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Hello! How can I assist you today?


I'm extremly interested in x86. Now I'm playing an role of x86 CPU (Working in x64 mode), I want you to guide about GDTR and MMU


Sure, I'd be happy to help you understand GDTR and MMU as they relate to the x86 architecture.

The Global Descriptor Table Register (GDTR) is a special register in the x86 architecture that points to the base of the Global Descriptor Table (GDT). The GDT is a data structure used by Intel x86-family processors to define the characteristics of the various memory areas used during program execution, including the base address, the limit, and access privileges.

The GDTR register contains the base address of the GDT and its limit. The base address points to the start of the GDT, and the limit specifies the length of the GDT in bytes. The GDTR can be loaded using the LGDT instruction.

The Memory Management Unit (MMU) on the other hand, is a piece of hardware that handles all memory and caching operations. The MMU's tasks include translating virtual memory addresses to physical memory addresses, memory protection, cache control, bus arbitration, and, in simpler computer architectures (especially 8-bit systems), bank switching.

In x86 architecture, MMU is an integral part of the system that helps in virtual memory management, cache control and memory protection by translating virtual addresses to physical addresses.

The MMU and the GDTR work together to manage memory and protect data in an x86 system. The GDTR provides the MMU with the information it needs to manage memory areas and their attributes, and the MMU uses this information to translate virtual addresses to physical addresses, control the cache, and provide memory protection.

In essence, the GDTR is part of the software interface to the MMU, which is a hardware component of the x86 system.

I hope this gives you a clear overview. If you have any more specific questions, feel free to ask!


I connected a WinDbg with Kernel Debug Mode. Now I get GDTR = 0xfffff80664491fb0, CR3 = 0x0000000014dab002. I want to figure out how to find the physical address of the GDTR value. the content of CR3 is

kd> !dd 0x0000000014dab002
#14dab000 14f99867 8a000000 14d85867 8a000000
#14dab010 00000000 00000000 14d8b867 8a000000
#14dab020 00000000 00000000 00000000 00000000
#14dab030 00000000 00000000 00000000 00000000  
#14dab040 00000000 00000000 00000000 00000000  
#14dab050 00000000 00000000 00000000 00000000  
#14dab060 00000000 00000000 00000000 00000000  
#14dab070 00000000 00000000 00000000 00000000

The physical address of the GDTR value can be calculated using the value of the CR3 register and the virtual address of the GDTR. The process involves translation through several levels of page tables.

In your case, the CR3 register points to the base of the highest level page table, the Page-Map Level-4 Table (PML4). Each entry in the PML4 points to a Page Directory Pointer Table (PDPT), entries of which point to a Page Directory (PD), then those entries point to a Page Table (PT), and finally, each entry in the PT points to a physical page in memory.

However, you may have a little misunderstanding here. The !dd command in WinDbg displays the memory content of the given address assuming the address is a physical one, but the value of CR3 register you have (0x0000000014dab002) is a physical address with the 12 least significant bits being flags, so the base address of PML4 should be 0x14dab000.

To correctly interpret the content of CR3, you should take into account that the 12 least significant bits are not a part of the address, they are flags. Therefore, the base of the PML4 table is 0x14dab000, not 0x14dab002.

Once you have the base of the PML4, you can use the virtual address of the GDTR (0xfffff80664491fb0) to index into the PML4 and the subsequent page tables. The calculation might be complex as it involves multiple levels of translation and consideration of various flags and fields in the page table entries.

I would recommend referring to the Intel Software Developer's Manual, specifically volume 3, chapter 4 (Paging) for more details on how this translation is performed. It gives a comprehensive guide on how to translate virtual addresses to physical ones in x64 mode.

Please note that manual translation of virtual addresses to physical addresses is usually not needed in debugging scenarios, as debuggers like WinDbg are capable of automatically performing this translation. This manual process is more of an illustrative exercise to understand the internals of the x86 memory management system.


I now get the new content is:

kd> !dd 0x14dab000
#14dab000 14f99867 8a000000 14d85867 8a000000
#14dab010 00000000 00000000 14d8b867 8a000000
#14dab020 00000000 00000000 00000000 00000000
#14dab030 00000000 00000000 00000000 00000000
#14dab040 00000000 00000000 00000000 00000000
#14dab050 00000000 00000000 00000000 00000000
#14dab060 00000000 00000000 00000000 00000000
#14dab070 00000000 00000000 00000000 00000000

Continue to guide me step by step


Sure, let's continue. This is a complex process and it's important to take it step by step.

From the GDTR value (0xfffff80664491fb0), we can extract the indices for the PML4, PDPT, PD, and PT.

The virtual address is divided as follows (from most significant bit to least significant bit):

  • Bits 47-39 (9 bits): PML4 index
  • Bits 38-30 (9 bits): PDPT index
  • Bits 29-21 (9 bits): PD index
  • Bits 20-12 (9 bits): PT index
  • Bits 11-0 (12 bits): offset within the page

We should extract these indices from the GDTR value. Here's how we do it:

  • PML4 index = (0xfffff80664491fb0 >> 39) & 0x1FF = 0x1fe
  • PDPT index = (0xfffff80664491fb0 >> 30) & 0x1FF = 0x100
  • PD index = (0xfffff80664491fb0 >> 21) & 0x1FF = 0x122
  • PT index = (0xfffff80664491fb0 >> 12) & 0x1FF = 0x91
  • Offset = 0xfffff80664491fb0 & 0xFFF = 0xfb0

Now, we use the PML4 index to index into the PML4 table. The base of the PML4 table is given by the CR3 register (0x14dab000). Each entry in the table is 8 bytes.

So, the physical address of the PML4 entry we're interested in = 0x14dab000 + (0x1fe * 8) = 0x14dab000 + 0xFF0 = 0x14dabff0

From the output of your !dd 0x14dab000 command, we don't see the content at 0x14dabff0. You need to dump more memory to find the content at that address. Once you have it, you can extract the base address of the PDPT from it (remembering to ignore the 12 least significant bits, which are flags).

You would then repeat similar steps to index into the PDPT, PD, and PT to finally arrive at the physical address of the GDTR value.

This process involves reading from potentially many different memory locations and can be quite involved, but it's a good illustration of how virtual memory works in x86.


You calculated a wrong number.

PML4 index = (0xfffff80664491fb0 >> 39) & 0x1FF = 0x1f0

PDPT index = (0xfffff80664491fb0 >> 30) & 0x1FF = 0x19

PD index = (0xfffff80664491fb0 >> 21) & 0x1FF = 0x122

PT index = (0xfffff80664491fb0 >> 12) & 0x1FF = 0x91

Offset = 0xfffff80664491fb0 & 0xFFF = 0xfb0


I apologize for the mistake. You're correct. Let's use the correct indices:

  • PML4 index = (0xfffff80664491fb0 >> 39) & 0x1FF = 0x1f0
  • PDPT index = (0xfffff80664491fb0 >> 30) & 0x1FF = 0x19
  • PD index = (0xfffff80664491fb0 >> 21) & 0x1FF = 0x122
  • PT index = (0xfffff80664491fb0 >> 12) & 0x1FF = 0x91
  • Offset = 0xfffff80664491fb0 & 0xFFF = 0xfb0

Now, let's index into the PML4 table. The base of the PML4 table is given by the CR3 register (0x14dab000). Each entry in the table is 8 bytes.

So, the physical address of the PML4 entry we're interested in = 0x14dab000 + (0x1f0 * 8) = 0x14dab000 + 0xF80 = 0x14dabf80

To get the content at 0x14dabf80, you'd need to dump more memory. The !dd command you ran earlier didn't cover this address. The content at 0x14dabf80 will give you the base address of the PDPT. Remember to ignore the 12 least significant bits, which are flags.

You would then repeat similar steps to index into the PDPT, PD, and PT to finally arrive at the physical address of the GDTR value.

This process involves reading from potentially many different memory locations and can be quite involved, but it's a good illustration of how virtual memory works in x86.


kd> !dd 0x14dabf80
#14dabf80 00bcb063 00000000 00000000 00000000
#14dabf90 00000000 00000000 00000000 00000000
#14dabfa0 00000000 00000000 00000000 00000000

Thank you for the output. The content at address 0x14dabf80 is 0x0000000000bcb063.

This is the PML4 entry, which points to the base of the PDPT. To get the base address of the PDPT, we need to ignore the 12 least significant bits, which are used for flags. Therefore, the base address of the PDPT is (0x0000000000bcb063 & 0xFFFFF000) = 0x0000000000bcb000.

Now, using the PDPT index (0x19), we can find the PDPT entry:

PDPT entry address = 0x0000000000bcb000 + (0x19 * 8) = 0x0000000000bcb098

You should now dump the memory at address 0x0000000000bcb098 to get the PDPT entry, which points to the base of the PD. Remember to ignore the 12 least significant bits of the PDPT entry to get the base address of the PD.

You would then repeat similar steps to index into the PD and PT, and finally add the offset (0xfb0) to the base address given by the PT entry to get the physical address of the GDTR value.

Again, this process involves reading from potentially many different memory locations and can be quite involved, but it's a good illustration of how virtual memory works in x86.


Did you get wrong with PML4 entry? I think value is 63b0bc00


I apologize for the confusion. You are correct. The content of the memory is in little-endian order, so the correct order of the bytes for the PML4 entry should be 63b0bc00.

This means the base address of the PDPT is (0x63b0bc00 & 0xFFFFF000) = 0x63b0b000.

Now, using the PDPT index (0x19), we can find the PDPT entry:

PDPT entry address = 0x63b0b000 + (0x19 * 8) = 0x63b0b098

You should now dump the memory at address 0x63b0b098 to get the PDPT entry, which points to the base of the PD. Remember to ignore the 12 least significant bits of the PDPT entry to get the base address of the PD.

You would then repeat similar steps to index into the PD and PT, and finally add the offset (0xfb0) to the base address given by the PT entry to get the physical address of the GDTR value.

Again, this process involves reading from potentially many different memory locations and can be quite involved, but it's a good illustration of how virtual memory works in x86.


You get wrong with calc: PDPT entry address = 0x63b0b000 + (0x19 * 8) = 0x63b0b0C8.

Besides, the physical address we may get wrong.
kd> !dd 0x63b0b0C8

Physical memory read at 63b0b0c8 failed

If you know the caching attributes used for the memory,
try specifying [c], [uc] or [wc], as in !dd [c] .


I apologize for the calculation error, and you're correct. The PDPT entry address should be 0x63b0b0C8.

The error message you're seeing usually indicates that the debugger is unable to access the physical memory at the given address. This might be because the memory at that address is not currently mapped or is inaccessible for some other reason.

Since you're running WinDbg in kernel debug mode, you might need to use the !dd command with the [c] option to specify cached memory, like this: !dd [c] 0x63b0b0C8. This tells the debugger to access the memory as cached memory. If that doesn't work, you could also try with [uc] (uncached) or [wc] (write-combined).

If none of these options work, it's possible that the memory at that address is simply not accessible. This can happen if the memory is not currently mapped, if it's reserved for hardware, or if it's being used by the system in a way that prevents it from being accessed.

In such cases, you might not be able to manually translate the address. However, you should still be able to access the GDTR value directly, as the operating system and CPU handle the translation automatically.

I hope this helps. Let me know if you have any other questions.


wait, what do you "we need to ignore the 12 least significant bits" means?


In x86-64's 4-level paging, the page table entries (including those in the PML4, PDPT, PD, and PT) are 64 bits, but not all these bits are used to store the base address of the next-level table or the physical page.

The 52 most significant bits store the base address, but the 12 least significant bits are used for various flags and metadata about the entry, such as access rights, whether the entry has been accessed or is dirty (i.e., has been written to), etc.

So, when I say "ignore the 12 least significant bits", I mean that these bits should be masked out when trying to obtain the base address of the next-level table from a page table entry. This is usually done by bitwise-anding the entry with 0xFFFFF000. Note that this is in the context of a system that uses 4KB pages. If larger page sizes are used (such as 2MB or 1GB), more bits would be used for flags.

I hope this clears up your confusion. Please feel free to ask if you have more questions!


What is cached memory in WinDbg?


In computer systems, caching is a method used to store copies of frequently accessed data in a cache, a type of fast memory, to improve performance. When data is requested, the system first checks if it is in the cache. If it is, the data is retrieved from the cache (which is faster), a process called a cache hit. If the data is not in the cache, it must be fetched from the slower main memory, a process called a cache miss.

In the context of WinDbg and the !dd command, the [c] option tells the debugger to read the memory as cached memory. This means that WinDbg will try to retrieve the data from the cache, if it's available there.

On the other hand, the [uc] option tells the debugger to read the memory as uncached memory. This means that WinDbg will access the data directly from the main memory, bypassing the cache.

The [wc] option stands for write-combining, a type of caching that is optimized for scenarios where large amounts of data are written sequentially.

So, when you're using the !dd command in WinDbg, you can specify these options to control how the debugger accesses the memory. The right option to use depends on the specific situation and the type of memory you're trying to access.


kd> !dd [uc] 0x63b0b0C8  
#63b0b0c8 ffffffff ffffffff ffffffff ffffffff 
#63b0b0d8 ffffffff ffffffff ffffffff ffffffff  
#63b0b0e8 ffffffff ffffffff ffffffff ffffffff  
#63b0b0f8 ffffffff ffffffff ffffffff ffffffff  
#63b0b108 ffffffff ffffffff ffffffff ffffffff  
#63b0b118 ffffffff ffffffff ffffffff ffffffff  
#63b0b128 ffffffff ffffffff ffffffff ffffffff  
#63b0b138 ffffffff ffffffff ffffffff ffffffff

It seems like the physical memory at this location is filled with 0xFFFFFFFF, which is typically an indication that the memory is not valid or not currently being used.

In the context of page tables, a value of 0xFFFFFFFF usually indicates a not-present or not-valid page. This means that the virtual address you're trying to translate doesn't have a corresponding physical address in the current context, or that the physical memory isn't currently mapped to a virtual address.

It's also possible that this memory area is protected or reserved for some reason, and its content cannot be read.

If the goal was to obtain the physical address corresponding to a specific virtual address, it seems that this cannot be completed with the provided information, as the PDPT entry needed for the translation is not valid.

At this point, you might want to cross-verify the virtual address you're trying to translate or the context in which you're trying to translate it.


I think we might calculated a wrong address for PDPT some where


I apologize if there was a miscalculation in previous steps. Let's review:

We have:

  • PML4 index = 0x1F0
  • PDPT index = 0x19
  • PD index = 0x122
  • PT index = 0x91
  • Offset = 0xFB0

We calculated the base of the PML4 from the CR3 value as 0x14DAB000.

We then used the PML4 index to get the PML4 entry address:

PML4 entry address = 0x14DAB000 + (0x1F0 * 8) = 0x14DABF80

The content at this address was 0x63B0BC00, so the base of the PDPT should be:

PDPT base = 0x63B0BC00 & 0xFFFFF000 = 0x63B0B000

Then we used the PDPT index to get the PDPT entry address:

PDPT entry address = 0x63B0B000 + (0x19 * 8) = 0x63B0B0C8

However, the content at this address was not valid (0xFFFFFFFF), indicating a problem.

It's possible that I made a mistake in these calculations, but it's also possible that the memory at this address is simply not accessible or not valid in the current context.

If you're confident that the virtual address and CR3 value are correct, you may want to consult additional resources or seek help from someone who has direct experience with kernel debugging and address translation. They might be able to spot something that I missed or offer a different approach.


I think is the problem of little ending.

kd> !dd 0x14dabf80    
#14dabf80 00bcb063 00000000 00000000 00000000   
#14dabf90 00000000 00000000 00000000 00000000   
#14dabfa0 00000000 00000000 00000000 00000000  

Let's try 0x0000000000bcb063


I apologize for the oversight. You're absolutely correct. The content of the memory is in little-endian order, so the correct order of the bytes for the PML4 entry should be 0x0000000000bcb063.

This means the base address of the PDPT is (0x0000000000bcb063 & 0xFFFFF000) = 0x0000000000bcb000.

Now, using the PDPT index (0x19), we can find the PDPT entry:

PDPT entry address = 0x0000000000bcb000 + (0x19 * 8) = 0x0000000000bcb0c8.

Now we need to dump the memory at this new address, 0x0000000000bcb0c8. Please run the command:

kd> !dd [uc] 0x0000000000bcb0c8

And let's see what the output is.


Will the WinDbg auto changed some little/big order? I means, maybe I saw the result is not RAW memory but the value WinDbg already processed


WinDbg, like many other tools that work with binary data, adheres to the endianness of the system it's running on. In the case of x86 and x86_64 systems (which Windows runs on), that is little-endian.

When you use commands like !dd to dump memory, WinDbg will automatically interpret the raw memory data in little-endian order. That means if the raw data is 0x00bcb063, it will be displayed as 0x63b0bc00.

However, when you're manually computing addresses (like when traversing the page tables), you need to take the system's endianness into account. If you're directly using the values returned by !dd or similar commands, you need to reverse the byte order.

In summary, WinDbg displays memory in the same endianness as the system it's debugging, which is usually little-endian for Windows systems. When manually calculating addresses, you need to account for this.


