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mirror.luau
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--!optimize 2
--!native
--!strict
--draft 4
type i53 = number
type i24 = number
type Ty = { i53 }
type ArchetypeId = number
type Column = { any }
type Archetype = {
id: number,
edges: {
[i24]: {
add: Archetype,
remove: Archetype,
},
},
types: Ty,
type: string | number,
entities: { number },
columns: { Column },
records: {},
}
type Record = {
archetype: Archetype,
row: number,
}
type EntityIndex = { [i24]: Record }
type ComponentIndex = { [i24]: ArchetypeMap }
type ArchetypeRecord = number
type ArchetypeMap = { sparse: { [ArchetypeId]: ArchetypeRecord }, size: number }
type Archetypes = { [ArchetypeId]: Archetype }
type ArchetypeDiff = {
added: Ty,
removed: Ty,
}
local HI_COMPONENT_ID = 256
local ON_ADD = HI_COMPONENT_ID + 1
local ON_REMOVE = HI_COMPONENT_ID + 2
local ON_SET = HI_COMPONENT_ID + 3
local REST = HI_COMPONENT_ID + 4
local function transitionArchetype(
entityIndex: EntityIndex,
to: Archetype,
destinationRow: i24,
from: Archetype,
sourceRow: i24
)
local columns = from.columns
local sourceEntities = from.entities
local destinationEntities = to.entities
local destinationColumns = to.columns
local tr = to.records
local types = from.types
for i, column in columns do
-- Retrieves the new column index from the source archetype's record from each component
-- We have to do this because the columns are tightly packed and indexes may not correspond to each other.
local targetColumn = destinationColumns[tr[types[i]]]
-- Sometimes target column may not exist, e.g. when you remove a component.
if targetColumn then
targetColumn[destinationRow] = column[sourceRow]
end
-- If the entity is the last row in the archetype then swapping it would be meaningless.
local last = #column
if sourceRow ~= last then
-- Swap rempves columns to ensure there are no holes in the archetype.
column[sourceRow] = column[last]
end
column[last] = nil
end
-- Move the entity from the source to the destination archetype.
local atSourceRow = sourceEntities[sourceRow]
destinationEntities[destinationRow] = atSourceRow
entityIndex[atSourceRow].row = destinationRow
-- Because we have swapped columns we now have to update the records
-- corresponding to the entities' rows that were swapped.
local movedAway = #sourceEntities
if sourceRow ~= movedAway then
local atMovedAway = sourceEntities[movedAway]
sourceEntities[sourceRow] = atMovedAway
entityIndex[atMovedAway].row = sourceRow
end
sourceEntities[movedAway] = nil
end
local function archetypeAppend(entity: number, archetype: Archetype): number
local entities = archetype.entities
local length = #entities + 1
entities[length] = entity
return length
end
local function newEntity(entityId: i53, record: Record, archetype: Archetype)
local row = archetypeAppend(entityId, archetype)
record.archetype = archetype
record.row = row
return record
end
local function moveEntity(entityIndex, entityId: i53, record: Record, to: Archetype)
local sourceRow = record.row
local from = record.archetype
local destinationRow = archetypeAppend(entityId, to)
transitionArchetype(entityIndex, to, destinationRow, from, sourceRow)
record.archetype = to
record.row = destinationRow
end
local function hash(arr): string | number
return table.concat(arr, "_")
end
local function createArchetypeRecords(componentIndex: ComponentIndex, to: Archetype, _from: Archetype?)
