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PopulateRuleOverideTileWizard can't work right #375

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wuqi2512 opened this issue Sep 4, 2023 · 8 comments
Open

PopulateRuleOverideTileWizard can't work right #375

wuqi2512 opened this issue Sep 4, 2023 · 8 comments

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@wuqi2512
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wuqi2512 commented Sep 4, 2023

After running Populate From Sprite Sheet, Ovierride Sprite's Sprite on GUI was correctly changed, and other changes that should be made were not changed

@ChuanXin-Unity
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After running Populate From Sprite Sheet, Ovierride Sprite's Sprite on GUI was correctly changed, and other changes that should be made were not changed

Sorry, would it be possible to explain more about the problem you are facing? I don't quite understand the issue here. Thanks!

@wuqi2512
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wuqi2512 commented Sep 5, 2023

“Populate From Sprite Sheet”(red) in RuleOverrideTile's Context Menu can't work right.
It only change the override sprite's sprites(blue), did not override the rule tile correctly.
Sorry for my poor English.
屏幕截图 2023-09-05 134726

@ChuanXin-Unity
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Could you share a screenshot of your original RuleTile and highlight the properties it should update correctly?

@wuqi2512
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wuqi2512 commented Sep 5, 2023

屏幕截图 2023-09-05 143746

@wuqi2512
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wuqi2512 commented Sep 5, 2023

use "Populate From Sprite Sheet":
屏幕截图 2023-09-05 144220
drag sprites by myself(correct override):
屏幕截图 2023-09-05 144208

@ChuanXin-Unity
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If you tried placing Override Tile 1, does it give you the same results as New Rule Tile 1 (Override)?

@wuqi2512
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wuqi2512 commented Sep 5, 2023

not same as the correct override, it is transparent.

@ChuanXin-Unity
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I do not understand what you mean unfortunately.

Please share all the differences that you are seeing and include all the input Spritesheets as well. Populate from Sprite Sheet matches by the names of the Sprites, so please do include the name of all the Sprites as well.

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