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Short description
Very minor issue, but if the player is walking into the Slime Critter (which can happen if you are attacking while moving) or any other small objects with similar colliders (i.e. bushes), they will automatically hop up. This can make fighting the Slime Critters pretty awkward if you're facing them head on.
Expected behaviour
Player will stay on the ground as it walks around the Slime, just like how they walk around the Plant Critter.
To Reproduce
Steps to reproduce the behavior:
0. Set player health to an absurdly high number to avoid death while testing (optional)
Open TestingGround or any gameplay scene.
Approach the Slime Critter (or one of the bushes) and walk/run into it
Player will sometimes forcibly hop as if trying to get over it
Notes
The following video shows the typical occurrence of the bug as you try to walk into a Slime Critter:
ChopChop-PlayerHoppingBug_00.mp4
The bug is easier to reproduce if you disable the AI of the Slime Critter and just keep walking into it, like this:
ChopChop-PlayerHoppingBug_01.mp4
As mentioned before, this isn't just limited to the Slime Critter. You can reproduce this bug with any small physical object as you can see from the bushes here:
ChopChop-PlayerHoppingBug_02.mp4
I did notice that this does not happen when walking into the Plant Critters. The player just walks around them as shown here:
ChopChop-WalkingIntoPlant.mp4
The text was updated successfully, but these errors were encountered:
Hi @asb9599 , thank you for opening the issue. There is a PR open that might fix it but I just wanted to mention it here also that we are working on fixing the character controller first since we have some unpleasant situations like what you mentioned on the issue or when the character gets stuck so we will try to fix that first and then we can work on the minor issues with the colliders on the objects.
Thanks!
Short description
Very minor issue, but if the player is walking into the Slime Critter (which can happen if you are attacking while moving) or any other small objects with similar colliders (i.e. bushes), they will automatically hop up. This can make fighting the Slime Critters pretty awkward if you're facing them head on.
Expected behaviour
Player will stay on the ground as it walks around the Slime, just like how they walk around the Plant Critter.
To Reproduce
Steps to reproduce the behavior:
0. Set player health to an absurdly high number to avoid death while testing (optional)
Notes
ChopChop-PlayerHoppingBug_00.mp4
ChopChop-PlayerHoppingBug_01.mp4
ChopChop-PlayerHoppingBug_02.mp4
ChopChop-WalkingIntoPlant.mp4
The text was updated successfully, but these errors were encountered: