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Way to make very large tilemap with c# code. #316

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horongi opened this issue Oct 16, 2021 · 1 comment
Open

Way to make very large tilemap with c# code. #316

horongi opened this issue Oct 16, 2021 · 1 comment

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@horongi
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horongi commented Oct 16, 2021

Hi, im newbie unity developer and i have problem with making huge map.

Im planning to make 1000x1000 map, and each tile is made of 64x64 pixels.

I will fill entire map with same tile. If i make entire map as one asset, it will be very heavy ( waste storage ).

So i want to make entire map with same tile, by coding them.

Ex. for(int i = 0 , i <1000 , i++ )

Like this.

Anyone can solve this problem?

@ChuanXin-Unity
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ChuanXin-Unity commented Oct 20, 2021 via email

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