So the WinDbg caused out confusion!

kd> !dd [uc] 0x0000000000bcb0c8  
#  bcb0c8 00bcc063 00000000 00000000 00000000  
#  bcb0d8 00000000 00000000 00000000 00000000  
#  bcb0e8 00000000 00000000 00000000 00000000  
#  bcb0f8 00000000 00000000 00000000 00000000  
#  bcb108 00000000 00000000 00000000 00000000  
#  bcb118 00000000 00000000 00000000 00000000  
#  bcb128 00000000 00000000 00000000 00000000  
#  bcb138 00000000 00000000 00000000 00000000

I apologize for the confusion earlier. Yes, WinDbg displays the memory in little-endian order which is the native byte order for x86 and x86_64 architectures.

The output you provided shows the content at the PDPT entry address. The first entry is 0x00bcc063.

This value, in little-endian order, gives us the base address of the PD (Page Directory). We can mask the 12 least significant bits to get the base address:

PD base = 0x00bcc063 & 0xFFFFF000 = 0x00bcc000

Next, we use the PD index (0x122) to find the PD entry:

PD entry address = 0x00bcc000 + (0x122 * 8) = 0x00bcc488

Now, you should dump the memory at address 0x00bcc488 to get the PD entry, which points to the base of the PT (Page Table).

Remember to ignore the 12 least significant bits of the PD entry to get the base address of the PT.

Let's continue with the next steps:

kd> !dd [uc] 0x00bcc488

Please share the output and we can proceed from there.


PD entry address = 0x00bcc000 + (0x122 * 8) = 0x00bcc910.

kd>  !dd [uc] 0x00bcc910  
#  bcc910 00b97063 00000000 00b98063 00000000  
#  bcc920 00b99063 00000000 010da063 00000000  
#  bcc930 0109b063 00000000 0109c063 00000000  
#  bcc940 0109d063 00000000 010de063 00000000  
#  bcc950 010df063 00000000 010a0063 00000000  
#  bcc960 010a1063 00000000 010a2063 00000000  
#  bcc970 010a3063 00000000 010a4063 00000000  
#  bcc980 010a5063 00000000 010a6063 00000000

I apologize for the miscalculation earlier, you're correct. The PD entry address should be 0x00bcc910.

The first entry at this address is 0x00b97063.

This value, in little-endian order, gives us the base address of the PT (Page Table). We can mask the 12 least significant bits to get the base address:

PT base = 0x00b97063 & 0xFFFFF000 = 0x00b97000

Next, we use the PT index (0x91) to find the PT entry:

PT entry address = 0x00b97000 + (0x91 * 8) = 0x00b97048

Now, you should dump the memory at address 0x00b97048 to get the PT entry, which points to the physical page.

Remember to ignore the 12 least significant bits of the PT entry to get the base address of the physical page.

Let's continue with the next steps:

kd> !dd [uc] 0x00b97048

Please share the output and we can proceed from there.


PT entry address = 0x00b97000 + (0x91 * 8) = 0x00b97488.

kd>  !dd [uc] 0x00b97488  
#  b97488 02d14863 89000000 02d15863 89000000  
#  b97498 02d16863 89000000 02d17863 89000000  
#  b974a8 00000000 00000000 02d19863 89000000  
#  b974b8 02d1a863 89000000 02d1b863 89000000  
#  b974c8 02d1c863 89000000 02d1d863 89000000  
#  b974d8 02d1e863 89000000 00000000 00000000  
#  b974e8 02d20863 89000000 02d21863 89000000  
#  b974f8 02d22863 89000000 02d23863 89000000

I apologize for the miscalculation again, you're correct. The PT entry address should be 0x00b97488.

The first entry at this address is 0x02d14863.

This value, in little-endian order, gives us the base address of the physical page. We can mask the 12 least significant bits to get the base address:

Physical page base = 0x02d14863 & 0xFFFFF000 = 0x02d14000

Finally, we use the offset (0xFB0) to find the exact physical address:

Physical address = 0x02d14000 + 0xFB0 = 0x02d14FB0

This should be the physical address that corresponds to the original virtual address you were trying to translate. Please note that since we can't verify this on a live system, there might be some errors.

Please let me know if you have further questions or need additional help!


Seams we are success, the result are correct!
But, why Physical page base is a 32bit value not 64


I'm glad to hear that the result is correct!

As for your question, while the page table entries are indeed 64 bits, not all of those bits are used to store the base address of the next-level table or the physical page.

In x86-64's 4-level paging, the 52 most significant bits store the base address, but the 12 least significant bits are used for various flags and metadata about the entry, such as access rights, whether the entry has been accessed or is dirty (i.e., has been written to), etc.

This effectively leaves us with a 52-bit physical address space. However, most current x86-64 processors only implement 48 of these bits, limiting the physical address space to 256 terabytes.

The 64-bit architecture does not mean that every address or data path is 64 bits wide. Many of the parts of the architecture, such as the data bus, the memory bus, or the processor registers, are 64 bits wide. But the actual data paths inside the memory management unit, and the physical addresses that it uses, are often less than 64 bits wide.

So, even though we're working with a 64-bit architecture, the physical addresses fit into 32 bits in this case.


I means, if the first entry of PT entry ffffffff, the max address space is only 4GB


I see what you're asking now. You're correct in that the maximum addressable space with 32 bits is 4GB. However, the architecture of modern x86-64 systems is designed to handle much more than that.

The four-level paging model used by x86-64 systems allows them to address up to 256 terabytes of physical memory. Each entry in the page table points to the base address of the next level table (or, in the case of the last level, the physical page), and these addresses are 52 bits long. This is why even if an entry in the page table was 0xFFFFFFFF, that doesn't limit the addressable memory to 4GB.

In fact, the page table entry structure reserves certain bits for specific purposes. For example, bits 0 through 11 are used for flags such as present, read/write, user/supervisor, etc., bits 12 through 51 are used for the base address of the next level (or physical page), and bits 52 through 63 are reserved.

So, while the page table entries are indeed 64 bits, not all of those bits are used to store the base address. This allows x86-64 systems to support a much larger address space than would be possible with just 32 bits.


Do you means that the Physical based address from PT entry is 0x8900000002d14863? that sounds weired


I apologize for the confusion. I made a mistake in my explanation.

The full 64-bit entry in the page table does indeed contain a physical address, but not all 64 bits are used for the address.

In x86-64's 4-level paging, bits 12-51 of the entry are used to store the base address of the next-level table or the physical page. This gives us a 40-bit physical address space, which equates to 1 terabyte of addressable physical memory.

The remaining bits in the entry are used for various flags and metadata about the entry, such as access rights, whether the entry has been accessed or is dirty (i.e., has been written to), etc.

So, in your case, the physical page base address should be interpreted as 0x02d14000, not 0x8900000002d14863. The leading bytes (0x89) are part of the metadata of the entry, not the physical address.

I apologize for the confusion and thank you for your patience.


Thanks you a lot! I'm now understand how this address tranlating work!
Now, let's try to mapping physical address 0xfff0 to a virtual address


You're welcome! I'm glad to hear that the explanation was helpful. Now, let's work on mapping the physical address 0xfff0 to a virtual address.

To map a physical address back to a virtual address, we essentially need to reverse the steps we took before. However, this is more complex and not always possible, because multiple virtual addresses can map to the same physical address due to things like shared memory.

Without specific details about the page tables and the layout of the virtual memory, it's not possible to provide an exact virtual address. Here's a general outline of the steps you would take:

  1. Start with the physical address: 0xfff0
  2. Find the physical page this address is in. You can do this by dividing the physical address by the page size (usually 4096 bytes, or 0x1000 in hexadecimal). The quotient is the physical page number, and the remainder is the offset within the page.
  3. Look up the physical page number in the page table to find the corresponding virtual page number. This step is tricky, because the page table is indexed by virtual page number, not physical page number. You would need to have additional information or iterate through the page table to find a match.
  4. Once you have the virtual page number, you can calculate the virtual address by multiplying the virtual page number by the page size and adding the offset.

Remember that this process assumes that the physical address is currently mapped in the page table. If it's not, you would need to map it first.

Would you like to proceed with this, or do you have other questions?


I think metadata of 0-12 bits is hard to understand


Yes, the metadata in the 0-12 bits of a page table entry can be a bit tricky to understand at first. These bits are used to store various flags and information about the page. Here is a brief explanation of what they represent:

  • Bit 0 (P): This is the Present flag. If this bit is set to 0, it means that the page is not currently in physical memory and must be fetched from disk. If it's set to 1, it means the page is currently in memory.

  • Bit 1 (R/W): This is the Read/Write flag. If it's set to 0, the page is read-only. If it's set to 1, the page can be both read from and written to.

  • Bit 2 (U/S): This is the User/Supervisor flag. If it's set to 0, only the kernel (supervisor) can access this page. If it's set to 1, user-mode processes can also access the page.

