All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
v0.8.5 - 2024-02-11
- Fixed WeaponStatus HUD Element being imported in main ZScript file incorrectly.
- Update Build Scripts.
v0.8.4 - 2024-02-05
- Add more example HUD Screenshots, made by the community.
- Add counts to FullInventory HUD Element.
- Update Build Scripts.
v0.8.3 - 2024-01-19
- Add safety check for getting font for HUD Elements.
v0.8.2 - 2024-01-18
- Add Tissue Damage Counter HUD Element.
- Fix Aggro Counter value format.
v0.8.1 - 2024-01-13
- Fix EKG loop logic.
v0.8.0 - 2024-01-09
- Add ability to configure how many bars the EKG will track/render.
- Add support for Cozi's Offworld Wares' Intox Tokens to BAC Stat Counter.
- Add Squad Status HUD Element.
- Add Font, Font Color, & Font Scaling CVARs to all relevant HUD Elements.
- Add Speed Counter HUD Element.
- Add Armour Strip Counter HUD Element.
- Added various fluid units to Blood Loss Counter.
- Add Level Kills Counter HUD Element.
- Add Level Secrets Counter HUD Element.
- Rename Stat Counter icons, add missing ones for placeholders.
- Fix EKG, Encumbrance, & Weapon Sprite scaling issues.
- Add Weapon Sprite scaling options back to Options Menu.
v0.7.0 - 2023-10-07
- Add TedTheDragon's personal HUD preset (#63).
- Add Weapon Help Text HUD Element (#65).
- Add Object Description HUD Element (#65).
v0.6.0 - 2023-08-25
- Add BAC Counter HUD Element.
- Add Blood Pressure Counter HUD Element.
- Added missing DoomNukem Credits.
- Add UaS Respirator Overlay HUD Element (#58).
- Add Air Stat Counter HUD Element (#59).
- Add Merchant's MercBucks Counter HUD Element (#60).
v0.5.1 - 2023-06-14
- Fix "Always Visible" Option Menu Label.
v0.5.0 - 2023-06-14
- Added a superfluous amount of stat counters (#51):
- Aggravated Damage
- Berserk Cooldown
- Blood Loss
- Burns
- Archvile Curses
- Fire Douse
- Frag Shards
- Heartrate
- Heat
- Incap
- Second Flesh
- Add safety check for another Hideous Helmet Wound Counter CVAR.
v0.4.1 - 2023-05-28
- Add safety check for another Hideous Helmet Wound Counter CVAR.
v0.4.0 - 2023-05-27
- Add Blood Bag Counter HUD Element (#32).
- Add Radsuit Overlay override (#33).
- Add new common Base Counter HUD Element (#43).
- Add Fatigue Counter HUD Element (#44).
- Add Stunned Counter HUD Element (#45).
- Fix Hard Dependency on Hideous Helmet (#34).
- Organize UDV Backgrounds & Radsuit Graphics (#37).
- Clean up Armour HUD Element Offsets (#39).
v0.3.1 - 2023-04-11
- Add missing TEXTURES lumps to the PK3.
v0.3.0 - 2023-04-11
- Add Blues Counter HUD Element.
- Use string comparison for classname checks to remove hard dependencies.
- Fix Armour Menus relying on AmmoCounters to be enabled.
- Use WAN Sneaking Suit's own durability stat.
- Update Armour/Helmet Overrides for latest HUDCore.
- Refine Preset defaults, console commands, refactor CVARs, etc.
v0.2.0 - 2023-04-08
- Add Shieldcore to Armour HUD Element (#16).
- Add Stim Counter HUD Element (#17).
- Add Berserk Counter HUD Element (#18).
- Fixed Ammo Counters & Weapon Stash scaling issues in the automap.
- Fix issues with WoundCounter HUD Element when running without Hideous Helmet.
- Fix Gyro Stabilizer (#15).
v0.1.0 - 2023-03-03
- Added Swampyrad's Resident Evil 1 HUD Preset.
- Added automatic scaling options to HUD Background Element.
- Added ability to scale Full Inventory & Ammo Counters per item.
- Update CVAR names from overlay to background.
- Refine "Gridlike" HUD Elements.
- Adjust WeaponStash CVAR values.
- Adjust scaling logic to support newly added auto-scaling options.
- Extend Position CVAR Options.
v0.0.3 - 2023-02-28
- Fix graphics folder naming convention.
v0.0.2 - 2023-02-27
- Added credits for UDV assets.
- Added Weapon Stash HUD Element.
- Added ability to scale keys offsets individually.
- Added ability to scale Full Inventory & Ammo Counters per row/column.
v0.0.1 - 2023-02-24
- Initial Release.