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mystic.tex
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mystic.tex
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\documentclass{cards}
\begin{document}
\pagestyle{empty}
% Vertical space correction for longer titles
% \cardtitle{\vspace{-5mm}MUCH LONGER TITLE}
\begin{tikzpicture}
\cardtypePerTurn
\cardtitle{Mystical Recovery}
\cardcontent{Starting at 2nd level, you draw vigor from the psi energy you use to power psionic disciplines associated with your Mystic Order. Once per turn when you spend psi points on a psionic discipline of your order, you regain hit points equal to your Intelligence modifier if your current hit point total equals half your hit point maximum or less.}{Psionic Handbook 0.6 p6}
\cardprice{-}
\cardborder
\end{tikzpicture}
\hpad
\begin{tikzpicture}
\cardtypePerTurn
\cardtitle{Psionic Resilience}
\cardcontent{At 3rd level, you learn to use psionic energy to speed up your natural healing. At the start of each of your turns, you gain temporary hit points equal to your Intelligence modifier, provided that you have at least 1 hit point.}{Psionic Handbook 0.6 p8}
\cardprice{-}
\cardborder
\end{tikzpicture}
\hpad
\begin{tikzpicture}
\cardtypePerRest
\cardtitle{Surge of Health}
\cardcontent{Starting at 6th level, you can draw on your psychic focus to escape death's grasap. As a reaction when you take damage, you can halve that damage against you. Your psychic focus immediately ends, and you can't use it again until you finish a short or long rest. You can't use this ability if you can't use your psychic focus.}{Psionic Handbook 0.6 p8}
\cardprice{R}
\cardborder
\end{tikzpicture}
\hpad
\begin{tikzpicture}
\cardtypePerTurn
\cardtitle{Cutting Resonance}
\cardcontent{At 8th level, you gain the ability to infuse your weapon attacks with psychic energy. Once on each of your turns when you hit a creature with a weapon, you can deal an extra 1d8 psychic damage to the target. When you reach 14th level, this extra damage increases to 2d8}{Psionic Handbook 0.6 p8}
\cardprice{-}
\cardborder
\end{tikzpicture}
\vpad
\begin{tikzpicture}
\cardtypePerRest
\cardtitle{Strength of Mind}
\cardcontent{Starting at 4th level, you can replace your proficiency in either Wisdom, Dexterity, or Constitution saving throws whenever you finish a short of long rest. To do so, choose Strength, Dexterity, Constitution, Wisdom, Intelligence, or Charisma. You gain proficiency in saves using that ability, instead of the first ability you chose. This change lasts until you finish your next short or long rest.}{Psionic Handbook 0.6 p6}
\cardprice{-}
\cardborder
\end{tikzpicture}
\hpad
\begin{tikzpicture}
\cardtypePerTurn
\cardtitle{Displacement - Focus}
\cardcontent{While focusing on this discipline, ranged attacks against you have disadvantage.}{Psionic Handbook v0.7 p21}
\cardprice{B}
\cardborder
\end{tikzpicture}
\hpad
\begin{tikzpicture}
\cardtypePerTurn
\cardtitle{Displacement - Dimension Slide}
\cardcontent{As a bonus action, you teleport up to 10 feet to an unoccupied space that you can see. \\ For each additional psi point spent, the distance increases by 10 feet.}{Psionic Handbook v0.7 p21}
\cardprice{B[1+]}
\cardborder
\end{tikzpicture}
\hpad
\begin{tikzpicture}
\cardtypePerTurn
\cardtitle{Displacement - Blink}
\cardcontent{As an action, you cast the blink spell}{Psionic Handbook v0.7 p21}
\cardprice{A[5]}
\cardborder
\end{tikzpicture}
\vpad
\begin{tikzpicture}
\cardtypePerTurn
\cardtitle{Displacement - Vanishing Strike}
\cardcontent{As an action, make a melee weapon attack against a creature, dealing an extra 4d8 damage. After the attack, you bend the light around you, becoming invisible, and teleport up to 30 feet to a point you can see. You remain invisible for up to 1 minute, or until you attack, cast a spell, or use a discipline.}{Psionic Handbook v0.7 p21}
\cardprice{A[7]}
\cardborder
\end{tikzpicture}
\hpad
\begin{tikzpicture}
\cardtypePerTurn
\cardtitle{Iron Durability - Psychic Focus}
\cardcontent{While focused on this discipline, you gain a +1 bonus to AC.}{Psionic Handbook 0.7 p25}
\cardprice{B}
\cardborder
\end{tikzpicture}
\hpad
\begin{tikzpicture}
\cardtypePerTurn
\cardtitle{Iron Durability - Psionic Recovery}
\cardcontent{As an action, you can spend up to two Hit Dice. Roll each die, add your Constitution modifier to it, and regain hit points equal to the total.}{Psionic Handbook 0.7 p25}
\cardprice{A[2]}
\cardborder
\end{tikzpicture}
\hpad
\begin{tikzpicture}
\cardtypePerTurn
\cardtitle{Iron Durability - Iron Hide}
\cardcontent{As a reaction when you are attacked, you gain a +2 bonus to AC for each psi point you spend. You spend these points after learning the attack’s result but before applying its effects.}{Psionic Handbook 0.7 p25}
\cardprice{R[1-3]}
\cardborder
\end{tikzpicture}
\vpad
\begin{tikzpicture}
\cardtypePerTurn
\cardtitle{Iron Durability - Shrug Off}
\cardcontent{As a reaction, you can reroll a Constitution saving throw that you fail. If you do so, you must use the new roll.}{Psionic Handbook 0.7 p25}
\cardprice{R[7]}
\cardborder
\end{tikzpicture}
\hpad
\begin{tikzpicture}
\cardtypePerTurn
\cardtitle{Iron Durability - Body of Iron}
\cardcontent{As an action, you transform your body into living iron for 10 minutes. For the duration, you gain the following benefits: \begin{itemize}
\item You gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons, as well as fire and acid damage.
