.save' -> 'Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h'
'Engine/Source/Developer/SharedSettingsWidgets/Private/ShaderFormatsPropertyDetails.cpp.save' -> 'Engine/Source/Developer/SharedSettingsWidgets/Private/ShaderFormatsPropertyDetails.cpp'
'Engine/Source/Editor/MaterialEditor/Private/MaterialStats.cpp.save' -> 'Engine/Source/Editor/MaterialEditor/Private/MaterialStats.cpp'
'Engine/Source/Editor/MaterialEditor/Private/MaterialStatsCommon.cpp.save' -> 'Engine/Source/Editor/MaterialEditor/Private/MaterialStatsCommon.cpp'
'Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h.save' -> 'Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h'
'Engine/Source/Editor/StatsViewer/Private/StatsPages/ShaderCookerStatsPage.cpp.save' -> 'Engine/Source/Editor/StatsViewer/Private/StatsPages/ShaderCookerStatsPage.cpp'
'Engine/Source/Runtime/AssetRegistry/Private/AssetRegistry.cpp.save' -> 'Engine/Source/Runtime/AssetRegistry/Private/AssetRegistry.cpp'
'Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformMemory.h.save' -> 'Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformMemory.h'
'Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformProcess.h.save' -> 'Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformProcess.h'
'Engine/Source/Runtime/Core/Public/GenericPlatform/StandardPlatformString.h.save' -> 'Engine/Source/Runtime/Core/Public/GenericPlatform/StandardPlatformString.h'
'Engine/Source/Runtime/Core/Public/HAL/IConsoleManager.h.save' -> 'Engine/Source/Runtime/Core/Public/HAL/IConsoleManager.h'
'Engine/Source/Runtime/Core/Public/Internationalization/Text.h.save' -> 'Engine/Source/Runtime/Core/Public/Internationalization/Text.h'
'Engine/Source/Runtime/Core/Public/Misc/ByteSwap.h.save' -> 'Engine/Source/Runtime/Core/Public/Misc/ByteSwap.h'
'Engine/Source/Runtime/Core/Public/Serialization/MemoryImage.h.save' -> 'Engine/Source/Runtime/Core/Public/Serialization/MemoryImage.h'
'Engine/Source/Runtime/Core/Public/UObject/NameBatchSerialization.h.save' -> 'Engine/Source/Runtime/Core/Public/UObject/NameBatchSerialization.h'
'Engine/Source/Runtime/Core/Public/Windows/WindowsPlatformCompilerSetup.h.save' -> 'Engine/Source/Runtime/Core/Public/Windows/WindowsPlatformCompilerSetup.h'
'Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp.save' -> 'Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp'
'Engine/Source/Runtime/Engine/Classes/Engine/Scene.h.save' -> 'Engine/Source/Runtime/Engine/Classes/Engine/Scene.h'
'Engine/Source/Runtime/Engine/Private/GPUSkinVertexFactory.cpp.save' -> 'Engine/Source/Runtime/Engine/Private/GPUSkinVertexFactory.cpp'
'Engine/Source/Runtime/Engine/Private/Particles/ParticleSortingGPU.cpp.save' -> 'Engine/Source/Runtime/Engine/Private/Particles/ParticleSortingGPU.cpp'
'Engine/Source/Runtime/Engine/Private/Texture.cpp.save' -> 'Engine/Source/Runtime/Engine/Private/Texture.cpp'
'Engine/Source/Runtime/Engine/Public/FXSystem.h.save' -> 'Engine/Source/Runtime/Engine/Public/FXSystem.h'
'Engine/Source/Runtime/Engine/Public/MaterialShared.h.save' -> 'Engine/Source/Runtime/Engine/Public/MaterialShared.h'