  • Bit 3 (PWT): This is the Page-Level Write-Through flag. It's used to control how the page is cached. If it's set to 0, write-back caching is enabled. If it's set to 1, write-through caching is enabled.

  • Bit 4 (PCD): This is the Page-Level Cache Disable flag. If it's set to 0, the page can be cached. If it's set to 1, the page cannot be cached.

  • Bit 5 (A): This is the Accessed flag. The CPU sets this bit to 1 whenever a read or write operation is performed on the page.

  • Bit 6 (D): This is the Dirty flag. The CPU sets this bit to 1 whenever a write operation is performed on the page.

  • Bit 7 (PAT): This is the Page Attribute Table flag. It's used in conjunction with the PCD and PWT flags to determine the memory type for the page.

  • Bit 8 (G): This is the Global flag. If this bit is set, the page is not flushed from the Translation Lookaside Buffer (TLB) when the CR3 register is changed.

  • Bits 9-11: These are ignored by the CPU and can be used by the operating system for its own purposes.

I hope this helps! Let me know if you have any other questions.


Will the CR3 changed if windows switching process?


Yes, the CR3 register typically changes when the operating system switches from one process to another, in a process known as a context switch.

The CR3 register in x86 and x86-64 systems holds the physical address of the base, or top level, of the four-level paging hierarchy, which is the Page Map Level 4 (PML4) on 64-bit systems, or the Page Directory on 32-bit systems. Each process in a system has its own separate page table, so when a context switch occurs, the value of CR3 is updated to point to the page table of the new process.

The operating system saves the state of the process being switched out, including its CR3 value, so that when the process is switched back in, it can restore its page table and continue execution where it left off.

Therefore, whenever a process switch happens, the operating system needs to update the CR3 register to ensure the correct page table is used for memory access.


Let's try to arrange a virtual address for 0xfff0!
Regrading the privous virtual address:

PML4 index = 0x1F0

PDPT index = 0x19

PD index = 0x122

PT index = 0x91

Offset = 0xFB0


PT base = 0x00b97063 & 0xFFFFF000 = 0x00b97000

I found the address of 0x00b97FF0 is un-used.

(0x00b97FF0 - 0x00b97000) / 8 = 1FE,

So New PT index will be 0x1fe, offset is 0


Your logic is correct. Given the unused address of 0x00b97FF0 and the calculation you've performed, the new PT index would indeed be 0x1fe and the offset would be 0.

Therefore, for the physical address of 0xfff0, the corresponding virtual address would have:

  • PML4 index = 0x1F0
  • PDPT index = 0x19
  • PD index = 0x122
  • PT index = 0x1FE
  • Offset = 0x0

Remember, the final virtual address would need to be computed by appropriately combining these values based on the specific format of the virtual address.

The virtual address format in a 4-level paging system like x86-64 is as follows:

PML4 index PDPT index PD index PT index Offset
9 bits 9 bits 9 bits 9 bits 12 bits

Each index would be placed at its corresponding position in the 48-bit virtual address.

If you have any other questions or if there's anything else you need, please feel free to ask!


How to alter memory using the WinDbg?
I want to change 0x00b97FF0 to '0000f000 89000000'
And then, the offset should be 0xff0.


To alter memory in WinDbg, you can use the ed (Enter Doubleword) command. This command changes the contents of memory at the specified location. Here's how you can use it:

  1. First, you need to break into the debugger. You can do this by pressing Ctrl+Break if you're in a live debugging session, or just start your command if you're analyzing a dump.

  2. Then, to change the content of the memory at address 0x00b97FF0, you can use the command:

ed 0x00b97FF0 0000f000 89000000  

The ed command changes the content of the memory at the specified location (0x00b97FF0 in this case) to the specified value ('0000f000 89000000' in this case).

Please note that you should be careful when changing memory contents as it can affect the state of the system or the dump you're analyzing.

As for the offset, if you're referring to the offset within the page in the virtual address, yes, it would be 0xff0 as the physical address you're mapping is 0xfff0.


I think is !ed 0x00b97FF0 0000f000 89000000.
Then, Lets calc back this virtual address mananlly


I apologize for any confusion, you're correct. In WinDbg the command to edit memory is !ed, not ed.

As for calculating the virtual address manually, given the following:

  • PML4 index = 0x1F0
  • PDPT index = 0x19
  • PD index = 0x122
  • PT index = 0x1FE
  • Offset = 0xFF0

The 64-bit virtual address would be constructed as follows:

| PML4 index | PDPT index | PD index | PT index | Offset |  
|:----------:|:----------:|:--------:|:--------:|:------:|  
|   9 bits   |   9 bits   |  9 bits  |  9 bits  | 12 bits|  

Filling in our values:

| PML4 index | PDPT index | PD index | PT index | Offset |  
|:----------:|:----------:|:--------:|:--------:|:------:|  
|   0x1F0    |   0x19     |  0x122   |  0x1FE   | 0xFF0  |  

This needs to be translated to a hexadecimal address, where each field occupies the corresponding number of bits in the address.

This gives us a virtual address of 0xFFFF800000001FF0.

Please note that the actual address might vary based on the specifics of your system's memory management.


I means, is it (0x1F0 << 39) + (0x19 << 30) + (0x122 << 21) + (0x1FE << 12) + 0xFF0?


Yes, you're correct. I apologize for the confusion earlier.

The virtual address can indeed be calculated by shifting the indices by the appropriate amount and then adding them together.

So, the calculation would be:

(0x1F0 << 39) + (0x19 << 30) + (0x122 << 21) + (0x1FE << 12) + 0xFF0

This correctly places each part of the address in its appropriate position in the 64-bit virtual address.

The resulting value should give you the correct virtual address that maps to the physical address 0xfff0, given the page table structure you've provided.


Result is 0xF806645FEFF0. However, I still failed to access


I apologize for any confusion. If you're unable to access the memory at the virtual address 0xF806645FEFF0, it could be due to several reasons:

  1. Page Fault: The memory page you're trying to access may not be present in physical memory at the time of access, leading to a page fault.

  2. Permissions: The memory you're trying to access may not have the correct permissions. The page table entry for the page contains flags that determine the accessibility of the page. The memory might be marked as supervisor-only, read-only, or it might not be marked as present.

  3. Incorrect Address Translation: There could be a mistake in the address translation. The virtual address you calculated assumes that the paging structure is set up in a certain way. If the actual structure is different, the calculated virtual address might not point to the intended physical address.

In WinDbg, you can use the !pte command to inspect the Page Table Entry for a specific virtual address. The command !pte 0xF806645FEFF0 will give you information about the page, including its present status, permissions, and the physical address it maps to. It can help you troubleshoot the issue further.

Remember, altering memory and trying to access certain memory regions could be risky and might lead to system instability. Please proceed with caution.


When I changed the PT memory, should I refresh the CPU cache?


Yes, when you manually change the contents of a page table entry, it could be necessary to invalidate or refresh the CPU's Translation Lookaside Buffer (TLB) to ensure the changes take effect. The TLB is a cache used by the memory management unit to speed up virtual-to-physical address translation.

When a page table entry is modified, the corresponding entry in the TLB becomes stale and needs to be refreshed. Normally, the operating system takes care of this when it modifies page tables. But if you're manually editing the page table, you might need to do this yourself.

Unfortunately, manually refreshing the TLB is not a straightforward task because the TLB is managed by the hardware, and its exact behavior can depend on the specific CPU model. Additionally, some CPUs may not provide a way to manually invalidate a single TLB entry and only support flushing the entire TLB.

In the context of a live debugging session with WinDbg, there's no direct command to manually refresh the TLB. You would typically need to trigger an operation that causes the operating system to refresh the TLB, such as a context switch.

Please note that manually editing the page table and refreshing the TLB are advanced operations that can have significant effects on the system's behavior. Please proceed with caution.


So, what is the 'right way' to append memory address maping to MMU? I means, how the OS itself work for this?


When an operating system (OS) needs to map a new virtual address to a physical address, it typically follows these steps:

  1. Identify a Free Page: First, the OS needs to find a free page in physical memory where the new data will be stored. This is typically done using a free list or a similar data structure.

  2. Update Page Table: Once a free page is identified, the OS will update the appropriate page table entry. It will set the physical address of the page table entry to point to the newly allocated physical page. It will also set various flags to mark the page as present, writable, user-accessible, etc., as needed.

  3. Refresh TLB: When the page table is updated, the TLB might have a stale entry for the page, so the OS will instruct the CPU to invalidate that TLB entry. This is typically done using a special CPU instruction. On x86 CPUs, for instance, the invlpg instruction is used to invalidate a single TLB entry.

  4. Access Memory: Now that the page table and TLB have been updated, the OS (or the application) can access the newly mapped virtual address. The MMU will translate this virtual address to the correct physical address using the updated page table.

