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UPD: |
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Tested on a GTX 1060 in 2560x1440. Everything looked good so far. Actually this would be the perfect scenario for an ingame benchmark to get comparable numbers. Fps table:
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0.80ms - occlusion lut |
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I'm testing new stochastic fog right now. While quality is definitely better, performance cost is quite noticeable.
Please test on you hardware how much slower this fog is and post fps before-vs-after on same scene.
Also fps with
Radial fog
disabled is interesting.UPD: Merged
Performance
Here is frame comparative chart. New rendering is 6.5% slower:
Core part of algorithm is to use path tracing with
32
ray steps, + random offset for each pixel.You may notice that
L1
cache (Yellow) is completely trashed, probably to large distance span between shadow-map samples, on each sample.Tested with low-res (512x256) shadows - helps a little, but only a little.
Testing
Here build to test with new shading:
https://ci.appveyor.com/project/Try/opengothic/builds/46140513/job/5j0a451cbalra790/artifacts
Please report, if it works well on your machine.
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