'Engine/Source/Runtime/Engine/Public/ParticleHelper.h.save' -> 'Engine/Source/Runtime/Engine/Public/ParticleHelper.h'
'Engine/Source/Runtime/ImageWrapper/Private/Formats/PngImageWrapper.cpp.save' -> 'Engine/Source/Runtime/ImageWrapper/Private/Formats/PngImageWrapper.cpp'
'Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp.save' -> 'Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp'
'Engine/Source/Runtime/Landscape/Private/LandscapeRenderMobile.cpp.save' -> 'Engine/Source/Runtime/Landscape/Private/LandscapeRenderMobile.cpp'
'Engine/Source/Runtime/Navmesh/Private/Detour/DetourNavMesh.cpp.save' -> 'Engine/Source/Runtime/Navmesh/Private/Detour/DetourNavMesh.cpp'
'Engine/Source/Runtime/OpenGLDrv/Private/OpenGLCommands.cpp.save' -> 'Engine/Source/Runtime/OpenGLDrv/Private/OpenGLCommands.cpp'
'Engine/Source/Runtime/OpenGLDrv/Private/OpenGLDevice.cpp.save' -> 'Engine/Source/Runtime/OpenGLDrv/Private/OpenGLDevice.cpp'
'Engine/Source/Runtime/OpenGLDrv/Private/OpenGLDrvPrivate.h.save' -> 'Engine/Source/Runtime/OpenGLDrv/Private/OpenGLDrvPrivate.h'
'Engine/Source/Runtime/OpenGLDrv/Private/OpenGLES.cpp.save' -> 'Engine/Source/Runtime/OpenGLDrv/Private/OpenGLES.cpp'
'Engine/Source/Runtime/OpenGLDrv/Private/OpenGLQuery.cpp.save' -> 'Engine/Source/Runtime/OpenGLDrv/Private/OpenGLQuery.cpp'
'Engine/Source/Runtime/OpenGLDrv/Private/OpenGLShaders.cpp.save' -> 'Engine/Source/Runtime/OpenGLDrv/Private/OpenGLShaders.cpp'
'Engine/Source/Runtime/OpenGLDrv/Private/OpenGLTexture.cpp.save' -> 'Engine/Source/Runtime/OpenGLDrv/Private/OpenGLTexture.cpp'
'Engine/Source/Runtime/OpenGLDrv/Private/OpenGLUAV.cpp.save' -> 'Engine/Source/Runtime/OpenGLDrv/Private/OpenGLUAV.cpp'
'Engine/Source/Runtime/OpenGLDrv/Private/OpenGLVertexBuffer.cpp.save' -> 'Engine/Source/Runtime/OpenGLDrv/Private/OpenGLVertexBuffer.cpp'
'Engine/Source/Runtime/OpenGLDrv/Private/OpenGLViewport.cpp.save' -> 'Engine/Source/Runtime/OpenGLDrv/Private/OpenGLViewport.cpp'
'Engine/Source/Runtime/OpenGLDrv/Public/OpenGL.h.save' -> 'Engine/Source/Runtime/OpenGLDrv/Public/OpenGL.h'
'Engine/Source/Runtime/OpenGLDrv/Public/OpenGLDrv.h.save' -> 'Engine/Source/Runtime/OpenGLDrv/Public/OpenGLDrv.h'
'Engine/Source/Runtime/OpenGLDrv/Public/OpenGLES.h.save' -> 'Engine/Source/Runtime/OpenGLDrv/Public/OpenGLES.h'
'Engine/Source/Runtime/OpenGLDrv/Public/OpenGLResources.h.save' -> 'Engine/Source/Runtime/OpenGLDrv/Public/OpenGLResources.h'
'Engine/Source/Runtime/OpenGLDrv/Public/OpenGLShaders.h.save' -> 'Engine/Source/Runtime/OpenGLDrv/Public/OpenGLShaders.h'
'Engine/Source/Runtime/OpenGLDrv/Public/OpenGLState.h.save' -> 'Engine/Source/Runtime/OpenGLDrv/Public/OpenGLState.h'
'Engine/Source/Runtime/OpenGLDrv/Public/OpenGLUtil.h.save' -> 'Engine/Source/Runtime/OpenGLDrv/Public/OpenGLUtil.h'
'Engine/Source/Runtime/PakFile/Private/IPlatformFilePak.cpp.save' -> 'Engine/Source/Runtime/PakFile/Private/IPlatformFilePak.cpp'
'Engine/Source/Runtime/RHI/Private/RHI.cpp.save' -> 'Engine/Source/Runtime/RHI/Private/RHI.cpp'
'Engine/Source/Runtime/RHI/Public/RHIDefinitions.h.save' -> 'Engine/Source/Runtime/RHI/Public/RHIDefinitions.h'