These steps are typically performed by the OS's memory management subsystem, which can involve parts of the kernel such as the virtual memory manager, the page fault handler, and the scheduler.

It's also worth noting that these steps can vary depending on the specific OS and the architecture of the CPU. Also, some details have been omitted for clarity, such as the handling of page faults and swapping pages in and out of disk.

In practice, applications usually don't manually map memory like this. Instead, they request memory from the OS using system calls like mmap (on Unix-like systems) or VirtualAlloc (on Windows), and the OS takes care of the details.


Is there a way to run single instruction (for example invlpg) in WinDbg?


Unfortunately, there is no direct way to execute a single instruction like invlpg from within WinDbg. The debugger is designed to inspect and modify system state, not to directly execute arbitrary instructions.

Normally, the invlpg instruction is executed by the operating system's kernel when it modifies page tables. It is a privileged instruction, and its behavior depends on the current state of the system, including the current process context and the state of the memory management unit.

If you're debugging a live system and you're trying to manually modify the page tables, you would typically need to write a custom driver or a similar piece of software that runs in kernel mode and can execute the necessary instructions. This is a complex task and requires a deep understanding of the operating system and the hardware.

Please remember that manually modifying system state, particularly the memory management unit and the page tables, can have significant effects on system behavior and can easily lead to crashes or data loss. Always proceed with caution when working at this level.


Tell me how the OS setup the MMU at inital time.
I guess it might inintal a physical address at boot time when CPU is under 16 bit real mode. But the question is that 0xb97000, not seamed as 16 bit address. So, is there a way to swiching into x64 protect mode without MMU enabled to do this?


The process of setting up the Memory Management Unit (MMU) and transitioning from real mode to protected mode, and then to long mode (x64), is a complex multistep process that happens during the boot phase of an operating system. Here is a simplified version of what typically happens:

  1. Real Mode: When the CPU first powers on, it starts in real mode, which is a 16-bit mode with no memory protection or paging. In this mode, software can access all physical memory directly using segment:offset addressing.

  2. Switch to Protected Mode: The bootloader then switches the CPU into protected mode. In protected mode, the CPU enables features like memory protection and the use of 32-bit addresses. However, paging is still not enabled at this point, so software is still working with physical addresses.

  3. Set up Page Tables: Next, the bootloader or the early initialization code of the OS sets up the initial page tables. These page tables map the virtual addresses that the OS will use to the corresponding physical addresses. The specifics of this process can vary depending on the OS and the system configuration. For example, the OS might set up an identity mapping (where each virtual address maps to the same physical address), or it might use a different mapping.

  4. Enable Paging: Once the initial page tables are set up, the OS enables paging by setting the appropriate flag in a control register (CR0 for x86). At this point, the MMU is enabled, and the CPU starts translating virtual addresses to physical addresses using the page tables.

  5. Switch to Long Mode: Finally, to enable 64-bit mode, the OS sets the appropriate flags in the control registers (including enabling the PAE bit in CR4 and the LME bit in the EFER MSR), and then sets the paging bit in CR0. After this, the CPU is in long mode, and the OS can use 64-bit virtual addresses.

This is a simplified overview and the exact steps can vary depending on the specific CPU model and the operating system. Also, note that this process happens very early in the boot process, before most of the OS is loaded. It's typically handled by a combination of the system's firmware (like UEFI or BIOS), the bootloader, and the early initialization code of the OS kernel.


Let's start to research of Windows Threading Swiching Mechanme!


Alright, let's delve into the subject of Windows Thread Scheduling and Switching.

Windows uses a preemptive multitasking scheduling system, which means it allows multiple processes and threads to run "simultaneously" on one or more CPUs. The system gives the illusion of simultaneous execution by quickly switching between running threads.

Here's a simplified overview of how the mechanism works:

  1. Thread Scheduler (also known as Dispatcher): The Windows kernel includes a component known as the thread scheduler or dispatcher, whose job is to assign CPU time to threads. The dispatcher maintains a queue of executable threads for each priority level.

  2. Context Switching: When the dispatcher switches the CPU from one thread to another, a context switch occurs. The context is essentially the state of the processor registers, which must be preserved when a thread is preempted (i.e., temporarily taken off the CPU to give way to another thread) so it can pick up where it left off when it resumes execution.

  3. Thread Priorities: Each thread in Windows is assigned a priority level. The dispatcher always chooses the highest priority thread that's ready to run and has been waiting the longest. If there are multiple threads at the same priority, the dispatcher uses a round-robin scheduling algorithm.

  4. Quantum: Each thread is also assigned a quantum, which is the amount of time the thread is allowed to run before it's preempted. If a thread uses up its quantum, it's moved to the end of the queue for its priority level.

  5. Thread States: Threads can be in one of six states - Initialized, Ready, Running, Standby, Terminated, and Waiting. The dispatcher uses these states to manage when and where threads are executed.

  6. Multiprocessor Systems: On a system with multiple processors or cores, each processor has its own dispatcher and ready queue. The Windows scheduler tries to balance load across all processors.

This is a basic description of thread scheduling and context switching in Windows. The real system is more complex and includes mechanisms for handling interrupts, dynamically adjusting thread priorities, and more. For a deeper understanding, you might want to refer to resources like the Windows Internals book by Mark Russinovich and others, or the Microsoft documentation.


How to use WinDbg to add a breakpoint to watch context switching?


Adding a breakpoint to observe context switching in WinDbg can be quite complicated because context switching happens within the kernel, and the specific details can depend on the version of Windows and the architecture of the CPU.

The primary function involved in context switching in Windows is KiSwapContext. This function is internal to the Windows kernel and is not documented, so setting a breakpoint on it requires some understanding of the Windows kernel and x86 assembly.

Here is how to add a breakpoint to KiSwapContext:

  1. Start WinDbg and attach it to the target system. You will need to be debugging the kernel to see KiSwapContext.

  2. Break into the debugger by pressing Ctrl+Break.

  3. Use the x command to find the address of KiSwapContext. The command should look something like this:

    x nt!KiSwapContext  
    

    This command tells WinDbg to examine symbols in the nt module (which is the kernel) and find the one named KiSwapContext. It should print out an address.

  4. Set a breakpoint on this address using the bp command. The command should look something like this:

    bp [address]  
    

    Replace [address] with the address that was printed out in the previous step.

  5. Continue execution by pressing g.

Now, whenever a context switch happens, execution should break into the debugger and you can examine the state of the system.

Please note that KiSwapContext is an internal function and is not meant to be called directly by applications. It's used by the kernel to save the state of the current thread and load the state of the new thread during a context switch. The specifics of how it works can change between different versions of Windows, and it's not documented by Microsoft, so use this information with caution.

Also, please be aware that context switches can happen very frequently - potentially thousands of times per second - so setting a breakpoint on KiSwapContext could make the system extremely slow and could flood you with breakpoint hits.


how to cancel a breakpoint?


In WinDbg, you can clear a breakpoint using the bc command followed by the breakpoint number. If you want to clear all breakpoints, you can use the bc* command. Here's how you can do it:

  1. To view all the breakpoints, use the bl command. The debugger will display a list of all breakpoints with their numbers.

  2. To clear a specific breakpoint, use the bc command followed by the breakpoint number. For example, to clear breakpoint 0, you would use the command bc 0.

  3. To clear all breakpoints, use the bc* command.

Remember, you must be broken into the debugger to issue these commands. If the target is running, you can break into the debugger by pressing Ctrl+Break.

Let me know if you need further assistance!


Where is KiSwapContext triggered from? is it from a Timer interrupt


Yes, the KiSwapContext function is commonly triggered from a timer interrupt, but it can also be invoked in response to other events.

In a preemptive multitasking operating system like Windows, a timer interrupt is often used to ensure that each thread gets its fair share of CPU time. When the timer interrupt fires, the interrupt handler might decide to preempt the currently running thread and switch to a different one. This is done by calling KiSwapContext.

However, KiSwapContext can also be called in other situations. For instance, when a thread voluntarily yields the CPU (by calling a function like Sleep or WaitForSingleObject), the OS might switch to a different thread by calling KiSwapContext. Similarly, when a thread is blocked waiting for I/O or another resource, the OS might call KiSwapContext to switch to a different thread.

In other words, KiSwapContext is the function that the Windows kernel uses to perform the actual context switch operation, regardless of why the switch is happening. It can be called in response to a timer interrupt, but it can also be called in other situations.


I'm interested in the x86 timer interrupt. I'm CPU is currently running a User Mode thread, and Timer Interrupt triggered, then what will be happened? Will CPU automatically switch CR0, CR3 LDTR register to ntoskrnl.exe defined? How the CPU recognize the virtual addresss of kernel code at this situation


When a timer interrupt occurs while the CPU is running a user mode thread, the CPU automatically switches to kernel mode to handle the interrupt. This is a fundamental part of how protected mode and the interrupt system work on x86 CPUs.

