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infinite-craft-explorer.js
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infinite-craft-explorer.js
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let numObjects = Object.keys(objects).length;
let scalingFactor = 4.75966;
let maxScalingFactor = 10;
let canvas = document.getElementById("the-canvas");
let ctx = canvas.getContext("2d");
let canvasWidth;
let canvasHeight;
let worldWidth;
let worldHeight;
let thingXMins = [];
let thingYMins = [];
let thingWidth = 100;
let thingHeight = 20;
for (let i = 0; i <= numObjects; i++) {
thingXMins.push(i * thingWidth);
thingYMins.push(i * thingHeight);
}
let worldTopLeftX = -thingWidth;
let worldTopLeftY = -thingHeight;
let viewChanged = true;
onResize();
window.addEventListener("resize", onResize);
let mouseDown = false;
let previousMouseX = undefined;
let previousMouseY = undefined;
let rawScrollValue = 1315.8;
document.addEventListener("wheel", onWheel);
document.addEventListener("mousedown", onMouseDown);
document.addEventListener("mousemove", onMouseMove);
document.addEventListener("mouseup", onMouseUp);
window.requestAnimationFrame(draw);
function onWheel(e) {
let newRawScrollValue = rawScrollValue + e.deltaY;
if (newRawScrollValue < 0) {
newRawScrollValue = 0;
} else if (newRawScrollValue > 9500) {
newRawScrollValue = 9500;
}
if (newRawScrollValue === rawScrollValue) {
return;
}
rawScrollValue = newRawScrollValue;
// Use a formula so scrolling one tick in and then one tick out will
// return you to the same scaling factor
scalingFactor = maxScalingFactor * Math.pow(0.95, rawScrollValue * 0.011);
viewChanged = true;
}
function onMouseDown(e) {
console.log("mousedown");
previousMouseX = e.clientX;
previousMouseY = e.clientY;
mouseDown = true;
}
function onMouseMove(e) {
if (mouseDown) {
let deltaX = previousMouseX - e.clientX;
let deltaY = previousMouseY - e.clientY;
worldTopLeftX += deltaX / scalingFactor;
worldTopLeftY += deltaY / scalingFactor;
previousMouseX = e.clientX;
previousMouseY = e.clientY;
viewChanged = true;
}
}
function onMouseUp(e) {
console.log("mouseup");
mouseDown = false;
}
function onResize() {
canvasWidth = window.innerWidth;
canvasHeight = window.innerHeight;
canvas.width = canvasWidth;
canvas.height = canvasHeight;
worldWidth = canvasWidth / scalingFactor;
worldHeight = canvasHeight / scalingFactor;
// Since changing the canvas dimensions resets the style settings, this
// IS actually necessary (though these are probably the default anyways)
ctx.strokeStyle = "black";
ctx.fillStyle = "black";
viewChanged = true;
}
function draw() {
if (viewChanged) {
updateView();
viewChanged = false;
}
window.requestAnimationFrame(draw);
}
function updateView() {
worldWidth = canvasWidth / scalingFactor;
worldHeight = canvasHeight / scalingFactor;
ctx.lineWidth = 0.5 * scalingFactor;
ctx.textBaseline = "middle";
ctx.textAlign = "center";
fontSize = 12 * scalingFactor;
ctx.font = "500 normal " + fontSize + "px Roboto, sans-serif";
let worldRightX = worldTopLeftX + worldWidth;
let worldBottomY = worldTopLeftY + worldHeight;
ctx.clearRect(0, 0, canvasWidth, canvasHeight);
let thingXStartIndex = undefined;
let thingXEndIndex = undefined;
for (let i = 0; i < thingXMins.length; i++) {
if (thingXStartIndex === undefined && thingXMins[i] > worldTopLeftX) {
thingXStartIndex = Math.max(0, i - 1);
i = thingXStartIndex;
} else if (thingXEndIndex === undefined && thingXMins[i] > worldRightX) {