local destinationIds = to.types
local records = to.records
local id = to.id
for i, destinationId in destinationIds do
local archetypesMap = componentIndex[destinationId]
if not archetypesMap then
archetypesMap = { size = 0, sparse = {} }
componentIndex[destinationId] = archetypesMap
end
archetypesMap.sparse[id] = i
records[destinationId] = i
end
end
local function archetypeOf(world: World, types: { i24 }, prev: Archetype?): Archetype
local ty = hash(types)
local id = world.nextArchetypeId + 1
world.nextArchetypeId = id
local length = #types
local columns = table.create(length) :: { any }
for index in types do
columns[index] = {}
end
local archetype = {
columns = columns,
edges = {},
entities = {},
id = id,
records = {},
type = ty,
types = types,
}
world.archetypeIndex[ty] = archetype
world.archetypes[id] = archetype
if length > 0 then
createArchetypeRecords(world.componentIndex, archetype, prev)
end
return archetype
end
local World = {}
World.__index = World
function World.new()
local self = setmetatable({
archetypeIndex = {},
archetypes = {},
componentIndex = {},
entityIndex = {},
hooks = {
[ON_ADD] = {},
},
nextArchetypeId = 0,
nextComponentId = 0,
nextEntityId = 0,
ROOT_ARCHETYPE = (nil :: any) :: Archetype,
}, World)
return self
end
local function emit(world, eventDescription)
local event = eventDescription.event
table.insert(world.hooks[event], {
archetype = eventDescription.archetype,
ids = eventDescription.ids,
offset = eventDescription.offset,
otherArchetype = eventDescription.otherArchetype,
})
end
local function onNotifyAdd(world, archetype, otherArchetype, row: number, added: Ty)
if #added > 0 then
emit(world, {
archetype = archetype,
event = ON_ADD,
ids = added,
offset = row,
otherArchetype = otherArchetype,
})
end
end
export type World = typeof(World.new())
local function ensureArchetype(world: World, types, prev)
if #types < 1 then
return world.ROOT_ARCHETYPE
end
local ty = hash(types)
local archetype = world.archetypeIndex[ty]
if archetype then
return archetype
end
return archetypeOf(world, types, prev)
end
local function findInsert(types: { i53 }, toAdd: i53)
for i, id in types do
if id == toAdd then
return -1
end
if id > toAdd then
return i
end
end
return #types + 1
end
local function findArchetypeWith(world: World, node: Archetype, componentId: i53)
local types = node.types
-- Component IDs are added incrementally, so inserting and sorting
-- them each time would be expensive. Instead this insertion sort can find the insertion
-- point in the types array.
local at = findInsert(types, componentId)
if at == -1 then
-- If it finds a duplicate, it just means it is the same archetype so it can return it
-- directly instead of needing to hash types for a lookup to the archetype.
return node
end
local destinationType = table.clone(node.types)
table.insert(destinationType, at, componentId)
return ensureArchetype(world, destinationType, node)
end
local function ensureEdge(archetype: Archetype, componentId: i53)
local edges = archetype.edges
local edge = edges[componentId]
if not edge then
edge = {} :: any
edges[componentId] = edge
end
return edge
end
local function archetypeTraverseAdd(world: World, componentId: i53, from: Archetype): Archetype
if not from then
-- If there was no source archetype then it should return the ROOT_ARCHETYPE
local ROOT_ARCHETYPE = world.ROOT_ARCHETYPE
if not ROOT_ARCHETYPE then
ROOT_ARCHETYPE = archetypeOf(world, {}, nil)
world.ROOT_ARCHETYPE = ROOT_ARCHETYPE :: never
end
from = ROOT_ARCHETYPE
end
local edge = ensureEdge(from, componentId)
local add = edge.add
if not add then
-- Save an edge using the component ID to the archetype to allow
-- faster traversals to adjacent archetypes.
add = findArchetypeWith(world, from, componentId)
edge.add = add :: never
end
return add
end
local function ensureRecord(entityIndex, entityId: i53): Record
local record = entityIndex[entityId]
if not record then
record = {}
entityIndex[entityId] = record
end
return record :: Record
end
function World.set(world: World, entityId: i53, componentId: i53, data: unknown)
local record = ensureRecord(world.entityIndex, entityId)
local from = record.archetype
local to = archetypeTraverseAdd(world, componentId, from)
if from == to then
-- If the archetypes are the same it can avoid moving the entity
-- and just set the data directly.
local archetypeRecord = to.records[componentId]
from.columns[archetypeRecord][record.row] = data
-- Should fire an OnSet event here.
return
end
if from then
-- If there was a previous archetype, then the entity needs to move the archetype
moveEntity(world.entityIndex, entityId, record, to)
else
if #to.types > 0 then
-- When there is no previous archetype it should create the archetype
newEntity(entityId, record, to)
onNotifyAdd(world, to, from, record.row, { componentId })
end
end
local archetypeRecord = to.records[componentId]
to.columns[archetypeRecord][record.row] = data
end
local function archetypeTraverseRemove(world: World, componentId: i53, archetype: Archetype?): Archetype
local from = (archetype or world.ROOT_ARCHETYPE) :: Archetype
local edge = ensureEdge(from, componentId)
local remove = edge.remove
if not remove then
local to = table.clone(from.types)
table.remove(to, table.find(to, componentId))
remove = ensureArchetype(world, to, from)
edge.remove = remove :: never
end
return remove
end
function World.remove(world: World, entityId: i53, componentId: i53)
local entityIndex = world.entityIndex
local record = ensureRecord(entityIndex, entityId)
local sourceArchetype = record.archetype
local destinationArchetype = archetypeTraverseRemove(world, componentId, sourceArchetype)
if sourceArchetype and not (sourceArchetype == destinationArchetype) then
moveEntity(entityIndex, entityId, record, destinationArchetype)
end
end
-- Keeping the function as small as possible to enable inlining
local function get(record: Record, componentId: i24)
local archetype = record.archetype
local archetypeRecord = archetype.records[componentId]
if not archetypeRecord then
return nil
end
return archetype.columns[archetypeRecord][record.row]
end
function World.get(world: World, entityId: i53, a: i53, b: i53?, c: i53?, d: i53?, e: i53?)
local id = entityId
local record = world.entityIndex[id]
if not record then
return nil
end
local va = get(record, a)
if b == nil then
return va
elseif c == nil then
return va, get(record, b)
elseif d == nil then
return va, get(record, b), get(record, c)
elseif e == nil then
return va, get(record, b), get(record, c), get(record, d)
else
error("args exceeded")
end
end
-- the less creation the better
local function actualNoOperation() end
local function noop(_self: Query, ...: i53): () -> (number, ...any)
return actualNoOperation :: any
end
local EmptyQuery = {
__iter = noop,
without = noop,
}
EmptyQuery.__index = EmptyQuery
setmetatable(EmptyQuery, EmptyQuery)
export type Query = typeof(EmptyQuery)
function World.query(world: World, ...: i53): Query
-- breaking?
if (...) == nil then
error("Missing components")
end
local compatibleArchetypes = {}
local length = 0
local components = { ... }
local archetypes = world.archetypes
local queryLength = #components
local firstArchetypeMap
local componentIndex = world.componentIndex
for _, componentId in components do
local map = componentIndex[componentId]
if not map then
return EmptyQuery
end
if firstArchetypeMap == nil or map.size < firstArchetypeMap.size then
firstArchetypeMap = map
end
end
for id in firstArchetypeMap.sparse do
local archetype = archetypes[id]
local archetypeRecords = archetype.records
local indices = {}
local skip = false
for i, componentId in components do
local index = archetypeRecords[componentId]
if not index then
skip = true
break
end
indices[i] = index
end
if skip then
continue
end
length += 1
compatibleArchetypes[length] = { archetype, indices }
end
local lastArchetype, compatibleArchetype = next(compatibleArchetypes)
if not lastArchetype then
return EmptyQuery
end
local preparedQuery = {}
preparedQuery.__index = preparedQuery
function preparedQuery:without(...)
