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dig_node with //luatransform does not "pass along" player name #130

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VanessaE opened this issue Mar 30, 2017 · 1 comment
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dig_node with //luatransform does not "pass along" player name #130

VanessaE opened this issue Mar 30, 2017 · 1 comment
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@VanessaE
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When executing a //luatransform, and minetest.dig_node() is used therein, the privs of the person running the command (i.e. me, as server admin) are not taken into account - the dig_node() call does nothing if the area is owned by someone besides me.

2017-03-31 00:36:08: ACTION[Server]: tried to dig moretrees:apple_tree_trunk at protected position (-273,30,-10)

Notice there's no username in that error message. On the other hand, set_node() in that region works fine.

(thankfully, it turned out that I didn't actually NEED to use dig_node() for the thing I was working on)

@sfan5 sfan5 added the bug label May 3, 2017
@sfan5 sfan5 changed the title areas mod compatibility glitch dig_node with //luatransform does not "pass along" player name Jul 17, 2019
@sfan5
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sfan5 commented May 26, 2024

Nothing WE can do to fix this, but as of luanti-org/luanti#14505 you can do it correctly in the code you enter for //luatransform.

@sfan5 sfan5 closed this as completed May 26, 2024
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