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Enabling / disabling subtitles #713

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SovietMouse opened this issue Jan 11, 2025 · 3 comments
Open

Enabling / disabling subtitles #713

SovietMouse opened this issue Jan 11, 2025 · 3 comments
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good first issue Good for newcomers

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@SovietMouse
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Hey there,

Is there a plan to allow possibility to enable / disable subtitles?

Reading whole sentence before it is being said aloud tempts me to skip the dialogue. Disabling subtitles in original game helped me stay immersed in the world (: so I'd be happy to see that feature in OpenGothic too!

@Try
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Try commented Jan 13, 2025

Hi, @SovietMouse

Yes, we actually missing all 4 toggle here:

[GAME]

subTitles=1
; ... choose if you want to see windows with spoken words (1) or not (0), default is 0

subTitlesAmbient=1
; ... set to 1 if you dont want to have subtitles for ambient talks (default: 1) [disabled if subTitles is off]

subTitlesPlayer=1
; ... activates (1) or deactivates (0) subtitles for the hero (default: 1) [disabled if subTitles is off]

subTitlesNoise=0
; ... activates (1) or deactivates (0) subtitles for surroundings npc ambient infos and talks (default: 0) [disabled if subTitles is off]

Shouldn't be too hard to implement, and most of the work can be handled in dialogmenu.cpp.

@Try Try added the good first issue Good for newcomers label Jan 13, 2025
@lezeSoftware
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Hello,
i would like to participate and try to solve this issue :)

@Try
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Try commented Jan 13, 2025

@lezeSoftware
Please do - PR is very welcome :)

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