Here is a simplified version of what happens:

  1. When the timer interrupt occurs, the CPU stops executing the current instruction stream.

  2. It then uses the Interrupt Descriptor Table (IDT) to find the address of the interrupt handler for the timer interrupt. The IDT is set up by the OS during system initialization.

  3. The CPU automatically switches to kernel mode and starts executing the interrupt handler. This involves switching to a kernel stack and saving the current state of the CPU registers, including the instruction pointer and the flags register.

  4. If the interrupt handler decides that a context switch is necessary, it will call KiSwapContext or a similar function. This function saves the rest of the context of the current thread (like the general-purpose registers), updates the scheduler data structures, and loads the context of the new thread.

  5. Once the interrupt handler has finished, the CPU uses the saved state to return to the interrupted code. If a context switch happened, this will be the new thread rather than the old one. The CPU does not automatically switch any other registers like CR0, CR3, or LDTR. These are managed by the OS as needed.

The CPU is able to recognize the virtual addresses of kernel code because the page tables that map virtual addresses to physical addresses include entries for both user space and kernel space. When the CPU is running in user mode, it can't access the kernel space addresses because of permissions in the page tables. But when it switches to kernel mode, it can access both user and kernel space.

Remember that this is a simplified explanation and the actual process is more complex and can vary depending on the specific version of Windows and the specific model of CPU. For a full understanding, you would need to study resources like the Intel manuals or the Windows Internals book.


I rememebered CR3 is different in every process. So if timer interrupt occurs, will IDT contains some kernel backedup values of registers?


In x86 architecture, the Interrupt Descriptor Table (IDT) does not contain backup values of registers. Instead, it contains entries that tell the processor where to find the interrupt or exception handler for each type of interrupt or exception.

When an interrupt or exception occurs, the processor uses the IDT to find the appropriate handler, and then automatically saves the current state of certain registers (including the instruction pointer and the flags register) to the stack. This allows the handler to later restore this state and resume execution where it left off.

Regarding the CR3 register, you're correct that it typically contains a different value for each process because each process has its own set of page tables. When an interrupt occurs and the processor switches to kernel mode, it doesn't change the CR3 register. This allows the kernel to access the virtual memory space of the currently executing process, which is often necessary to service the interrupt.

However, if the kernel decides to switch to a different process (e.g., in response to a timer interrupt), it will save the current value of CR3 (along with the other context of the current process), load the CR3 value for the new process, and then update the other processor registers with the context of the new process. This is part of the context-switching process.

So, in summary: IDT entries point to interrupt handlers, not saved register values. The processor saves certain register values to the stack automatically when an interrupt or exception occurs. The CR3 register is changed during a process switch, but not during an interrupt (unless the interrupt leads to a process switch).


Tell me about the IDTR. I found the IDTR memory:

kd> dd 0xfffff8066448f000  
fffff806`6448f000  00102100 65698e00 fffff806 00000000  
fffff806`6448f010  00102180 65698e04 fffff806 00000000  
fffff806`6448f020  00102240 65698e03 fffff806 00000000  
fffff806`6448f030  001022c0 6569ee00 fffff806 00000000  
fffff806`6448f040  00102340 6569ee00 fffff806 00000000  
fffff806`6448f050  001023c0 65698e00 fffff806 00000000  
fffff806`6448f060  00102440 65698e00 fffff806 00000000  
fffff806`6448f070  001024c0 65698e00 fffff806 00000000

The IDTR (Interrupt Descriptor Table Register) is a system register on x86 processors. It points to the Interrupt Descriptor Table (IDT), which is an array of descriptors or gates that the CPU uses to handle interrupts and exceptions.

Each entry in the IDT is 8 bytes long (16 bytes in long mode on x86-64) and consists of the following fields:

  • Offset: The address of the interrupt or exception handler routine. In your example, this seems to be a combination of the second and third columns (e.g., 65698e00 fffff806), but without the raw data or further context, it's hard to be sure. This address should point to a valid routine within the ntoskrnl.exe executable.
  • Selector: This typically points to a code segment descriptor in the Global Descriptor Table (GDT), indicating where the code for the handler routine is located.
  • Type: This defines what type of gate the descriptor is (interrupt, trap, or task).
  • DPL: The Descriptor Privilege Level is the privilege level required to call the interrupt. For most interrupts, this should be 0, meaning kernel level.
  • P: This is the Present bit. If this bit is 1, the interrupt is enabled. If it's 0, the interrupt is disabled.

The output you've posted seems to be the contents of the IDT. Each line represents one entry in the IDT, but without more context or raw data, it's hard to interpret the output definitively.

Please note that the layout and handling of the IDT and IDTR are low-level details that can vary between different versions of Windows and even between different service packs of the same version. For a thorough understanding, you might want to refer to resources like the Intel manuals or the Windows Internals book.


What other memory data are you need? I want play a role of CPU, and to figure out what will happen if a usermode code call 'int 233h'


When a user-mode code triggers an interrupt using an int instruction (like int 233h), the CPU will switch to kernel mode to handle the interrupt. Here's what happens in a simplified manner:

  1. The CPU stops executing the current instruction stream.

  2. The CPU uses the interrupt vector provided by the int instruction (233h in your case) to look up the address of the interrupt handler in the Interrupt Descriptor Table (IDT). The IDT is stored in memory and its location is pointed to by the IDTR register.

  3. The CPU switches to kernel mode. This involves changing the privilege level and switching to a kernel stack. The CPU also saves the current state of the CPU registers, including the instruction pointer and the flags register, to the kernel stack.

  4. The CPU starts executing the interrupt handler. The specific actions the handler takes can vary widely depending on what the interrupt is intended to do.

To "play the role" of the CPU and walk through this process, you would need to know the contents of the IDT so you can look up the address of the interrupt handler. You have already provided some of the IDT contents, but without knowing which interrupt vector corresponds to which entry, it's difficult to know which entry is the interrupt handler for int 233h.

Moreover, you would also need to know the contents of the kernel memory where the interrupt handler resides. This code will be within the ntoskrnl.exe module. You would also need to understand the x86 instruction set to be able to "execute" the instructions of the interrupt handler.

Please note that triggering an interrupt from user-mode code that is not expected by the kernel can lead to unexpected behavior or crashes. User-mode code should generally communicate with the kernel using system calls, not interrupts.


I found the GDTR is 0xfffff80664491fb0, IDTR is 0xfffff8066448f000. I didn't registed a handle function yet. Tell me what to do next. What data is need?


The Global Descriptor Table (GDT) and the Interrupt Descriptor Table (IDT) are critical structures used by the CPU to manage memory and handle interrupts, respectively. The GDTR and IDTR registers hold the addresses of these tables.

If you are trying to handle an interrupt in your user-mode program (like int 233h), you would typically need to register an interrupt handler in the kernel, because user-mode programs cannot directly modify the IDT or handle interrupts.

However, modifying the IDT is a sensitive operation that requires kernel-level access and can potentially crash the system or create security vulnerabilities if not done correctly. In general, user-mode applications should not need to handle interrupts directly. Instead, they should use system calls to request services from the operating system.

If you're trying to learn more about how interrupts work for educational purposes, I'd recommend studying the IDT and GDT in a controlled environment, such as a virtual machine or a simple operating system designed for teaching.

If you insist on proceeding, the next step would be to write an interrupt handler function in your kernel module, then add an entry to the IDT that points to this function. You would also need to set up a segment in the GDT for the interrupt handler to run in. This is a complex task that involves understanding the x86 architecture and the Windows kernel at a deep level.

Note that the specifics can vary depending on the version of Windows and the exact model of the CPU. For a detailed understanding, you might need to refer to resources like the Intel manuals, the Windows Internals book, or the Windows Driver Kit (WDK) documentation.


kd> dd 0xfffff8066448f000  
fffff806`6448f000  00102100 65698e00 fffff806 00000000  
fffff806`6448f010  00102180 65698e04 fffff806 00000000  
fffff806`6448f020  00102240 65698e03 fffff806 00000000  
fffff806`6448f030  001022c0 6569ee00 fffff806 00000000  
fffff806`6448f040  00102340 6569ee00 fffff806 00000000  
fffff806`6448f050  001023c0 65698e00 fffff806 00000000  
fffff806`6448f060  00102440 65698e00 fffff806 00000000  
fffff806`6448f070  001024c0 65698e00 fffff806 00000000  
kd> dd 0xfffff80664491fb0  
fffff806`64491fb0  00000000 00000000 00000000 00000000  
fffff806`64491fc0  00000000 00209b00 00000000 00409300  
fffff806`64491fd0  0000ffff 00cffb00 0000ffff 00cff300  
fffff806`64491fe0  00000000 0020fb00 00000000 00000000  
fffff806`64491ff0  00000067 64008b49 fffff806 00000000  
fffff806`64492000  00003c00 0040f300 00000000 00000000  
fffff806`64492010  00000000 00000000 00000000 00000000  
fffff806`64492020  00000000 00000000 00000000 00000000 

I now have read the memory of GDT and IDT. Tell me more about IDT define in my case


Your dd commands in WinDbg have dumped the contents of memory where the Interrupt Descriptor Table (IDT) and the Global Descriptor Table (GDT) are located.

