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<section id="sca-collisionsensor-sca-isensor">
<h1>SCA_CollisionSensor(SCA_ISensor)<a class="headerlink" href="#sca-collisionsensor-sca-isensor" title="Link to this heading"></a></h1>
<p>base class — <a class="reference internal" href="bge.types.SCA_ISensor.html#bge.types.SCA_ISensor" title="bge.types.SCA_ISensor"><code class="xref py py-class docutils literal notranslate"><span class="pre">SCA_ISensor</span></code></a></p>
<dl class="py class">
<dt class="sig sig-object py" id="bge.types.SCA_CollisionSensor">
<em class="property"><span class="pre">class</span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">bge.types.</span></span><span class="sig-name descname"><span class="pre">SCA_CollisionSensor</span></span><a class="headerlink" href="#bge.types.SCA_CollisionSensor" title="Link to this definition"></a></dt>
<dd><p>Collision sensor detects collisions between objects.</p>
<dl class="py attribute">
<dt class="sig sig-object py" id="bge.types.SCA_CollisionSensor.propName">
<span class="sig-name descname"><span class="pre">propName</span></span><a class="headerlink" href="#bge.types.SCA_CollisionSensor.propName" title="Link to this definition"></a></dt>
<dd><p>The property or material to collide with.</p>
<dl class="field-list simple">
<dt class="field-odd">Type<span class="colon">:</span></dt>
<dd class="field-odd"><p>string</p>
</dd>
</dl>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="bge.types.SCA_CollisionSensor.useMaterial">
<span class="sig-name descname"><span class="pre">useMaterial</span></span><a class="headerlink" href="#bge.types.SCA_CollisionSensor.useMaterial" title="Link to this definition"></a></dt>
<dd><p>Determines if the sensor is looking for a property or material. KX_True = Find material; KX_False = Find property.</p>
<dl class="field-list simple">
<dt class="field-odd">Type<span class="colon">:</span></dt>
<dd class="field-odd"><p>boolean</p>
</dd>
</dl>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="bge.types.SCA_CollisionSensor.usePulseCollision">
<span class="sig-name descname"><span class="pre">usePulseCollision</span></span><a class="headerlink" href="#bge.types.SCA_CollisionSensor.usePulseCollision" title="Link to this definition"></a></dt>
<dd><p>When enabled, changes to the set of colliding objects generate a pulse.</p>
<dl class="field-list simple">
<dt class="field-odd">Type<span class="colon">:</span></dt>
<dd class="field-odd"><p>boolean</p>
</dd>
</dl>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="bge.types.SCA_CollisionSensor.hitObject">
<span class="sig-name descname"><span class="pre">hitObject</span></span><a class="headerlink" href="#bge.types.SCA_CollisionSensor.hitObject" title="Link to this definition"></a></dt>
<dd><p>The last collided object. (read-only).</p>
<dl class="field-list simple">
<dt class="field-odd">Type<span class="colon">:</span></dt>
<dd class="field-odd"><p><a class="reference internal" href="bge.types.KX_GameObject.html#bge.types.KX_GameObject" title="bge.types.KX_GameObject"><code class="xref py py-class docutils literal notranslate"><span class="pre">KX_GameObject</span></code></a> or None</p>
</dd>
</dl>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="bge.types.SCA_CollisionSensor.hitObjectList">
<span class="sig-name descname"><span class="pre">hitObjectList</span></span><a class="headerlink" href="#bge.types.SCA_CollisionSensor.hitObjectList" title="Link to this definition"></a></dt>
<dd><p>A list of colliding objects. (read-only).</p>
<dl class="field-list simple">
<dt class="field-odd">Type<span class="colon">:</span></dt>
<dd class="field-odd"><p><a class="reference internal" href="bge.types.EXP_ListValue.html#bge.types.EXP_ListValue" title="bge.types.EXP_ListValue"><code class="xref py py-class docutils literal notranslate"><span class="pre">EXP_ListValue</span></code></a> of <a class="reference internal" href="bge.types.KX_GameObject.html#bge.types.KX_GameObject" title="bge.types.KX_GameObject"><code class="xref py py-class docutils literal notranslate"><span class="pre">KX_GameObject</span></code></a></p>
</dd>
</dl>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="bge.types.SCA_CollisionSensor.hitMaterial">
<span class="sig-name descname"><span class="pre">hitMaterial</span></span><a class="headerlink" href="#bge.types.SCA_CollisionSensor.hitMaterial" title="Link to this definition"></a></dt>
<dd><p>The material of the object in the face hit by the ray. (read-only).</p>
<dl class="field-list simple">
<dt class="field-odd">Type<span class="colon">:</span></dt>
<dd class="field-odd"><p>string</p>
</dd>
</dl>
</dd></dl>
</dd></dl>
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