\item You are immune to the blinded, deafened, poisoned, and stunned conditions.
\item Your weight is multiplied by 10, causing you to sink in water like a stone, however you do not breathe, so cannot drown.
\item You gain advantage on melee weapon attack rolls using Strength, and your attacks deal an additional 1d4 damage.
\end{itemize}}{Psionic Handbook 0.7 p25}
\cardprice{A[11C]}
\cardborder
\end{tikzpicture}
\hpad
\begin{tikzpicture}
\cardtypePerTurn
\cardtitle{Metamorphosis - Psychic Focus}
\cardcontent{
You can make yourself look different as an action, as long as you remain focused on this discipline. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can’t change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the transformation is up to you. \\
To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your discipline save DC. \\
}{Psionic Handbook 0.7 p27}
\cardprice{B}
\cardborder
\end{tikzpicture}
\hpad
\begin{tikzpicture}
\cardtypePerTurn
\cardtitle{Metamorphosis - Minor Shapeshifting}
\cardcontent{
As an action, you gain one of the following benefits for 1 hour, or until you use any effect from this discipline again.
\begin{itemize}
\item You gain 5 temporary hit points. \\
\item You gain a natural weapon of some sort (battering horns, fangs, claws, etc.) that deals 1d6 damage of an appropriate type (bludgeoning for battering horns, for example). \\
\item You gain a swim speed of 20 feet. \\
\item You gain a climb speed of 20 feet. \\
\item You gain a burrow speed of 10 feet. \\
\end{itemize}
}{Psionic Handbook 0.7 p27}
\cardprice{A[2C]}
\cardborder
\end{tikzpicture}
\vpad
\begin{tikzpicture}
\cardtypePerTurn
\cardtitle{Metamorphosis - Shapeshifting}
\cardcontent{
As an action, you gain one of the following benefits for 1 hour, or until you use any effect from this discipline again.
\begin{itemize}
\item You gain 20 temporary hit points. \\
\item You gain the ability to spit acid. For the duration, you may make a ranged discipline attack against a creature within 30 feet. If you hit, you deal 3d8 acid damage to the target. \\
\item You gain a natural weapon of some sort (battering horns, fangs, claws, etc.) that deals 1d8 damage of an appropriate type (bludgeoning for battering horns, for example). \\
\item You gain a swim speed of 40 feet. \\
\item You gain a climb speed of 40 feet. \\
\item You gain a burrow speed of 20 feet. \\
\item You gain a flying speed of 20 feet. \\
\item You gain two benefits from the \textit{minor shapeshifting} effect.
\end{itemize}
}{Psionic Handbook 0.7 p27}
\cardprice{A[2C]}
\cardborder
\end{tikzpicture}
\hpad
\begin{tikzpicture}
\cardtypePerTurn
\cardtitle{Metamorphosis - Major Shapeshifting}
\cardcontent{
As an action, you gain one of the following benefits for 1 hour, or until you use any effect from this discipline again
\begin{itemize}
\item You gain 40 temporary hit points. \\
\item You gain the ability to exhale a cloud of poison. For the duration, you may exhale a 15-foot cone of poison. Creatures within the cone must make a Constitution saving throw. A creature takes 4d10 poison damage on a failed save, or half as much damage on a successful one. \\
\item You gain a natural weapon of some sort (battering horns, fangs, claws, etc.) that deals 1d10 damage of an appropriate type (bludgeoning for battering horns, for example). \\
\item You gain a swim speed of 60 feet. \\
\item You gain a climb speed of 60 feet. \\
\item You gain a burrow speed of 40 feet. \\
\item You gain a flying speed of 40 feet. \\
\item You gain two benefits from the \textit{shapeshifting} effect.