An IDT entry on a 64-bit system is 16 bytes and is made up of several components, including the base address of the interrupt service routine (ISR), selector, type, and attributes. The base address is a 64-bit value split into two parts in the IDT entry. For example, if we consider the first IDT entry you provided:

fffff806`6448f000  00102100 65698e00 fffff806 00000000  

This entry could be interpreted as follows:

  • Selector (0x0010): This is likely the segment selector for the code segment where the interrupt handler resides.
  • Type and attributes (0x2100): This specifies the type of the gate (task, interrupt, or trap) and its attributes (like the descriptor privilege level and present bit).
  • Offset (0xfffff80665698e00): This is likely the address of the interrupt handler.

Please note that this is a generic interpretation of the IDT entry and the exact interpretation might be different based on the system's specific configuration.

As for the GDT entries you provided, they are a bit more complex to interpret without additional context. Each GDT entry is 8 bytes and consists of a base address, limit, and various flags that determine the segment's characteristics. However, segment limits and base addresses are often irrelevant in 64-bit mode due to the flat memory model.

Remember, this is a simplified explanation and the actual details can vary depending on the specific version of Windows and the specific model of CPU. For a detailed understanding, you might want to refer to resources like the Intel manuals or the Windows Internals book.


What is base address means in GDT? tell me more detailed


The base address in a Global Descriptor Table (GDT) entry is the starting address of the segment in memory that the entry represents.

In the x86 architecture, memory can be divided into segments, which are blocks of memory that are used to hold code, data, or a stack. Each segment is represented by an entry in the GDT.

Each GDT entry contains various pieces of information about the segment, including:

  1. Base address: This is the starting address of the segment in memory. It's where the segment begins.

  2. Limit: This is the size of the segment. It specifies the range of addresses that the segment can access.

  3. Access rights and attributes: These specify various properties of the segment, such as whether it contains code or data, its privilege level, and whether it's currently in use.

In the days of 16-bit computing, segmentation was a crucial part of memory management. However, with the advent of 32-bit and 64-bit computing and the transition to a flat memory model, segmentation is less used. In 64-bit mode, segmentation is largely irrelevant for most software, except for a few specific uses such as managing thread-local storage.

Therefore, while the GDT still exists in modern systems and the base address field is still part of each GDT entry, it often contains a value of 0, effectively meaning that each segment covers the entire address space.


" it often contains a value of 0, effectively meaning that each segment covers the entire address space." Whatt does this means? Limit = 0, Access rights and attributes = 0? Confused


Apologies for the confusion. When I mentioned that the base address often contains a value of 0, I meant that in the context of modern 32-bit and 64-bit systems that use a flat memory model.

In a flat memory model, the entire memory is treated as one continuous address space (or "segment"), so the base address is set to 0 and the limit is set to the maximum addressable memory. This effectively means that the segment starts at the very beginning of the memory and spans the entire address space.

The Access Rights and Attributes will not be 0. These fields will contain values that define the characteristics of the segment, such as its type (data or code), its privilege level, and its size (granularity).

Here is a more detailed breakdown of a GDT entry:

  • Base (0-23, 24-31 bits): This is the base address of the segment. In flat memory model, this is typically 0.

  • Limit (0-15, 16-19 bits): This is the maximum addressable unit within the segment. In flat memory model, this is typically set to the maximum addressable memory.

  • Type (8-11 bits): This field specifies the segment type - code or data.

  • S (12th bit): This is the descriptor type flag.

  • DPL (13-14 bits): This is the descriptor privilege level. It specifies the privilege level of the segment, from 0 (most privileged, kernel mode) to 3 (least privileged, user mode).

  • P (15th bit): This is the segment present flag. It indicates whether the segment is present in memory (1) or not (0).

  • AVL, L, D/B, G (20, 21, 22, 23 bits): These are various attribute flags such as Available for use by system software (AVL), 64-bit code segment (L), Default operation size (D/B), and Granularity (G).

Remember, the specifics can vary depending on the exact version of the CPU architecture and the operating system.


But in my case of GDT, seams all Zero in the first line


The Global Descriptor Table (GDT) is an important data structure used by the CPU to define memory segments. However, in modern operating systems using a flat memory model, like Windows, segmentation is not used as it was in earlier systems.

The first entry of the GDT is traditionally a null descriptor, which means all of its fields, including the base address, limit, and descriptor fields, are set to zero. This entry is not used, but it exists because the segment selector 0 is reserved to mean "no segment."

Your GDT dump shows that the first line (entry) is indeed all zeros, which is expected:

fffff806`64491fb0  00000000 00000000 00000000 00000000  

This is the null descriptor. The other entries should be defining the usable segments for your system. From the second line onward, you can see non-zero entries which are actual descriptors defining different segments.

Please remember that directly manipulating the GDT is generally not recommended unless you are writing low-level system or driver code, as it can lead to system instability or security vulnerabilities.


Let's back to the IDT. What is 'Type and attributes (0x2100): This specifies the type of the gate (task, interrupt, or trap) and its attributes (like the descriptor privilege level and present bit)'? and a software interrupt trigger is different from hardware interrupt ?


In an Interrupt Descriptor Table (IDT) entry, the 'Type and attributes' field specifies the type of the gate (task, interrupt, or trap) and its attributes. Here's a bit more detail about these:

  1. Gate Type: This defines what kind of gate the descriptor is. It can be a task gate, an interrupt gate, or a trap gate. The main difference between them is how they handle the IF (Interrupt Flag) in the EFLAGS register. An interrupt gate will clear the IF, preventing other interrupts from interrupting its processing. A trap gate leaves the IF alone, so it can be interrupted.

  2. Descriptor Privilege Level (DPL): This is the privilege level the calling code must have to call the interrupt. For most interrupts, this should be 0, meaning kernel level. Some interrupts can be called from user mode (3), but these are exceptions.

  3. Present bit: This bit indicates whether the interrupt is enabled (1) or disabled (0).

When a software interrupt is triggered (like with the int instruction in assembly), the CPU looks up the interrupt handler in the IDT just like it would for a hardware interrupt. The main difference is that a software interrupt is triggered by the executing code, while a hardware interrupt is triggered by a hardware event, like a timer tick or a keyboard press. The CPU handles them in much the same way: by suspending the current task, saving its state, and executing the interrupt handler.

So, while software and hardware interrupts are triggered in different ways, they are handled similarly by the CPU. Both involve a switch to kernel mode (assuming the interrupt handler is in kernel mode), a lookup in the IDT, and a jump to the interrupt handler.


I felt x86 so funny! If I modifed the IDT memory, will it take effect immediatly, or I should use some intruction to tell CPU refresh cache? What is the max number of interrupt vectors? is it 0xffff?


Modifying the IDT directly can indeed have immediate effects. The IDT isn't cached, so any changes you make to it take effect as soon as they are written to memory. However, modifying the IDT while the system is running can have unpredictable and potentially harmful effects, including system crashes. It's generally not recommended unless you're writing low-level system or driver code and understand the implications.

The number of interrupt vectors in x86 architecture is 256 (from 0x00 to 0xFF). This is because the interrupt vector number is specified by an 8-bit value, which can represent 256 different numbers. So, the maximum number of interrupt vectors isn't 0xFFFF, but 0xFF.

Each of these 256 interrupt vectors corresponds to a separate entry in the IDT. When an interrupt or exception occurs, the processor uses the interrupt vector as an index into the IDT to find the address of the appropriate interrupt or exception handler.


But fffff806`6448f000 00102100 65698e00 fffff806 00000000

Selector have 16 bits?


Yes, the selector in the IDT entry is indeed a 16-bit value. However, it's important to note that this selector isn't an interrupt vector. Instead, it's a segment selector that points to a descriptor in the Global Descriptor Table (GDT) or Local Descriptor Table (LDT). This selector essentially tells the CPU where the code for the interrupt handler (the base address) is located.

When an interrupt occurs, the CPU will use the interrupt vector to look up the corresponding entry in the IDT. This entry contains the segment selector and the offset (base address) of the interrupt handler. The CPU will then set the CS (Code Segment) register to the value of the segment selector and the EIP (Instruction Pointer) register to the value of the offset, causing it to start executing the interrupt handler.

So, while the selector is a 16-bit value, the number of interrupt vectors is still limited to 256 (0x00 to 0xFF) because the interrupt vector is an 8-bit value.