'Engine/Source/Runtime/RHI/Public/RHIShaderFormatDefinitions.inl.save' -> 'Engine/Source/Runtime/RHI/Public/RHIShaderFormatDefinitions.inl'
'Engine/Source/Runtime/RHI/Public/RHIShaderPlatformDefinitions.inl.save' -> 'Engine/Source/Runtime/RHI/Public/RHIShaderPlatformDefinitions.inl'
'Engine/Source/Runtime/RHI/Public/RHIUtilities.h.save' -> 'Engine/Source/Runtime/RHI/Public/RHIUtilities.h'
'Engine/Source/Runtime/RenderCore/Public/ClearReplacementShaders.h.save' -> 'Engine/Source/Runtime/RenderCore/Public/ClearReplacementShaders.h'
'Engine/Source/Runtime/RenderCore/Public/RenderResource.h.save' -> 'Engine/Source/Runtime/RenderCore/Public/RenderResource.h'
'Engine/Source/Runtime/Renderer/Private/MobileShadingRenderer.cpp.save' -> 'Engine/Source/Runtime/Renderer/Private/MobileShadingRenderer.cpp'
'Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessMobile.cpp.save' -> 'Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessMobile.cpp'
'Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessTonemap.cpp.save' -> 'Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessTonemap.cpp'
'Engine/Source/Runtime/Renderer/Private/RayTracing/RayTracingAmbientOcclusion.cpp.save' -> 'Engine/Source/Runtime/Renderer/Private/RayTracing/RayTracingAmbientOcclusion.cpp'
'Engine/Source/Runtime/Renderer/Private/SceneRendering.cpp.save' -> 'Engine/Source/Runtime/Renderer/Private/SceneRendering.cpp'
'Engine/Source/Runtime/Renderer/Private/SceneTextureReductions.cpp.save' -> 'Engine/Source/Runtime/Renderer/Private/SceneTextureReductions.cpp'
'Engine/Source/Runtime/Renderer/Private/SystemTextures.cpp.save' -> 'Engine/Source/Runtime/Renderer/Private/SystemTextures.cpp'
'Engine/Source/Runtime/Renderer/Private/VT/RuntimeVirtualTextureRender.cpp.save' -> 'Engine/Source/Runtime/Renderer/Private/VT/RuntimeVirtualTextureRender.cpp'
'Engine/Source/Runtime/Renderer/Private/VT/VirtualTextureSpace.cpp.save' -> 'Engine/Source/Runtime/Renderer/Private/VT/VirtualTextureSpace.cpp'
'Engine/Source/Runtime/Slate/Public/Framework/Application/SWindowTitleBar.h.save' -> 'Engine/Source/Runtime/Slate/Public/Framework/Application/SWindowTitleBar.h'
'Engine/Source/Runtime/TraceLog/Public/Trace/Detail/Atomic.h.save' -> 'Engine/Source/Runtime/TraceLog/Public/Trace/Detail/Atomic.h'
removed 'Engine/Plugins/Experimental/WebSocketNetworking/Source/WebSocketNetworking/Private/WebSocketNetworkingSettings.cpp'
removed 'Engine/Plugins/Experimental/WebSocketNetworking/Source/WebSocketNetworking/Public/WebSocketNetworkingSettings.h'
Engine/Platforms/HTML5/Build/PatchFiles/4.27.2.engine.patch:19: trailing whitespace.

Engine/Platforms/HTML5/Build/PatchFiles/4.27.2.engine.patch:29: trailing whitespace.

Engine/Platforms/HTML5/Build/PatchFiles/4.27.2.engine.patch:260: trailing whitespace.
"Lumin",
Engine/Platforms/HTML5/Build/PatchFiles/4.27.2.engine.patch:428: trailing whitespace.

Engine/Platforms/HTML5/Build/PatchFiles/4.27.2.engine.patch:448: trailing whitespace.
#include "WebSocketNetworkingSettings.h"
warning: squelched 103 whitespace errors
warning: 108 lines add whitespace errors.
/d/epich5/UnrealEngine/Engine/Platforms/HTML5

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