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I realized TW addons are a "patched" version of ScratchAddons addons. So, for now, not all of them are available in TW. The ones available in TW can be seen at https://github.com/TurboWarp/addons It would be great to have an explanation of how a sample addon that works in ScratchAddons is patched to run in TW. Is there someone knowing this process? The ones that I really need in TW are
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I checked that the /addons folder (in /node_modules/scratch-gui/src/addons) "appears" during building after I run "npm ci". I looked both in package.json and package-lock.json but I cannot find references to the addons. How can I check where the addons folder is downloaded from and when/how addons are automatically processed by pull.js to generate the _manifest_entry.js and _runtime_entry.js files for each addon? |
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I dowloaded the source code and I couldn't find where addons are stored, or downloaded when I compile the turbawarp app. For example, I looked for "2d-color-picker" (an addon that is available in the app folders after compiling it), but I couldn't find this string anywhere in the source code.
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