thingXEndIndex = i - 1;
}
}
if (thingXStartIndex !== undefined && thingXEndIndex === undefined) {
thingXEndIndex = thingXMins.length - 1;
}
let thingYStartIndex = undefined;
let thingYEndIndex = undefined;
for (let i = 0; i < thingYMins.length; i++) {
if (thingYStartIndex === undefined && thingYMins[i] > worldTopLeftY) {
thingYStartIndex = Math.max(0, i - 1);
i = thingYStartIndex;
} else if (thingYEndIndex === undefined && thingYMins[i] > worldBottomY) {
thingYEndIndex = i - 1;
}
}
if (thingYStartIndex !== undefined && thingYEndIndex === undefined) {
thingYEndIndex = thingYMins.length - 1;
}
if (thingXStartIndex !== undefined && thingYStartIndex !== undefined) {
// Draw lines between cells
for (let i = thingXStartIndex; i <= thingXEndIndex; i++) {
let x = (thingXMins[i] - worldTopLeftX) * scalingFactor;
ctx.beginPath();
ctx.moveTo(x, 0);
ctx.lineTo(x, canvasHeight - 1);
ctx.stroke();
}
for (let i = thingYStartIndex; i <= thingYEndIndex; i++) {
let y = (thingYMins[i] - worldTopLeftY) * scalingFactor;
ctx.beginPath();
ctx.moveTo(0, y);
ctx.lineTo(canvasWidth - 1, y);
ctx.stroke();
}
// Don't try to fill in a cell after the last cell dividing line
if (thingXEndIndex === numObjects) {
thingXEndIndex = numObjects - 1;
}
if (thingYEndIndex === numObjects) {
thingYEndIndex = numObjects - 1;
}
// Fill in the main cells
for (let i = thingXStartIndex; i <= thingXEndIndex; i++) {
let x = (thingXMins[i] - worldTopLeftX + thingWidth / 2) * scalingFactor;
for (let j = thingYStartIndex; j <= thingYEndIndex; j++) {
let y = (thingYMins[j] - worldTopLeftY + thingHeight / 2) * scalingFactor;
let ii = Math.min(i, j) + 1;
let jj = Math.max(i, j) + 1;
text = getGridContents(ii, jj);
if (text !== undefined) {
ctx.fillText(text, x, y);
}
}
}
// Fill the background of the frozen row and column
ctx.fillStyle = "rgb(235, 235, 235)"
let thingCanvasWidth = thingWidth * scalingFactor - 2 * ctx.lineWidth;
let thingCanvasHeight = thingHeight * scalingFactor - 2 * ctx.lineWidth;
for (let i = thingXStartIndex; i <= thingXEndIndex; i++) {
let x = (thingXMins[i] - worldTopLeftX) * scalingFactor + ctx.lineWidth;
ctx.fillRect(x, 0, thingCanvasWidth, thingCanvasHeight);
}
for (let i = thingYStartIndex; i <= thingYEndIndex; i++) {
let y = (thingYMins[i] - worldTopLeftY) * scalingFactor + ctx.lineWidth;
ctx.fillRect(0, y, thingCanvasWidth, thingCanvasHeight);
}
ctx.fillStyle = "black";
// Draw the frozen top row
ctx.textBaseline = "middle";
let y = (thingHeight / 2) * scalingFactor;
console.log("thingXIndices", thingXStartIndex, thingXEndIndex);
for (let i = thingXStartIndex; i <= thingXEndIndex; i++) {
text = getGridContents(0, i + 1);
console.log("getGridContents", i + 1, 0);
if (text !== undefined) {
let x = (thingXMins[i] - worldTopLeftX + thingWidth / 2) * scalingFactor;
ctx.fillText(text, x, y);
}
}
// Draw the frozen left column
ctx.textAlign = "right";
ctx.textBaseline = "middle";
let x = (thingWidth - thingHeight / 2) * scalingFactor;
for (let i = thingYStartIndex; i <= thingYEndIndex; i++) {
text = getGridContents(i + 1, 0);
if (text !== undefined) {
let y = (thingYMins[i] - worldTopLeftY + thingHeight / 2) * scalingFactor;
ctx.fillText(text, x, y);
}
}
}
}
// Requires that i < j
function getGridContents(i, j) {
let key = ((numObjects + 1) * i + j).toString();
let text = grid[key];
if (text === undefined) {
return undefined;
}
let object = objects[text];
if (object === undefined) {
return undefined;
}
return object.emoji + " " + text;
}