\end{itemize}
}{Psionic Handbook 0.7 p28}
\cardprice{A[9C]}
\cardborder
\end{tikzpicture}
\hpad
\begin{tikzpicture}
\cardtypePerTurn
\cardtitle{Metamorphosis - True Shapeshifting}
\cardcontent{
As an action, you gain two benefits from the \textit{major shapeshifting} effect above for 1 hour, or until you use any effect from this discipline again. For the duration, you can change the benefits granted by this effect as a bonus action on your turn. \\
}{Psionic Handbook 0.7 p28}
\cardprice{A[13C]}
\cardborder
\end{tikzpicture}
\hpad
\begin{tikzpicture}
\cardtypePerTurn
\cardtitle{Psionic Weapon - Psychic Focus}
\cardcontent{
While focused on this discipline, you charge one weapon you carry, or one of your fists, with psionic energy. While you hold this weapon, it gains a +1 bonus to attack rolls and damage rolls, but is not considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. If you use this option on a magic weapon, use the weapon’s bonuses or the discipline’s bonuses, whichever are higher. \\
}{Psionic Handbook 0.7 p31}
\cardprice{B}
\cardborder
\end{tikzpicture}
\vpad
\begin{tikzpicture}
\cardtypePerTurn
\cardtitle{[Psionic Weapon] \\ Ethereal Weapon}
\cardcontent{
As a bonus action, you can momentarily transform a weapon you hold into psionic energy. The next attack you make with this weapon requires no attack roll. Instead, the target must make a Dexterity saving throw against this discipline. On a failed save, the target takes the attack’s normal damage and suffers any additional effects. On a successful save, the target takes half damage from the attack, but suffers no additional effects that would normally be imposed on a hit. \\
If an effect would grant a penalty to your attack roll, it instead reduces your discipline save DC by that amount. \\
}{Psionic Handbook 0.7 p32}
\cardprice{B[1]}
\cardborder
\end{tikzpicture}
\hpad
\begin{tikzpicture}
\cardtypePerTurn
\cardtitle{[Psionic Weapon] \\ Lethal Strike}
\cardcontent{
When you hit a target with a melee weapon attack, you can increase the damage to that target. The target takes an extra 1d10 psychic damage for each psi point you spend. \\
The amount of points spent on this effect cannot exceed your proficiency modifier. \\
}{Psionic Handbook 0.7 p32}
\cardprice{[1-6A]}
\cardborder
\end{tikzpicture}
\hpad
\begin{tikzpicture}
\cardtypePerTurn
\cardtitle{[Psionic Weapon] \\ Augmented Weapon}
\cardcontent{
As a bonus action, you strengthen the energy that you have infused into your psionic weapon, increasing its bonus to attack rolls and damage rolls to +2 for 5 psi points or +3 for 7 psi points for 1 minute. \\
}{Psionic Handbook 0.7 p32}
\cardprice{B[5-7C]}
\cardborder
\end{tikzpicture}
\hpad
\begin{tikzpicture}
\cardtypePerTurn
\cardtitle{[Third Eye] \\ Psychic Focus}
\cardcontent{
While focused on this discipline, you have blindsight with a radius of 30 feet. \\
}{Psionic Handbook 0.7 p35}
\cardprice{B[F]}
\cardborder
\end{tikzpicture}
\vpad
\begin{tikzpicture}
\cardtypePerTurn
\cardtitle{[Third Eye] \\ Tremorsense}
\cardcontent{
As a bonus action, you gain tremorsense with a radius of 30 feet for up to 1 minute. \\
}{Psionic Handbook 0.7 p35}
\cardprice{B[1C]}
\cardborder
\end{tikzpicture}
\hpad
\begin{tikzpicture}
\cardtypePerTurn
\cardtitle{[Third Eye] \\ Unwavering Eye}
\cardcontent{
As a bonus action, you gain advantage on Wisdom checks for up to 1 minute. \\
}{Psionic Handbook 0.7 p35}
\cardprice{B[1C]}
\cardborder
\end{tikzpicture}
\hpad
\begin{tikzpicture}
\cardtypePerTurn
\cardtitle{[Third Eye] \\ Truesight}
\cardcontent{
As a bonus action, you gain truesight with a radius of 30 feet for up to 1 minute. \\
}{Psionic Handbook 0.7 p35}
\cardprice{B[5C]}
\cardborder
\end{tikzpicture}
\hpad
\begin{tikzpicture}
\cardtypePerTurn
\cardtitle{Mind Meld}
\cardcontent{
As a bonus action, you can communicate telepathically with one creature you can see within 120 feet of you. You don’t need to share a language with a creature for it to understand your telepathic utterances, and the creature understands you even if it lacks a language. You can allow a creature to respond to you telepathically, but it must understand at least one language in order to communicate this way. This ability to communicate lasts until the start of your next turn. You can’t communicate with an unwilling creature. \\
}{Psionic Handbook 0.7 p38}
\cardprice{B}
\cardborder
\end{tikzpicture}
\vpad
\begin{tikzpicture}
\cardtypePerTurn
\cardtitle{Unearthly Terror}
\cardcontent{
As an action, you bombard a creature within 60 feet with horrifying images, causing them to be shaken. The target must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. A creature that is immune to being frightened is unaffected. \\
This talent’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4) and 17th level (4d4). \\
}{Psionic Handbook 0.7 p38}
\cardprice{A}
\cardborder
\end{tikzpicture}
\end{document}