local withoutComponents = { ... }
for i = #compatibleArchetypes, 1, -1 do
local archetype = compatibleArchetypes[i][1]
local records = archetype.records
local shouldRemove = false
for _, componentId in withoutComponents do
if records[componentId] then
shouldRemove = true
break
end
end
if shouldRemove then
table.remove(compatibleArchetypes, i)
end
end
lastArchetype, compatibleArchetype = next(compatibleArchetypes)
if not lastArchetype then
return EmptyQuery
end
return self
end
local lastRow
local queryOutput = {}
function preparedQuery:__iter()
return function()
local archetype = compatibleArchetype[1]
local row = next(archetype.entities, lastRow)
while row == nil do
lastArchetype, compatibleArchetype = next(compatibleArchetypes, lastArchetype)
if lastArchetype == nil then
return
end
archetype = compatibleArchetype[1]
row = next(archetype.entities, row)
end
lastRow = row
local entityId = archetype.entities[row :: number]
local columns = archetype.columns
local tr = compatibleArchetype[2]
if queryLength == 1 then
return entityId, columns[tr[1]][row]
elseif queryLength == 2 then
return entityId, columns[tr[1]][row], columns[tr[2]][row]
elseif queryLength == 3 then
return entityId, columns[tr[1]][row], columns[tr[2]][row], columns[tr[3]][row]
elseif queryLength == 4 then
return entityId, columns[tr[1]][row], columns[tr[2]][row], columns[tr[3]][row], columns[tr[4]][row]
elseif queryLength == 5 then
return entityId,
columns[tr[1]][row],
columns[tr[2]][row],
columns[tr[3]][row],
columns[tr[4]][row],
columns[tr[5]][row]
elseif queryLength == 6 then
return entityId,
columns[tr[1]][row],
columns[tr[2]][row],
columns[tr[3]][row],
columns[tr[4]][row],
columns[tr[5]][row],
columns[tr[6]][row]
elseif queryLength == 7 then
return entityId,
columns[tr[1]][row],
columns[tr[2]][row],
columns[tr[3]][row],
columns[tr[4]][row],
columns[tr[5]][row],
columns[tr[6]][row],
columns[tr[7]][row]
elseif queryLength == 8 then
return entityId,
columns[tr[1]][row],
columns[tr[2]][row],
columns[tr[3]][row],
columns[tr[4]][row],
columns[tr[5]][row],
columns[tr[6]][row],
columns[tr[7]][row],
columns[tr[8]][row]
end
for i in components do
queryOutput[i] = columns[tr[i]][row]
end
return entityId, unpack(queryOutput, 1, queryLength)
end
end
return setmetatable({}, preparedQuery) :: any
end
function World.component(world: World)
local componentId = world.nextComponentId + 1
if componentId > HI_COMPONENT_ID then
-- IDs are partitioned into ranges because component IDs are not nominal,
-- so it needs to error when IDs intersect into the entity range.
error("Too many components, consider using world:entity() instead to create components.")
end
world.nextComponentId = componentId
return componentId
end
function World.entity(world: World)
local nextEntityId = world.nextEntityId + 1
world.nextEntityId = nextEntityId
return nextEntityId + REST
end
function World.delete(world: World, entityId: i53)
local entityIndex = world.entityIndex
local record = entityIndex[entityId]
moveEntity(entityIndex, entityId, record, world.ROOT_ARCHETYPE)
-- Since we just appended an entity to the ROOT_ARCHETYPE we have to remove it from
-- the entities array and delete the record. We know there won't be the hole since
-- we are always removing the last row.
--world.ROOT_ARCHETYPE.entities[record.row] = nil
--entityIndex[entityId] = nil
end
function World.observer(world: World, ...)
local componentIds = { ... }
local idsCount = #componentIds
local hooks = world.hooks
return {
event = function(event)
local hook = hooks[event]
hooks[event] = nil
local last, change
return function()
last, change = next(hook, last)
if not last then
return
end
local matched = false
local ids = change.ids
while not matched do
local skip = false
for _, id in ids do
if not table.find(componentIds, id) then
skip = true
break
end
end
if skip then
last, change = next(hook, last)
ids = change.ids
continue
end
matched = true
end
local queryOutput = table.create(idsCount)
local row = change.offset
local archetype = change.archetype
local columns = archetype.columns
local archetypeRecords = archetype.records
for index, id in componentIds do
queryOutput[index] = columns[archetypeRecords[id]][row]
end
return archetype.entities[row], unpack(queryOutput, 1, idsCount)
end
end,
}
end
return table.freeze({
World = World,
ON_ADD = ON_ADD,
ON_REMOVE = ON_REMOVE,
ON_SET = ON_SET,
})