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translateY is hack to workaround difference between OpenGothic and Vanilla:
in OpenGothic logical center of npc is in between foots, for sake of making ground collision easier
in Vanilla logical center is same as geometry center and game relies it in swim and climb mechanics
align center of npc location to Vanilla
ensure save-game compatibility
remove code related to +/- translateY()
implement correct ray-box intersection for arrows
The text was updated successfully, but these errors were encountered:
translateY
is hack to workaround difference between OpenGothic and Vanilla:in OpenGothic logical center of npc is in between foots, for sake of making ground collision easier
in Vanilla logical center is same as geometry center and game relies it in swim and climb mechanics
+/- translateY()
The text was updated successfully, but these errors were encountered: