forked from ioquake/ioq3
-
Notifications
You must be signed in to change notification settings - Fork 0
/
make-macosx.sh
executable file
·167 lines (145 loc) · 4.94 KB
/
make-macosx.sh
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
#!/bin/sh
#
# Let's make the user give us a target build system
if [ $# -ne 1 ]; then
echo "Usage: $0 target_architecture"
echo "Example: $0 x86"
echo "other valid options are x86_64 or ppc"
echo
echo "If you don't know or care about architectures please consider using make-macosx-ub.sh instead of this script."
exit 1
fi
if [ "$1" == "x86" ]; then
BUILDARCH=x86
DARWIN_GCC_ARCH=i386
elif [ "$1" == "x86_64" ]; then
BUILDARCH=x86_64
elif [ "$1" == "ppc" ]; then
BUILDARCH=ppc
else
echo "Invalid architecture: $1"
echo "Valid architectures are x86, x86_64 or ppc"
exit 1
fi
if [ -z "$DARWIN_GCC_ARCH" ]; then
DARWIN_GCC_ARCH=${BUILDARCH}
fi
CC=gcc-4.0
APPBUNDLE=ioquake3.app
BINARY=ioquake3.${BUILDARCH}
DEDBIN=ioq3ded.${BUILDARCH}
PKGINFO=APPLIOQ3
ICNS=misc/quake3.icns
DESTDIR=build/release-darwin-${BUILDARCH}
BASEDIR=baseq3
MPACKDIR=missionpack
BIN_OBJ="
build/release-darwin-${BUILDARCH}/${BINARY}
"
BIN_DEDOBJ="
build/release-darwin-${BUILDARCH}/${DEDBIN}
"
BASE_OBJ="
build/release-darwin-${BUILDARCH}/$BASEDIR/cgame${BUILDARCH}.dylib
build/release-darwin-${BUILDARCH}/$BASEDIR/ui${BUILDARCH}.dylib
build/release-darwin-${BUILDARCH}/$BASEDIR/qagame${BUILDARCH}.dylib
"
MPACK_OBJ="
build/release-darwin-${BUILDARCH}/$MPACKDIR/cgame${BUILDARCH}.dylib
build/release-darwin-${BUILDARCH}/$MPACKDIR/ui${BUILDARCH}.dylib
build/release-darwin-${BUILDARCH}/$MPACKDIR/qagame${BUILDARCH}.dylib
"
RENDER_OBJ="
build/release-darwin-${BUILDARCH}/renderer_opengl1_${BUILDARCH}.dylib
build/release-darwin-${BUILDARCH}/renderer_opengl2_${BUILDARCH}.dylib
"
cd `dirname $0`
if [ ! -f Makefile ]; then
echo "This script must be run from the ioquake3 build directory"
exit 1
fi
Q3_VERSION=`grep '^VERSION=' Makefile | sed -e 's/.*=\(.*\)/\1/'`
# We only care if we're >= 10.4, not if we're specifically Tiger.
# "8" is the Darwin major kernel version.
TIGERHOST=`uname -r |perl -w -p -e 's/\A(\d+)\..*\Z/$1/; $_ = (($_ >= 8) ? "1" : "0");'`
# we want to use the oldest available SDK for max compatiblity. However 10.4 and older
# can not build 64bit binaries, making 10.5 the minimum version. This has been tested
# with xcode 3.1 (xcode31_2199_developerdvd.dmg). It contains the 10.5 SDK and a decent
# enough gcc to actually compile ioquake3
# For PPC macs, G4's or better are required to run ioquake3.
unset ARCH_SDK
unset ARCH_CFLAGS
unset ARCH_LDFLAGS
if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then
ARCH_SDK=/Developer/SDKs/MacOSX10.5.sdk
ARCH_CFLAGS="-arch ${DARWIN_GCC_ARCH} -isysroot /Developer/SDKs/MacOSX10.5.sdk \
-DMAC_OS_X_VERSION_MIN_REQUIRED=1050"
ARCH_LDFLAGS=" -mmacosx-version-min=10.5"
fi
echo "Building ${BUILDARCH} Client/Dedicated Server against \"$ARCH_SDK\""
sleep 3
if [ ! -d $DESTDIR ]; then
mkdir -p $DESTDIR
fi
# For parallel make on multicore boxes...
NCPU=`sysctl -n hw.ncpu`
# intel client and server
if [ -d build/release-darwin-${BUILDARCH} ]; then
rm -r build/release-darwin-${BUILDARCH}
fi
(ARCH=${BUILDARCH} CFLAGS=$ARCH_CFLAGS LDFLAGS=$ARCH_LDFLAGS make -j$NCPU) || exit 1;
echo "Creating .app bundle $DESTDIR/$APPBUNDLE"
if [ ! -d $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR ]; then
mkdir -p $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR || exit 1;
fi
if [ ! -d $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR ]; then
mkdir -p $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR || exit 1;
fi
if [ ! -d $DESTDIR/$APPBUNDLE/Contents/Resources ]; then
mkdir -p $DESTDIR/$APPBUNDLE/Contents/Resources
fi
cp $ICNS $DESTDIR/$APPBUNDLE/Contents/Resources/ioquake3.icns || exit 1;
echo $PKGINFO > $DESTDIR/$APPBUNDLE/Contents/PkgInfo
echo "
<?xml version=\"1.0\" encoding=\"UTF-8\"?>
<!DOCTYPE plist
PUBLIC \"-//Apple Computer//DTD PLIST 1.0//EN\"
\"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">
<plist version=\"1.0\">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>$BINARY</string>
<key>CFBundleGetInfoString</key>
<string>ioquake3 $Q3_VERSION</string>
<key>CFBundleIconFile</key>
<string>ioquake3.icns</string>
<key>CFBundleIdentifier</key>
<string>org.ioquake.ioquake3</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>ioquake3</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$Q3_VERSION</string>
<key>CFBundleSignature</key>
<string>$PKGINFO</string>
<key>CFBundleVersion</key>
<string>$Q3_VERSION</string>
<key>NSExtensions</key>
<dict/>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
</dict>
</plist>
" > $DESTDIR/$APPBUNDLE/Contents/Info.plist
cp $BIN_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY
cp $BIN_DEDOBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN
cp $RENDER_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/
cp $BASE_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR/
cp $MPACK_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR/
cp code/libs/macosx/*.dylib $DESTDIR/$APPBUNDLE/Contents/MacOS/
cp code/libs/macosx/*.dylib $DESTDIR