I still confused. 0010 is Selector which can generating CS and pointed to GDT/LDT? 2100 is Type and attributes. 0xfffff80665698e00 is the virtual address of interrupt handler funtion? And 00000000 is what? Where is the interrupt vector define?


I apologize for any confusion. Let's break down the IDT entry again:

fffff806`6448f000  00102100 65698e00 fffff806 00000000  

This line represents a single entry in the IDT. The fields in this entry are:

  • 0010: This is the Segment Selector. It points to a segment descriptor in the GDT or LDT. This describes where the code for the interrupt handler is located.

  • 2100: These are the Type and Attributes of the entry. It defines the characteristics of the interrupt gate, including the descriptor type, the descriptor privilege level (DPL), and the present bit.

  • fffff80665698e00: This is the Offset, which is the address of the interrupt handler function. When an interrupt occurs, the CPU will start executing code at this address.

  • 00000000: This is the high part of the offset for x86-64 entries. In 64-bit mode, the offset is 64 bits long, so it's split into two parts in the IDT entry. In your case, it appears that the high part of the offset is 0, meaning that the interrupt handler is located in the lower half of the address space.

The interrupt vector isn't explicitly defined in the IDT entry. Instead, it's used as an index into the IDT. For example, if a hardware device triggers interrupt vector 0x80, the CPU will look at the 0x80th entry in the IDT to find the address of the interrupt handler. So, the position of the IDT entry in the table determines its interrupt vector.

I hope this clears up the confusion. Please let me know if you have any more questions!


fffff80665698e00 is already 64bits, why high part need?


I apologize for the confusion. You're correct. The fffff80665698e00 is indeed the full 64-bit offset of the interrupt handler function.

The structure of an IDT entry in 64-bit mode is a bit different than in 32-bit mode. In 64-bit mode, the IDT entry is 16 bytes long and looks like this:

struct IDT64  
{  
   uint16_t offset_low16;  
   uint16_t selector;  
   uint8_t  ist;         
   uint8_t  type_attr;  
   uint16_t offset_mid16;  
   uint32_t offset_high32;  
   uint32_t zero;  
};  

So, in your case, the fffff80665698e00 is indeed the full 64-bit (combined low, mid, and high) offset of the interrupt handler function, and the 00000000 at the end of the entry is just padding to make the total size of the descriptor 16 bytes.

Once again, I apologize for the previous confusion. I appreciate your patience.


I found idtl is 0x0fff, it i greater than 0xff


The value you're referring to, 0x0fff, is the limit of the IDT, not an interrupt vector.

When an IDT is loaded using the lidt instruction, a structure called an IDTR (Interrupt Descriptor Table Register) is loaded, which consists of two parts: a base and a limit. The base is a 64-bit linear address that points to the first entry of the IDT, and the limit specifies the size of the table in bytes.

The limit value in the IDTR is one less than the size of the IDT in bytes. So if the limit is 0x0fff, this means the size of the IDT is 0x1000 bytes. Since each IDT entry is 16 bytes in size, this means there are (0x1000 / 16) = 256 entries in the IDT, which aligns with the fact that the x86 architecture has 256 interrupt vectors. So, even though the limit value is larger than 0xFF, there are still only 256 interrupt vectors.

I hope this clears things up! Let me know if you have any other questions.


semas we got fonfused by the dd command. I tried db:

kd> db 0xfffff8066448f000  
fffff806`6448f000  00 21 10 00 00 8e 69 65-06 f8 ff ff 00 00 00 00  .!....ie........  
fffff806`6448f010  80 21 10 00 04 8e 69 65-06 f8 ff ff 00 00 00 00  .!....ie........  
fffff806`6448f020  40 22 10 00 03 8e 69 65-06 f8 ff ff 00 00 00 00  @"....ie........  
fffff806`6448f030  c0 22 10 00 00 ee 69 65-06 f8 ff ff 00 00 00 00  ."....ie........  
fffff806`6448f040  40 23 10 00 00 ee 69 65-06 f8 ff ff 00 00 00 00  @#....ie........  
fffff806`6448f050  c0 23 10 00 00 8e 69 65-06 f8 ff ff 00 00 00 00  .#....ie........  
fffff806`6448f060  40 24 10 00 00 8e 69 65-06 f8 ff ff 00 00 00 00  @$....ie........  
fffff806`6448f070  c0 24 10 00 00 8e 69 65-06 f8 ff ff 00 00 00 00  .$....ie........ 

Let's analiysis this IDT again


Sure, let's break down the first IDT entry using the byte dump you provided:

kd> db 0xfffff8066448f000  
fffff806`6448f000  00 21 10 00 00 8e 69 65-06 f8 ff ff 00 00 00 00  .!....ie........  

The fields in a 64-bit IDT entry are as follows:

  • 00 21: This is the lower 16 bits of the offset (address) of the interrupt handler function.
  • 10 00: This is the Segment Selector. It points to a segment descriptor in the GDT or LDT.
  • 00: This is the IST field. In the x86-64 architecture, the CPU can automatically switch to a new stack when it calls an interrupt or exception handler. The IST field specifies which stack to switch to.
  • 8e: These are the Type and Attributes of the entry. It defines the characteristics of the interrupt gate, including the descriptor type, the descriptor privilege level (DPL), and the present bit.
  • 69 65 06 f8 ff ff: This is the middle 16 bits and the high 32 bits of the offset (address) of the interrupt handler function.
  • 00 00 00 00: This is reserved and should be zero.

So, the full 64-bit address of the interrupt handler function would be ff ff f8 06 65 69 00 21, which is fffff80665690021 in little endian. This is the address in memory where the CPU will start executing code when the corresponding interrupt is triggered.

As for the interrupt vector, it is determined by the position of this entry in the IDT. For example, if this is the first entry in the IDT, it corresponds to interrupt vector 0. If it's the second entry, it corresponds to interrupt vector 1, and so on. The interrupt vector itself is not explicitly stored in the IDT entry.


So, considerint the little end, 0x2100 is offset, 0x0010 is Segment Selector (ack CS), 00 is ??(switch or not), 8e is Ring3/Ring0? 0xfffff8066569 is base address?


I understand your confusion, the representation of the values can be a bit tricky due to the little-endian format. Here's the correct breakdown according to the little-endian format:

  • Offset (address of Interrupt Service Routine): 0xfffff80665692100. It's a combination of the lower 16 bits 0x2100, the middle 16 bits 0x0069, and the higher 32 bits 0xfffff80665. In little-endian, these parts are reversed, so you get 0xfffff80665692100.

  • Segment Selector: 0x0010. This value is used to reference an entry in the GDT. The selector 0x0010 typically refers to the kernel code segment.

  • IST (Interrupt Stack Table): 0x00. The IST field is used in x86-64 systems to optionally switch to a new stack when an interrupt is handled. A value of 0 means no stack switch is performed.

  • Type and Attributes: 0x8e. This value specifies the type of gate and its attributes. In this case, it signifies an Interrupt Gate that is present and set to ring 0 (kernel mode).

So, the base address of the interrupt handler function in this entry is indeed 0xfffff80665692100. The CPU will start executing the interrupt handler at this address when the corresponding interrupt is triggered.


Great! I success find the Service Function of 0xfffff80665692100 (is nt!KiDivideErrorFaultShadow).The another question is how to set this interrupt ring 3 trigger able (set 0x8e to what)


To make an interrupt gate callable from ring 3 (user mode), you need to change the Descriptor Privilege Level (DPL) in the Type and Attributes field. The DPL is specified by bits 5 and 6 (where the least significant bit is bit 0). A value of 0 means the gate can only be accessed from ring 0 (kernel mode), while a value of 3 means it can be accessed from any privilege level.

Currently, your Type and Attributes field is 0x8e. In binary, this is 10001110. To set the DPL to 3, you need to set bits 5 and 6 to 1, resulting in 11101110, which is 0xee in hexadecimal.

So, to make the interrupt gate callable from ring 3, you would change 0x8e to 0xee.

However, please be very careful when changing the DPL of interrupt gates. Allowing user-mode code to trigger certain interrupts can have serious security implications, as it can potentially allow the user-mode code to execute privileged instructions or access kernel-mode memory. It's generally recommended to only change the DPL of interrupt gates if you are absolutely certain of what you're doing.


Thanks you, it seams no crash after I changed, so successful


You're welcome! I'm glad to hear that changing the Descriptor Privilege Level (DPL) was successful and that it didn't cause any crashes. Modifying the Interrupt Descriptor Table (IDT) is a complex task that requires a good understanding of the x86 architecture and the operating system's interrupt handling, so well done on accomplishing this.

Again, just a reminder to be careful when making changes like this, as it can have significant implications for system stability and security.

If you have any more questions about this topic or anything else, feel free to ask. I'm here to help!